• 1

    posted a message on Diablo II Remastered at Blizzcon
    Quote from Clean240»

    It sounds like you already made your decision and then figured out a way to make all of the clues fit your idea. Confirmation bias to the extreme. None of the things you pointed out really seem that likely or obvious to me, as much as I would like a big and exciting announcement.

    Tunnel vision, right? :)
    Who cares, just hop on in on the hypetrain
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Diablo II Remastered at Blizzcon

    Blizzard will announce a Diablo Remastered version at blizzcon 2016.


    This is Remastered version will include both the story of Diablo and Diablo II in a new 3D Engine, while generally retaining the gameplay of Diablo II.


    Why? For one, because the general audience of the Diablo franchise has no idea what happened before Diablo III. I can argue that these stories were one of the most epic ones ever told in a video game. Personally, I find it a logical decision to get the audience more involved into the story, as we are with Warcraft, and prepare the brand for future releases.


    Other hints that were given recently are dead giveaways of this decision. Of which some are shown recently through Twitter and the Blizzcon panel schedule.


    Lets talk Twitter first, the guys from Blizzard north suddenly showed up at Blizzard HQ. Coincidence? I hardly think so. This would only make sense when a Remastered version is being worked on, and the first ones to see outside of the company should be the original developers. It's a noble and honorable gesture towards them.


    "Diablo 20th Anniversary
    Duration: 60 Minutes (Mainstage)
    Join the Diablo III development team for a look back on two decades in Sanctuary, and get a first look at our plans to celebrate the occasion."


    No Diablo 4, however it could be considered as such.


    When looking at the wording, it's the Diablo III team that's working on a new project. Perfectly understandable, who else is better qualified than running a Remastered version in the engine of Diablo III? We are taking a look back at what is being Remastered.


    Blizzard has always used GAME: "what's next" to show that there's a new game or expansion being worked on.


    "First look", which suggests, it's a relatively large project and that there is more to come.


    As said, the audience has just received a glimpse of what the Diablo universe is really about in he latest Diablo installment. I believe that a Remastered version to tell the story of the past is the only route to getting the brand ready for any future releases.


    "Diablo Art & Design
    Duration: 60 minutes.
    Chris Amaral - 3D Modeling, Michael Franchina - Traditional Drawing, Zaven Haroutunian - Design"


    It's absolutely not worth talking a full hour about design when it comes to upcoming patches for Diablo III. However, talking about the design and new 3D models in a Remastered Diablo II is critical and most logical panel to have. It is by far the most important aspect of remastering a game.



    Other Diablo panel;


    "Diablo III - Dev Talk and Q&A
    Duration: 60 minutes.
    The Diablo III team digs deep into upcoming patches, showcasing new features and epic content making their way into the game in the future. They’ll also answer any burning questions you might have."


    This tells me that they have a long lasting patch strategy for Diablo III instead of an expansion. A showcase for what's in store for Diablo the coming year. There would be more panels regarding lore/design/gameplay when a new title(D4) is announced.


    Diablo floor map:

    Last year, Diablo was somewhat the ignored kid and had a booth the size of a toilet stall (no kidding, look it up!). This year the floor map shows an actual booth with something to play. The booth is too small (less than 50% of any other booth) to showcase anything new. If a new title is shown, even an expansion, with a playable version, the hype train would be real and it would require a much larger booth. Instead, it will

    most likely showcase ALL diablo games. In other words, no playable version of the Remastered game is shown on the floor.


    What hat are your thoughts? Or better yet, what do you hope that they will announce?

    Posted in: Diablo III General Discussion
  • 3

    posted a message on Crusader Transmog Thread!


    Rate the above transmog, and post your own transmog!
    Posted in: Crusader: The Church of Zakarum
  • 1

    posted a message on Diablo 3' future
    Zero(pS), I don't think hes looking for yes / no answers here. As for the rest, its your personal opinion vs his.

    In my opinion, this game has a lot of potential that Blizzard missed by a mile. Is it successful? Depends on who you ask right?

    My observations and personal experience tells me that 95% of the people, that bought the game, quite playing within a couple months. (From the people I know, and it might be around this number when using actual numbers.) This tells me the game has a lot of fans that quit playing for whatever reason. Simply put, theres something wrong / missing with Diablo 3.

    I think a lot of players will eventually try the game again when some massive revamps occur, such as,
    Loot 2.0
    Random events
    New content

    But only time will tell if they player-base sticks around. Its proven very unpredictable with this game.
    Posted in: Diablo III General Discussion
  • 3

    posted a message on Diablo III Exp to hit the shelves in 2014 !
    E3 Los Angeles - Blizzard announced that it's upcoming expansion for Diablo III is scheduled for release somewhere in 2014!


    For the full story, click --> Here <--
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Developer Journal: Multiplayer Improvements
    Lets improve multiplayer again, take 10: More XP / More MF / Easier Mobs.

    None of my friends will come back to play, the game is still inherently broken.



    The archon change is awesome though ;)
    Posted in: News & Announcements
  • 1

    posted a message on Developer Journal: Itemization Update
    these notes would get a +1 to D3 players from me
    Posted in: News & Announcements
  • 1

    posted a message on Diablo 3 Ah Bugs And Loot Server Update
    You are one annoying fella
    Posted in: Diablo III General Discussion
  • 7

    posted a message on Expansion Key Notes
    Expansion Key Notes

    These are the keynotes of Diablo 3’s future Expansion, and will contain:
    Ø Battle.Net
    Ø Items
    Ø World
    Ø Crafting
    Ø Paragon
    Ø PvP
    * Keep in mind that the game changes are made keeping 1.0.7 in mind.



    Battle.net 2.0+
    • Game Menu = City Hub
    Upon logging in and choosing a character, the player will now be placed into a Major City Hub. The City Hub is real-time place where players can meet each other. The City Hub will be introduced with Act VI and has a player cap of 100, after reaching 100 players; a new instance of the City Hub is made to ensure a playable environment.

    The Medieval City Hub:
    • Blacksmiths Guild Street
    o Your Backsmith and 3 Highest Experience Blacksmiths of players.
    • Jewelers Guild Street
    o Your Blacksmith and 3 Highest Experience Blacksmiths of players.
    • Mystics Guild Street
    o Your Blacksmith and 3 Highest Experience Blacksmiths of players.
    • Auctioneers Area
    o Different Auctioneers for Gems, Crafting, Armor and Weapons.
    • PvP Queue Area
    o Defense of the City
    o Endless Rush
    o Gladiator
    • Waypoints
    o The City Hub Waypoints are connected to all acts.
    o Upon entering a different act; no quests will be present. However, all bosses will be spawned.
    o Selecting quests is available through the Gate System.
    • Gates (Game Selection Area)
    o Gate to quest area in ACT VI
    o Gate to open game system
    o Gate to quest selection
    • Random Objectives at Random Times.
    o Random Objectives, from defending Tristram from waves of random monsters to defeating a set amount of monsters/ elites/ goblins to completing randomly generated events throughout the game. Completing the objective is rewarded with a treasure chest. Higher monster power increases the quality of the treasure.
    • Guilds
    o Guild support has been added
    • Half of Fame (Ladder)
    Items
    • Item stats are now allocated into 3 main categories and 1 bonus category.
    • Rare Armor items dropped from monsters now roll 4 to 6 affixes and have a small chance to roll 1-2 sub-affixes.
    • Legendary Armor items have had their sub-affixes removed, and now have an average chance to roll an extra 1-3 sub-affix. Legendary items also have small chance to roll legendary-specific sub-affixes that are not listed below.
    • Items now roll at least one primary class attribute
    • Primary (Affix)
    o Strength (Class)
    o Dexterity (Class)
    o Intelligence (Class)
    o Vitality
    • Offensive (Affix)
    o Critical Hit Chance
    o Critical Hit Damage
    o Attack Speed
    o Defense Piercing % (New)
    o Bonus Damage
    o Bonus Elemental Damage
    o Increases damage against Elites
    o Mixed Stat, two of: (Crit / Crit Damage/ Increased Attack Speed/ Defense Piercing%), each 45% of max base value.
    o Skill Bonus (New) (Specific skill bonus, all skills are available)
    o Standard Socket (New).
    o Specialized Socket (New). Increased effect if socket and gem match color.
    • Defensive (Affix)
    o Reduce Damage from Elites
    o Reduce Control Impairing effects
    o Reduce Slow effects (New)
    o Health Regeneration
    o Increased Healing by % (New)
    o Increased Block
    o Movement Speed
    o All Resistance
    o Elemental Resistance (Fire/Cold/Poison/Physical/Arcane) – Double Cap of All Resistance.
    o Armor
    o Life %
    o Reduced Melee Damage
    o Reduced Ranged Damage
    • Bonus (Sub-Affix)
    o Bonus %XP
    o Magic Find
    o Gold Find
    o Gold and Item pickup radius increase (New)
    o Resource Stat (Barbarian / Witch Doctor / Demon Hunter / Wizard / Monk)
    o Chance to Blind/Freeze/Fear/Bleed/Knockback/Immobilize/Stun
    o Level Reduced Requirements
    o Treasure Hunter (New) Increases chance of finding Treasure Goblins and Resplendend chests and increases the quality of loot received through objectives and PvP.
    • All items now roll equal primary attributes.
    • All items now roll at least one primary (class) attribute.
    • The affixes indestructible and thorns have been removed from the game.
    • The magic and gold find cap has been removed.
    • Players are considered Elites as of 1.0.7
    • Diamond gem has been added.
    o Weapon - Defensive Piercing %
    o Armor - All Resistance
    o Helm - Reduces Damage by %
    • Wings can now be added to your inventory, and can now be toggled on or off that persist through game switching.
    • Charm System introduced.
    o A dedicated inventory will be introduced with a quest in Act IV.
    o Charms spawn in sizes of 3x1, 2x1 and 1x1. Charms are rolled similar to items (affix / sub-affix).
    o Each Charm Size has unique affix and sub-affix rolls.



    World
    • Acts
    o Players can now switch between acts through the waypoint system.

    o All zones should spawn equal mobs and elites packs based on their size. For a zone of 1000m2 meters spawns 100 mobs, and 4 champion packs, and a 2000m2 zone spawns 200 mobs and 8 champion packs. Some degree of randomness will be used to vary elite pack amounts.
    • Bosses
    o Sub-bosses have had their legendary drop chance increased by 300% when killed with 6 Nephalem Valor stacks or higher.

    o End of Act bosses have had their legendary drop chance increased by 400% when killed with 10 Nephalem Valor stacks or higher.
    • Unique Name Monsters
    o Health increased by 400% and now have a 200% increased chance of dropping legendary items. Their loot table has also been changed to match the loot table of rare and champion monsters.
    o Now roll (difficulty +1) random abilities.
    o Upon killing a named monster, the player increases the Nephalem Valor cap by 1.
    o Upon killing a named monster, the player gains a Nephalem Valor stack.
    • Nephalem Valor
    o Nephalem Valor stack size cap increased to 10.
    o Nephalem Valor now increases your Magic and Gold find and Experience gained by 10% per stack.
    • “Secret Level”
    Treasure Goblins now have a very small chance of dropping a Gheeds’ Treasure Tome when killed. The Tome can be used on other Treasure Goblins, making their portal permanent and enterable by players.

    Gheeds’ Exotic Treasure Island contains:
    o Treasure Goblins
    o Goblin Gladiators (GG’s)
    o Goblin Mages (GM’s)
    o Goblin Fanatic of Gheed (GFG’s)
    o Uber Treasure Goblin King, comparable to an end of act boss.
    o (Very small chance of spawning Gheed himself)
    o Many treasures!



    Crafting
    • Mystic has been added as new crafter, unlockable in Act VI.
    The Mystic specializes in altering armor and weapons.
    o Alter item appearance
    o Change to another random sub-affix
    o Reroll amount of sub-affix
    o Change to another random primary (class) attribute
    o Reroll amount of affix
    o Craft Rare Dyes
    • Altering Affixes require very rare materials dropped from monsters.
    • Altering Sub-Affixes require rare materials dropped from monsters.
    • Altering Sub-Affixes quality require common salvage materials.
    • Altering an items’ appearance requires one of an items with the desired appearance, and it will be destroyed in the process.
    o Special items unlocked by achievements
    • Crafters can now specialize in a certain tree.
    o Reducing its craft cost
    o Craft time
    o Unlocking special recipes
    o Gaining unique appearances
    o Experience system after maximum level.
    o Higher Quality Affix
    o Higher chance of rolling a Sub-Affix
    • Off-hands can now roll base damage ranges (Witch Doctor/ Wizard Source)
    • Quivers can now roll base attack speed
    • Shields can now roll base block chance
    • Crafting uses the new Affix / Sub-Affix system.
    Paragon Level Perks
    • (Account Bound), I.E. All characters benefit from the bonuses.
    • Upon reaching level 100 all your characters gain an additional 50% more experience after reaching level 60 and gain magic find equal to your highest paragon level character.
    • Level 100+ is only available for expansion characters.
    • Each level beyond 100 increases the experience gained by 3% for all characters on your account.
    • Level 1-100: Magic and Gold find bonus as well as attributes.
    • Perks:
    Introduce perk system at Paragon 50

    Level 50: Increases the starting amount of Nephalem Valor stacks by 1.
    Level 55: Increases the chance of finding Legendary items by a small amount.
    Level 60: Treasure Goblins and Resplendent chests are now marked on the minimap.
    Level 65: You can now list 15 auctions, up from 10.
    Level 70: Your experience gain is increased by 5%.
    Level 75: Monsters explode more violently.
    Level 80: Increases the chance of finding rare monsters by a small amount.
    Level 85: Increases healing received by 10%
    Level 90: The cooldown triggered by your health potions is reduced by 20%, and potions restore 10% of all your resources.
    Level 95: You resurrect players 35% faster
    Level 100: The size of your Charm Specific Inventory is increased by 2.
    Level 105: Increases the pickup radius of gold and items pickup by 2 yard.
    Level 110; Increases your movement speed by 5% in PvE areas
    Level 115: Increases your stash by 1 half-tab.
    Level 120: Reduces the crafting costs by 20%
    Level 125: Increases the number of followers you can have in a solo game to 2.
    Level 130: Increases item quality of random objectives
    Level 135: Increases the chance of finding rare monsters by a small amount.
    Level 140: Reduces the cast time of town portal to 2.5 seconds.
    Level 145: Increases the size of your additional stash tab.
    Level 150: Increases movement speed by 5% in PvE areas
    Level 155: Increases the starting amount of Nephalem Valor stacks by 1.
    Level 160: Increase item quality of PvP objectives
    Level 165: The size of your Charm Specific Inventory is increased by 2.
    Level 170: You can now list 20 auctions, up from 15.
    Level 175: The cooldown triggered by your health potions is reduced by 20%, and potions restore 10% of all your resources.
    Level 180: Increases the number of followers you can have in a solo game to 3
    Level 185: Reduces the duration of control impairing effects by 15%
    Level 190: Increases the duration of your control impairing effects by 15%
    Level 195: The size of your Charm Specific Inventory is increased by 2.
    Level 200: 1 Follower will now join you in a multiplayer game.
    - FIERY WINGS ITEM
    - All your characters gain an additional 25% more experience after reaching level 60.

    Level 201-999: Increases XP by 3% per level after reaching level 60. Also Room for future perks.



    PvP
    • Defense of the City
    Players can now queue up to compete against each other in “Defense of the City”. The goal of Defense of the City is to kill as many monsters as fast as possible while defending the different city gates.
    Random monsters will spawn in waves that will even challenge the most experienced players.

    o Instanced for each team, with the addition of a scoreboard (Monsters Killed)

    o Everyone is rewarded with a Random Treasure Chest with its’ quality according to score.

    o Average siege duration of 10 minutes.

    o Game Modes
    ]- 1v1v1v1
    ]- 2v2v2
    ]- 4v4

    o Queue system that will match players according to gear equipped. Cannot change gear while in Queue or during Defense of the City
    • Endless Rush
    Players can now queue up to compete against each other in “Endless Rush”. The goal of Endless Rush is for a team to venture as deep as possible into a randomly generated dungeon.

    Random dungeon levels will spawn, with random monsters and elite packs.

    o Instanced for each team, with the addition of a scoreboard (Level Reached)

    o Everyone is rewarded with a Random Treasure Chest with its’ quality according to score.

    o Average Rush duration of 15 minutes.

    o Game Modes
    ]- 1v1v1v1
    ]- 2v2v2
    ]- 4v4

    o Queue system that will match players according to gear. Cannot change gear while in Queue or during Endless Rush.
    • Gladiator
    Players can now queue up to compete against each other in “Gladiator”. The goal of Gladiator is for a team to kill as many other players of the opposing team(s) as possible while being sieged by heavy duty demons.

    o Scoreboard of players killed by team

    o Everyone is rewarded with a Random Treasure Chest with its’ quality according to score.

    o Average Gladiator duration of 10-15 minutes.

    o Game Modes
    ]- 1v1v1v1
    ]- 2v2v2
    ]- 3v3

    o Queue system that will match players according to gear equipped. Cannot change gear while in Queue or during Gladiator.

    o Players can queue for Gladiator against other players or teams of their choosing.

    o Players can place wages on who will be victorious in “Gladiator”







    * Notes are fan-created by Varox (Varox#2933), Astion @ Diablofans.com.
    * Changes I would like to see to Diablo 3, simply because I love playing this game, and hopefully for long time to come!
    * These changes are how I would like to see the game changed. Ofcourse personal opinions may vary, but I would greatly appreciate the feedback (both ways)!

    -Varox
    Posted in: Diablo III General Discussion
  • 1

    posted a message on End of the world
    Within the quantum multiverse theory, the world has already ended countless times. We are the lucky ones!
    Posted in: Off-Topic
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