Keyword: MultiplayerQuote fromBlizzard is considering making both gender models for each class in multiplayer.
Leaving unique gender characters in the single player campaign is the right way to go. The barbarian for instance is unique in his own right (from the videos we've seen).
While in multiplayer they should allow (well force actually) players to generate their own characters including names, gender, visual body & face features etc.
This won't leave either group (those that support multi-gender character creation and those that don't) out in the rain.
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It will however bring a different type of problem: carrying over characters that players used while in single player to multi player as it was possible in the previous Diablo games.
The remedy can be found in transferring the attributes, skills and items from the single player character into a new custom-built mp-char when the real-world player would wish to begin playing on-line for the first time by use of a utilize character for mp- games button while on the splash screen menu.
Players that play only multiplayer and do not play sp could skip this and create their own custom characters early on. They could be allowed to transfer characters (making them the sp- unique ones with the complete attribute, skill and item sets they posses) if the core game engine is sophisticated enough to allows this.
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That and the site detects you as being idle if you spend a period of time not doing anything "actively", meaning posting, searching, hittin da buttenz randomely etc.
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Second pic I have a hundred thoughts about... anyway if we could see the name of the file on the top of the window then...... magic
But I guess it's from Diablo, since on the monitor on the right we can see a Cain model.
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http://www.blizzard.com/diablo3/media/artwork.xml#25
http://www.blizzard.com/diablo3/media/artwork.xml#25
I am sure it was not Belial who actually destroyed the Worldstone.
EIT: Actually remembered that "Hell" is now ruled by them now, so they would still have to be alive to do this
Nvrmnd LOL
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Yeah, dat new Oriflame rose red is teh shit :thumbsup:
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I thought you were a spam bot as well when I saw your first thread
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Only thing that bugs me is that I won't know if the other guy got something after I did most of the boss killing (that bastard, he probably did didn't he). So a nice sound effect to symbolize that someone in the party has received a unique drop for instance would be great (or in other words - the default drop sound for certain high ranking "items" should be heard by everyone). Second time the item is identified and dropped (by the character this time) it would become visible for everyone. Maybe even a small text bubble consisting of the item's name would appear on screen in some corner and then fade out.
I am interested more in the experience than in the loot however. This crumbling dungeon sounds awesome... and strangely familiar hehe :cool:
EDIT: What if they add a tab in the inventory which will only be present while in multiplayer that will allow you to view the contents of each of your companion's inventories? (meaning that by pressing your companion's corresponding icon/buton found while the inventory pane is open, the selected companion's inventory tetris is visible, but not yours). You could not access the items, only view them and "examine" them, but the people from your party could place the item inside your inventory if they so wished... Brilliant
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KAPOW !
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And in my defense, the name of this thread is best "drink". So HA!
EDIT: I will now go to bed knowing I am obviously the better man
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