download link for the octo thing program?
Thanks
- Astion
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Jun 26, 2008Astion posted a message on Worldwide Invitational Live Streams AvailablePosted in: News
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Jun 26, 2008Astion posted a message on Worldwide Invitational Live Streams AvailableIf i click the live stream page, it says that the page cannot be displayed. What software do i need for it?Posted in: News
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Can't, my account is currently banned for bumping
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Your arguments are valid, yet minor adjustments to certain systems can satisfy everyone.
Im all in for people playing solo and deciding for themselves where to participate in social environments. As mentioned above: A simple option for disconnecting yourself from the a City Hub could be put into place.
However, as it stands now, Diablo 3 is an "always" online game and therefor it should act like one for the majority of players who do like it.
The PvP systemsI describe are, in my opinion, not affiliated with e-sports. E-sports require a super balanced area, which Diablo 3 is clearly not. I am not asking for a balanced area, I am in for gameplay modes where people compete against one another. If some do not like an unbalanced playing field, then skip PvP.
I'd like to state that adding content to the game should in no way force people to play a certain way. I always liked freedom in doing whatever I wanted at that point in time.
Yes, I hope for this game to evolve from Pony (AA) to a Werewolf (AAA). Even if that meant Blizzard wouldn't implement a single suggestions into their game. I have complete confidence that Blizzards developers will create an even better experience with upcomming patches and expansions.
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Thanks for the feedback! However, I think you misunderstood my intention. The City Hub is only a visual aspect. The Auction House will work the same as it does now. All different City Hub instances are linked together into the Auction House database.
Aside from that. Yes, some may dislike the social aspect. Perhaps an option to not spawn with other players should be put in place.
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Agreed. Daily Quests do not fit into Diablo 3. It wasn't what I had in mind for it, as it now looks like an MMO copy.
Reworded to:
Random Objectives at Random Times.
o Random Objectives, from defending Tristram from waves of random monsters to defeating a set amount of monsters/ elites/ goblins to completing randomly generated events throughout the game. Completing the objective is rewarded with a treasure chest. Higher monster power increases the quality of the treasure.
Random random random!
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Social Systems are the backbone of modern games these days. Without a proper social system many gamers tend to feel isolated. Social Systems are a huge part of multiplayer games, the social aspect is by far the most differentiating aspect for multiplayer vs singleplayer games.
Yes, items are very random, and they should be for the longevity of the game. However, I actually took away a part of the randomness and filled it with more desirable stats.
Magic Find is one of those problematic stats that is really cool to have, but not at the expensive of your characters power. Which is a totally legit argument. With my system however, you can have best of both worlds.
Items roll affixes and sub-affixes totally separate from one another. 4-6 Affixes, plus a small chance of 1-2 sub-affixes. Meaning, you will never have to give up power for cool bonus features such as gold find, magic find or pickup radius for example.
Charms are in my opinion the best way to customize your character. Many players loved the stat allocation system, which has been removed. Charms could fill that role to a certain extend and are a very cool addition to the loot table.
PvP Stats are already in 1.0.7, as VS Elites stats also work VS Players
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Edited, that was indeed sloppy.
One can only hope right? Let's assume a multi-billion company can come up with even more
Any other feedback - discussion on systems?
Compiling the list took me a couple hours. However, I had these ideas for months however.
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I wouldn't call it an MMO style of approach per se, and I definitely wouldnt want it to be turned into one. The only MMO feel that i would like to see in Diablo 3 is the social aspect. Such as guilds/clans or a social meeting place, in one form or another. Currently Battle.net fails to deliver on the social aspect. You kind of feel isolated with an occasional chatter and the auction house. I'd rather have a graphic astounding city where people can meet & trade, select what to do next as well as just hang out and show of their gear etc.
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Would you read it if you knew it was fan fiction from the start? I many people will skip over it
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These are the keynotes of Diablo 3’s future Expansion, and will contain:
* Keep in mind that the game changes are made keeping 1.0.7 in mind.
Battle.net 2.0+
The Medieval City Hub:
World
Gheeds’ Exotic Treasure Island contains:
Crafting
Level 50: Increases the starting amount of Nephalem Valor stacks by 1.
Level 55: Increases the chance of finding Legendary items by a small amount.
Level 60: Treasure Goblins and Resplendent chests are now marked on the minimap.
Level 65: You can now list 15 auctions, up from 10.
Level 70: Your experience gain is increased by 5%.
Level 75: Monsters explode more violently.
Level 80: Increases the chance of finding rare monsters by a small amount.
Level 85: Increases healing received by 10%
Level 90: The cooldown triggered by your health potions is reduced by 20%, and potions restore 10% of all your resources.
Level 95: You resurrect players 35% faster
Level 100: The size of your Charm Specific Inventory is increased by 2.
Level 105: Increases the pickup radius of gold and items pickup by 2 yard.
Level 110; Increases your movement speed by 5% in PvE areas
Level 115: Increases your stash by 1 half-tab.
Level 120: Reduces the crafting costs by 20%
Level 125: Increases the number of followers you can have in a solo game to 2.
Level 130: Increases item quality of random objectives
Level 135: Increases the chance of finding rare monsters by a small amount.
Level 140: Reduces the cast time of town portal to 2.5 seconds.
Level 145: Increases the size of your additional stash tab.
Level 150: Increases movement speed by 5% in PvE areas
Level 155: Increases the starting amount of Nephalem Valor stacks by 1.
Level 160: Increase item quality of PvP objectives
Level 165: The size of your Charm Specific Inventory is increased by 2.
Level 170: You can now list 20 auctions, up from 15.
Level 175: The cooldown triggered by your health potions is reduced by 20%, and potions restore 10% of all your resources.
Level 180: Increases the number of followers you can have in a solo game to 3
Level 185: Reduces the duration of control impairing effects by 15%
Level 190: Increases the duration of your control impairing effects by 15%
Level 195: The size of your Charm Specific Inventory is increased by 2.
Level 200: 1 Follower will now join you in a multiplayer game.
- FIERY WINGS ITEM
- All your characters gain an additional 25% more experience after reaching level 60.
Level 201-999: Increases XP by 3% per level after reaching level 60. Also Room for future perks.
PvP
Random monsters will spawn in waves that will even challenge the most experienced players.
Random dungeon levels will spawn, with random monsters and elite packs.
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"You fcked it up, we we'll put you on another project where you won't have as much resposibilities."
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Currently Blizzard is like;
Open games are for quests
GL In chat for the rest.
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but fun