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Dec 20, 2010Asynchronic posted a message on Eventual Frenzy Barb, New to D2, Need some help pleasePosted in: Diablo IIQuote from Vaqxine
@Asyn Sorry, I'm really new to the game. What's a runeword o.o Is it a bunch of Runes stringed together to make armor/weapons? Or do you add them to armor/weapons o.o I'll start saving my rubies (If i am lucky enough for them to drop...) and spare junk jewels. Also for the gloves and boots, are the names Magic Gloves/Magic Belt or is that the kind of description you get underneath the name of the belt. Sorry just trying to understand :x. Is any merc from Act2 Offensive? I'm using a Cold merc from Normal act 3 just for the frozen attack he does
Also what is Plugy. Sorry for so many questions, but I appreciate the help guys
Yeah that's basically what a runeword is, a set of runes placed into an armor or weapon in a specific order. Check out the Wiki for some examples.
As for the crafting, the names won't say "magic gloves" or "magic belt" it will be the names of the items in blue like: Vampirebone Gloves or Mithril Coil before you identify it. It doesn't matter what the prefix or suffix is, just put the item, p-ruby, jewel and the appropriate rune in the cube and go.
Act 2 Mercenaries come in 3 flavors, Defensive, Offensive and Combat which is stated in the description. The Hell and Normal versions provide the same auras while the nightmare one is different. Full description here: http://www.diablowiki.com/Hirelings_(Diablo_II)
Happy to help.
*edit - just realized hans already answered...
Dec 15, 2010I would be in favor of it if it is done right. "Skeleton archers have a 10% increased chance of dropping a bow". Maybe even tie it in to the achievements somehow.Posted in: Diablo III General Discussion
This way if you are looking for a bow or another class of item you have some idea of where to look. Elite and rare items should still all be random.
Dec 10, 2009At Last it's finally here!!! It's not much but it's SOMETHING new to do.Posted in: News & Announcements
Nice, increased HR drop rates...but by how much?
Quote from "Psyxix" »The only thing that intrigues me is the orange items... ? what are they?
I think rarer items in the game are now orange, like HR's etc, so they are easier to spot in the piles of garbage
I'm leaving work now...
Apr 22, 2009In your plot how does the meteor work into the bosses? It seems like it would be in ACt 1 since it's hitting the cathedral and we know that Act 1 looks like the dungeon under tritram.Posted in: Diablo III General Discussion
Who would you have leading the army at the Arreat crater?
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Jul 12, 2012Morphos posted a message on [Guide] General Guide for Wizards in Inferno [PRE 2.0 PATCH]Posted this on reddit also, but wanted to post here too. Here's a link to my post on reddit: http://www.reddit.co...rds_in_inferno/Posted in: Wizard: The Ancient Repositories
This guide is intended only to cover the basics of the wizard class in inferno; i.e. what the popular builds are and how to gear your wizard in a general sense. A friend of mine just hit 60 on his wizard and asked me to write something up for him so I decided to make it into this post in case anybody else is interested. It’s a general guide; if I don’t mention your build or your strategy it doesn’t mean I think it sucks, I’m just posting general information on what I perceive to be the popular builds/strategies. The guide is geared towards preparing for and clearing act3/4 inferno, and eventually farming act 3.
BLIZZARD KITING BUILDS
This build’s strength comes from the use of two combos: Blizzard’s strong 60% slow + Venom Hydra’s stacking DOT pools, and Teleport + Illusionist. To play this build you want to engage from max distance (preferably the very edge of the screen) by dropping a hydra about halfway between you and the mobs and then dropping a blizzard on top of them and then a line of blizzards between you and them. This way the mobs will walk through your blizzard trail while slowed and take continuous damage from both the blizzard and the venom hydra. When possible, you spam your signature spell to add damage. Continue this while kiting. When/if the mobs eventually get to you, you take a hit (which is reduced to 35% of your HP by force armor) and then teleport away. Since you have illusionist, you can do this every time you take a hit. For sustainability in the longish fights vs. elites you need some form of healing - life regen/sec is the most effective in combination with force armor.
This is the build I used to clear inferno and after trying numerous other builds its what I’ve come back to and currently use to farm act 3. A lot of people find it boring but its very efficient. Since 1.0.3 I have not had to skip a single elite pack in act 3 while farming and I generally die less than once an hour farming act 3.
+Least gear dependant of all the builds, great for new 60 wizards, but still scales well
+Extremely safe due to permanent Blizzard slow + Illusionist/Teleport
+Great AOE damage from Blizzard + Venom Hydra + Piercing Orb
-Some people find it boring
-You have to kite a lot, you can’t stand and tank like the prismatic armor builds
- Relies somewhat on skillful play to avoid taking hits
Signature Spell - I like Piercing Orb for better AOE damage and for shielding/invulnerable minion packs, but some people prefer Magic Missile - Seeker.
Blizzard - Stark Winter is a viable alternative to Snowbound.
Teleport - Some people prefer Fracture to Wormhole, both are fine.
4th Skill - I recommend Force Weapon at lower gear levels, but once you get enough DPS you can switch to Diamond Skin, or if you find yourself dying too much. Some people think Familiar - Sparkflint is better than Force Weapon. Some people like Mirror Images or Frost Nova here too, but I don’t think they are as strong.
CRITICAL MASS BUILDS
These builds are based primarily on utilizing high crit rate and the Critical Mass passive to constantly refresh cooldowns such as Frost Nova and Diamond Skin. Some use Prismatic Armor instead of Force Armor and build fairly tanky so that they can stand in melee range. They rely either on Spectral Blades or Energy Twister - Wicked Wind to trigger Critical Mass as much as possible. The Energy Twister variants are probably more gear dependant because you will need AP on Crit gear in order to not run out of AP, but the Spectral Blades variants probably require more defensive/resistance gear. These are the builds I have the least experience with, so I would refer people to http://www.windupwizard.com/ for more specifics on what’s probably the most popular variant of the build.
+Much less kiting required, can often stand still and spam abilities
+Some consider it more fun/exciting, possibly more fast paced depending on the variant
+Able to put out massive dps - see the video of the Belial kill on the link above
-More gear dependant than the force armor builds
-Not nearly as safe as the blizzard/vhydra build since you are in melee range and don’t have teleport
-Requires careful play to make sure the combo doesn’t “fizzle out”
Spectral Blades vs. Wicked Wind
Prismatic Armor + Tanky gear vs foregoing that and relying on Diamond Skin + Frost Nova spam.
Lots of variance in the damaging abilities used - some use meteor, some explosive blast.
ARCANE ORB BUILDS
These builds are kiting builds similar to the Blizzard build above, but replace Blizzard with Arcane Orb + Temporal Flux for the slow. At higher gear levels it’s possible to drop Temporal Flux altogether due to the damage output of Arcane Orb. The basic strategy is similar to the Blizzard build above; engage from max range, drop Hydra and spam Arcane Orb while kiting. When you get caught, you rely on Illusionist + Teleport to get away.
+Less gear dependant than the Critical Mass or Archon builds
+High burst damage from hard hitting Arcane Orbs
+Fairly safe kiting build
-Not as safe as the Blizzard build since you are using a weaker/less reliable slow
-More gear dependant than the Blizzard build
-Relies on kiting, which some find boring
Orb - Tap the Source is the most popular rune for Arcane Orb, but some people use Obliterate or Celestial Orb. To use these you probably need to add a signature spell, likely Magic Missile - Seeker.
Hydra - Arcane Hydra can be used instead of Venom Hydra to make the build safer by adding a more reliable slow. It is less damage, but not tons less and is perfectly viable/safer. Probably better at lower gear levels.
Teleport - Again, some prefer Fracture to Wormhole.
3rd and 4th Skills - Any combination of Diamond Skin / Force Weapon / Familiar - Sparkflint / Frost Nova / Mirror Images is fine.
Passives - At higher gear levels you can drop Temporal Flux for something else.
These builds revolve around being in Archon the most time possible and using it to quickly melt everything. They are the most gear dependant, but probably also the most efficient at the highest levels of gear. Your buffs such as Energy Armor, Force Weapon and Familiar persist into Archon form, which itself also adds 40% resists/armor. The goal is to buff your dps as high as possible, pop archon, and maintain it by killing tons of mobs to get a bonus to the duration from each kill. Once Archon ends your goal is to refresh it as quickly as possible so that you can do it again. Actually killing things with Archon is self-explanatory, just hold down right click and point at the mobs. Don’t forget that you likely don’t have an escape or CC spell though and will quickly die if you allow anything to actually get to you and hit you.
+Insane speed/efficiency at high gear levels
+Hilariously fun to melt entire screens of enemies in 1-2 seconds and champ packs in 5-10 seconds
+Great AOE damage, great single target damage, trivializes certain boss fights
-Most gear dependant build
-Not very safe while in Archon form due to no escape spell or CC
-Weak/vulnerable when Archon is on cooldown
Archon Rune - I think Improved Archon, Teleport or Pure Power are the best. Some people use Slow Time.
What you do when you aren’t in Archon is up for debate. Some people take Arcane Orb and try to farm or at least clear white mobs with that while Archon is down. Another strategy (the one in the build linked above) is to take Critical Mass and either Wicked Wind or Spectral Blades to try to refresh Archon as quickly as possible. I prefer the latter.
GEARING YOUR WIZARD FOR INFERNO
The Wizard DPS spreadsheet, the best way to compare gear and decide on potential DPS upgrades:
The EHP calculator, an essential tool if you’re using force armor and very useful regardless:
The maximum values of stats which can appear on gear of different slots:
Offense - Your primary offensive stats are int, crit chance, crit damage, attack speed and bonus damage, and not necessarily in that order. The relative value of all of these stats depends entirely on how much of them you already have, and the only good way to figure it out for you individually is with the DPS spreadsheet I linked above. Just as an example, for me with my current gear my equivalencies are as follows: 1% crit = 27.28 int, 1% crit damage = 4.47 int, 1% IAS = 22.29 int, and 1 average bonus damage = 2.52 int. Bonus damage is an often overlooked damage stat that can be very valuable and can often be found on jewelry for less cost than its worth because people overlook it. Stacking crit + crit damage is really the only way to get very high dps.
2h vs 1h + source is an endless debate, but after trying both extensively I prefer 1h + source, mostly because you can get crit chance on the offhand which I think at higher gear levels pushes 1H+OH over any 2h. If you are just starting out in inferno a good 2h may be cheaper and a better way to go initially.
Defense - Your primary defensive stats are vit, % life, bonus armor (which includes strength), resistances (which includes intellect), life regen, dexterity (everybody should have at least 100), movement speed (which includes IAS), and for some builds life on hit. Which of these stats and how much of them you want depends very much on whether you are using force armor or prismatic armor, which I’ll address more below.
Gearing by slot:
As you’ll have noticed from the link above, various different stats can appear or can not appear on different slots, and in different amounts. That means there is a strategy for which stats you want to look for on each slot. Generally, the slots you should focus on for offensive stats are your jewelry, helm, bracers, gloves, weapon and offhand, while you should focus on defensive stats on your shoulders, chest, legs, belt, and boots because, except for legendaries, those slots can’t spawn the good dps stats. Every slot should have some amount of int.
Helm - You want the highest int and crit chance you can afford. A socket is nice, but not necessary and sometimes artifically inflates the price. Use a calculator to compare your gain from the % life on the socket to what you can get on an unsocketed helm in terms of vit and % life. This is one of the two slots (gloves are the other) that can spawn particularly high int, so this is a relatively cheap place to get a lot of it.
Gloves - You really want int, crit chance and crit damage all on this item. This slot, along with the amulet and the weapon, is the best place to look for crit damage. These three slots (gloves/ammy/weapon) are likely going to be both the most expensive and the most worth spending on. Again, one of the two slots that can spawn especially high int.
Bracers - Again you want int and crit chance here. There are a lot of these on the market, probably due to crafting, so this is a slot you can get a very good value on.
Amulet - Similar to the gloves, but more expensive. Int, crit chance and crit damage are all mandatory. Bonus damage is a nice plus as well, and can lead to you getting more of a bang for buck on this slot. For example, an amulet with +15-25 damage adds 20 average bonus damage, which for me would equate to an additional 50 int in terms of dps. IAS would be great but unless you are super rich you aren’t getting all of that on one amulet.
Rings - Crit chance and crit damage both spawn on this item, but the crit damage modifier on rings is fairly low and adds a ton to the cost of the item. Its often a better idea to skip it in favor of getting more crit chance, some bonus damage, or some IAS.
Weapon - If you’re just starting out this is going to be one of your biggest purchases, and is also your biggest opportunity to both get a ton of value or to vastly overspend. Basically, weapon DPS is highly overvalued by a lot of people, and the stats on the weapons are undervalued, although that is becoming less true as more people are figuring this out. For example, with my current gear I could replace my 789 dps weapon (with 126 int, 65% crit damage and a socket with a 90% crit damage gem) with a 1450 dps blue weapon with no stats and I would lose dps. A 1500 dps blue weapon with no stats would very slightly raise my dps. Obviously such weapons don’t even exist. The point is to use the spreadsheet when you make this purchase and actually figure out which weapons are best before you overspend for listed dps. Another thing is that weapon speed on a 1h matters when you are using an offhand and have bonus damage from gear, so you are generally going to want to buy either a sword, wand, or dagger. The 1.3 speed 1h axe can be acceptable too if it has good enough stats, but a 1.2 speed mace or spear needs much higher stats to be better so they probably won’t be cost efficient for you.
Offhand - Bonus damage is king on this item. Here’s a thread explaining some of the math on why that is:
Basically at a minimum you want the numbers on the offhand to add up to 400, for a total of 200 bonus damage, bare minimum. Don’t buy anything less than that. 450 total is better and what you’ll want eventually, and 500 total is near perfect. The biggest stat to look for on this item is crit chance. You really want a source with the highest bonus damage and crit chance that you can afford.
Shoulders - Int/vit/resists/life regen. Nothing special here, probably the most boring slot for wizards. I wore a blue archon spaulders with 170 int / a bunch of vit for the longest time, because there just isn’t anything special here. Probably best to pick up something like that if you’re on a budget. Good slot to get your resists as they are usually cheaper here than on chest/pants.
Chest - One of the two slots that can spawn a particularly high vit, the other being the pants. Also the slot that can spawn the most life regen. If you’re using a force armor build you want life regen here. Also, its almost always best to get one with 3 sockets.
Belt - Sort of like the shoulders, nothing really special here. It can spawn high strength so sometimes that’s a good find as strength = armor and you get 65% more of it from energy armor. Like shoulders, a good slot to get your resists as they are usually cheaper than on chest/pants.
Legs - Another slot to get your vit from. Get one with 2 sockets, it's almost always better.
Boots - 11%+ movement speed is mandatory, and 12% is better. This is a slot that can spawn high dex so it’s a good place to make sure you’re over 100. Another good spot to grab resists potentially.
Force Armor vs. Prismatic armor builds:
If you’re going for prismatic armor you’re going to need a lot more EHP and resistances. If that’s the case, there really isn’t much to say other than just get as much as you can afford. However, for force armor its much more tricky.
Force armor reduces any hit to 35% of your HP, but it cannot reduce the hit by more than 100% of your HP. Therefore, Force Armor does one of four things when you get hit:
A) The hit is for less than 35% of your HP. Force Armor does nothing.
B ) The hit is for more than 35% of your HP but less than 135% of your HP. The hit is reduced to 35% of your HP.
C) The hit is for more than 135% of your HP but less than 199% of your HP. The hit is reduced by 100% of your HP and you live with a varying amount of life left depending on how hard the hit was.
D) The hit is for more than 199% of your HP. Since Force Armor can only reduce it by 100% of your HP, you die.
I wrote two large posts about this in the past, one pre-1.0.3 and an update after 1.0.3. You can find them here:
The short story is that for Act 3 inferno you want 117.5k EHP in order to not take more than 35% of your life from any hit. This is fairly easy to obtain. Also, fire and physical are the most common sources of damage so you can fudge a little bit by getting those to 117.5k EHP while shorting the others a little.
Obviously, there are various ways to get to 117.5k EHP, because vit, % life, resistances and armor all contribute. However, the optimal way to do it is by raising resistances and armor as much as possible while reducing vit and % life. You will still need a good bit of HP, probably at least 20k, but if you can get to 117.5k EHP while keeping your life low your survivability will increase dramatically because you will get a much larger benefit from heals. This makes the life regen stat very strong. If you can get to 117.5k EHP with 20k hp, then 1k of life regen will full heal you in 20 seconds and heal a hit that is absorbed by force armor in 7 seconds.
AP on Crit:
This stat is important for some builds and only appears on Wizard Hats, Sources, and Wands. It’s expensive on good items and part of what makes the critical mass and arcane orb builds more gear dependant.
I’ve played a wizard as my main character since release. I cleared inferno on 6/7/12, pre-patch: http://imgur.com/4bbB6
My profile: http://us.battle.net/d3/en/profile/Morphos-1475/hero/1467
Jul 8, 2012Seriously, people seem to love to scream fanboy like 12 year old girls scream bieber, It's pathetic.Posted in: Diablo III General Discussion
If you fully dislike the game, and feel there's no way it can be redeemed for you, stop fucking playing, stop going on a DIABLO FAN SITE, and move on with your life. You are fully entitled to your opinion, but the majority of the people on this site don't want to hear it, and likely disagree with you, and anyone who does agree with you, well, they should refer to my second sentence.
And if that's too difficult for you to do, if you feel the undeniable need to go onto a fan site for a game you so despise, then expect people to disagree with you, and don't fall to such pathetic depths as to call them a fanboy, and act as if their enjoyment of the game is of any consequence to you.
If you simply dislike the way the game is going, or certain parts about the game, but think it can be redeemed in one way or another, then state your case instead of just bitching and then flaming everyone who disagrees with you by calling them a fanboy. If you have ideas of how to make it better, go post on the official forums and try to get some people to agree with you, and see if it gets noticed.
If you're simply an asshat who likes to troll people by going to fan sites of popular games and running down the game and acting as if any person who likes it is a "fanboy" and act as if that's the worst possible thing that a person can be, then seriously, get a fucking life, because anyone who does that is a complete waste of space.
Now as I type this I realize that the people I'm talking about will most likely simply call me a fanboy and then go back to their hater-troll circle jerk, so, enjoy I guess!
Jul 1, 2012cheshirecats posted a message on == DiabloDPS.com : Gear evaluation, EHP and more ==Hi guys. So I made this webapp a few days ago. It can compute your EHP and compare marginal utilities of extra vit / res / armor / life+%, main attr / ias / crit% / cdmg, and more.Posted in: Theorycrafting and Analysis
The site: http://diablodps.com
#) Which is the best: 7% IAS, 100 DEX, 4% Crit or 30% CDmg? Enter your values to find out.
#) Feel free to click any value to change it. The page updates automatically.
#) Bookmark the page to save your status, which are all stored in the url itself.
#) Hence, sharing your status is as simple as copying the url!
#) Currently the "gear power level" evaluation is calibrated for DHs in Act4 Inferno soloing (which is, pretty tough). If you are using other classes just take it for fun
#) Chrome browser recommended for best quality page rendering.
More functions to follow. Feedbacks and suggestions are welcome!
Oct 21, 2011Posted in: Diablo III General DiscussionWe will be giving full coverage over the 2011 Blizzcon. However, to keep everything in one easy place to reference, this thread will be used as a hub for all the articles and information released from Blizzcon.
Blizzcon Scheduled Coverage - A quick overview of DiabloFans' plan for coverage and schedule.
Opening Ceremony - Everything Diablo mentioned in the opening ceremony including CE info and a glimpse at the Black Soulstone cinematic.
Music and Sound Panel - Discussion on the making of the sounds of Diablo III.
Costume Contest - All of the Diablo themed costumes.
Gameplay and AH Panel - Coverage of the game mechanics covered in this panel.
Lore Panel - Discussion on the Lore behind Diablo III and the franchise.
Diablo Question and Answer Panel - Questions asked by users and answered by Blizzard.
Black Soulstone Cinematic Panel - Detailed explanation of the work behind creating the Black Soulstone cinematic.
Black Soulstone Cinematic
Gamplay Footage from 2011 Blizzcon
Interview with Jay Wilson by Sixen and Force
WoW & D3 Press/Fansite Interview
Full compilation of various interviews (Special thanks to doomscream)
Diablo III Collector's Edition
If you find any info we have missed, please feel free to let us know so we can add it to the list.
Sep 28, 2011Posted in: Theorycrafting and AnalysisQuote from pmpch
class lvl prec % crit formel Barb 1 9 3 = 0.33333 * 9 Barb 2 10 3,25 = 0.325 * 10 Barb 3 11 3,26 = 0.296 * 11 Barb 4 12 3,19 = 0.266 * 12 Wiz 9 31 3,62 = 0.1167 * 31 Wiz 9 26 3,03 = 0.1167 * 26 Wiz 10 33 3,23 = 0.09775 * 33 Wiz 10 28 2,74 = 0.09775 * 28 Wiz 10 53 5,18 = 0.09775 * 53 Wiz 10 75 7,33 = 0.09775 * 75 Wiz 10 70 6,84 = 0.09775 * 70 DH 11 51 4,2 = 0.0824 * 51 Wiz 11 33 2,72 = 0.0824 * 33 Wiz 13 87 6,16 = 0.0708 * 87 WD 13 70 4,96 = 0.0708 * 70
Source: German D2 board
These are the crit formulas for some levels 1-4, 9-11 and 13.
To build on what you did, in a way. I noticed that you see the amount of stats you gain per level. So, with that in mind went through all five of Force's playthroughs and here is the point increase per level (for the levels he got in the playthroughs:
I will be using these in my calculator, and update (for wizard only) right now.
Sep 15, 2011Posted in: Diablo III General DiscussionArmor
Disclaimer: Im pretty sure these icons are incomplete, however this is all I could find.
Interested in a full imagedump? Download
Sep 15, 2011Enjoy!Posted in: Diablo III General Discussion
Yeah, looks like we can have foodfights too
Interested in a full imagedump? Download
Sep 7, 2011So there are people wondering if their computers/graphics cards etc will support Diablo 3 and Blizzard have finally published a system requirements page: http://us.blizzard.com/support/article.xml?locale=en_US&articleId=40446Posted in: Technical Support
Please note that these system requirements are only for the Diablo III Beta, and are likely to change (reducing the requirements) before the retail release.
"Can my system run it?" Read the FAQ first!
MINIMUM SYSTEM SPECIFICATIONS
OS: Windows® XP/Windows Vista®/Windows® 7 (Latest Service Packs) with DirectX® 9.0c
Processor: Intel Pentium® D 2.8 GHz or AMD AthlonTM 64 X2 4400+
Video: NVIDIA® GeForce® 7800 GT or ATI Radeon™ X1950 Pro or better
OS: Mac® OS X 10.6.8 or newer | Processor: Intel® Core 2 Duo
Video: NVIDIA® GeForce® 8600M GT or ATI Radeon™ HD 2600 or better
HD Space: 12 GB available HD space | Memory: 1 GB RAM (1.5 GB required for Windows Vista®/
Windows® 7 users, 2 GB for Mac® users) | Drive: DVD-ROM drive | Internet: Broadband Internet
connection | Display: 1024x768 minimum display resolution
(Note: Be advised that some wireless connections do not meet the minimums required to be a true Broadband Internet connecton. Wireless results may vary.)
RECOMMENDED SYSTEM SPECIFICATIONS
OS: Windows Vista®/Windows® 7 (Latest Service Packs) | Processor: Intel® Core 2 Duo 2.4 GHz
or AMD AthlonTM 64 X2 5600+ 2.8 GHz | Memory: 2 GB RAM | Video: NVIDIA® GeForce® 260 or
ATI Radeon™ HD 4870 or better
OS: Mac® OS X 10.7 or newer | Processor: Intel® Core 2 Duo | Memory: 2 GB RAM
Video: NVIDIA® GeForce® GT 330M or ATI Radeon™ HD 4670 or better
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