Is that a lock I hear coming?
Seriously. Why make such a thread? Not that I've got anything against D3 rocking and stuff.
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Jul 24, 2008Agreed with Veritech.Posted in: Diablo III General Discussion
Now, there are more Gothic styled places, for example Mephisto's Durance, the Chaos Sanctuary, the Countess' Tower.
Jul 24, 2008...Gothic in this thread, Sveto. We have no need to discuss the history of the Gothic people here, seriously. And yay to linking to the most reliable place on the internet popular science pages anyway. You could have done better. Meaning, like, using a dictionary to find out it's definition.Posted in: Diablo III General Discussion
Jul 24, 2008Well good. Sorry there 'bud, a little overreaction can't hurtPosted in: Diablo III General Discussion
His post coupled with his signature immediately alerted me of another "don't change the art direction" or whatever thread. And since I'm so sick and tired of the crusaderlike fervor that follows these kind of threads I had to add some of my own rant.
"As for the style, it has been said by Bashiok that the dungeon is using the Tristram tileset, so basically the area that should be the most gothic looking in the game doesn't look anything close to gothic."
Still voting CLOSE on this thread, because it's been discussed already to death, and by now it's really not NEW information anyway. I predict a downward spiral for this thread.
Jul 24, 2008*snip* just for the sake of the thread.Posted in: Diablo III General Discussion
For gore, you think the death scene where the Barbarian was bitten in half wasn't gory enough? It IS part of the actual game. The level isn't, but everything else artistically is. It's using the Tristram Cathedral tileset.
I vote CLOSE for this thread before it turns into a flamefest.
Jul 24, 2008Cartoony in my book means exaggeration, be it texture, model size, color, and whatnot. Warcraft style would be a perfect example. Have you seen Samwise's concept art which is what it's based on? Looks like something out of a cartoon. It's all there, exaggerated colours (super bright), sizes (shoulderpads/other details of the armour/weapons the size of a Cadillac), etc. The artpieces that Samwise made for D2, are a bit less cartoony though.Posted in: Diablo III General Discussion
Now I don't know who made this, but it looks a bit off the charts for a Barbarian (well tribal rituals might be appropriate occasions when to wear such armor but seriously on a battlefield )
Jul 24, 2008Posted in: Diablo III General DiscussionQuote from "Luckmann" »'Gothic' =! Gothic Architecture.
Look it up.
Which is what I already said:confused:
Jul 24, 2008Posted in: Diablo III General DiscussionQuote from "Flamingdts" »This is the reason I don't support the petition. I'm neutral, and I don't mind some changes. But NONE of the people who have signed the petition so far have given any good reasons at all for changing the overall visual except for the fact that its cartoony..... Which doesn't make any sense at all. And if WoW was never available for kids, I doubt people would call it "cartoony".
If it weren't available for kids, then there'd be even more crying about it looking cartoony, and if it weren't available for kids it wouldn't look cartoony the first place!:confused:
Jul 24, 2008Posted in: Diablo III General DiscussionQuote from "akse" »Yep yep.. Also the cave's doesnt feel very gothic either.. only the catacombs, durance of hate and the temples in a3 and chaos sanctuary feel gothic.
D1 is a different thing but in there you all the time underground in some damn catacomb so can't compare.
Exactly my point
A cave can't be Gothic for christ's sake... well unless it's been worked on by artists and has been carved lots of Gothic statues and the ilk
Jul 24, 2008Outdoor areas not looking "Gothic"? You need to look up the definition of the word.Posted in: Diablo III General Discussion
The right word to describe D2 on the whole would be gritty. The indoor areas can be considered Gothic (architecture etc.).
In response to the OP: That would take way too much time and money.
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Aug 7, 2008Posted in: NewsQuote from "Dvirus55" »I'm not sure how linking to a poll that was closed is fact for anything heh
It was made on the peak of the discussion. And it's the official one. There's an open one as well if you want a link to that:D
Sorry, but I'm just tired of people misinforming others. There is no proof that those who want the style to stay the same are the majority, vocal or otherwise.
Aug 7, 2008Posted in: NewsQuote from name="Sol Invictus" »You need to stop. You're not doing yourself any favors with these posts. You and the few other people like seem to think you're the core people who want the style changed just because you make the most noise.
Guess what? We're all fans, like it or not. Give it a rest.
I'm glad you're dousing the flames, but get your facts straight:P
"You and the few other people"
Aug 7, 2008Posted in: NewsQuote from "timmen" »Another kid who thinks his opinion is the only one. So tiring
Indeed. You must be tired with the whole world then, because that's what people naturally do. That's what you do, that's what I do, that's what he does, that's what Jay Wilson does, that's what George Bush, Shaka Zulu or the average joe does.
At least that is the impression the world has left me with.
Aug 7, 2008Posted in: NewsQuote from "shelledfade" »really I, myself, Would not give a damn if i had to wait 2 more years instead of 1 if their changing it, it HAD to be done.
Well, since they made us wait for 7 years, I'd say I can live through another year of delay. Because I don't really give a shit when it's released, I just want it released. Some time.
Aug 6, 2008Posted in: NewsQuote from "Snowee" »The words ..fans may as well settle in for a healthy wait.. and ..the game is nowhere near finished.. were scary.
Oh well. I'm positive now this won't be coming until 2010 or late 2009.
Healthy wait? 7 years isn't long enough then, is it?:confused:
Aug 5, 2008Awesome! Finally we have proof that Blizzard never even read through anything concerning the art style and suggestions for it thereof:thumbsup:Posted in: News
Mr. Wilson has no idea what he's talking about.
I think he's forgetting conveniently how those places were colored:DPeople remember the Act I dungeons... but they kind of conveniently forget the green fields of Act I, and all of Act II... and it's palaces, its bright deserts.
Is this guy for real?:confused:Diablo II, said Wilson, was actually "very saturated, very bright."
Haven't seen any of that philosophy before Warcraft 3. Ever. None of that for Diablo 1,2, Starcraft, Warcraft 1,2. Nor the Lost Vikings."There's a philosophy that goes across all of our games, and that philosophy stays true from game to game... so it probably draws some comparisons," Wilson said. "One philosophy is that our artists feel like if they're just using photorealism, not creating a unique look for the game, not stylizing so that it's uniquely Blizzard, then they're not doing their jobs."
Well I'm glad we didn't see the tombstones copy pasted from WoW then:DThere are some cases, though, where the sharing of art philosophy doesn't always work — WoW game director Jeffrey Kaplan said that the team takes care not to make the gravestones in WoW's pivotal cemeteries too Gothic-looking — those tombstones belong in Diablo.
YES! Finally! Some light at the end of the tunnel! This made me really happy. The only good part of the interview, really, because it's the only part where they're not firing a shotgun at their own feet. I'm glad the environment will get worse. And they've confirmed the plot as well, basically. Hell IS breaking loose.The preliminary art we've seen so far, Wilson said, is from early on in the game. "We want to generate the feeling of everything getting worse... it's part of our narrative. It makes the more gloomy part of the game a place where the stakes get higher."
Would have been nice if they'd say that earlier, to stop the "whining". But why didn't they? Well, I could come up with many theories. Ah well, their choice. It was good publicity, actually."If you start out at the apocalypse, and then move to more apocalypse, it's not going to have much of an impression on players."
Jul 21, 2008I'd have to say that it was a good speculative article (even considering all the FSS vs. Blizzard "facts" were wrong, since comparing promises and 10 minutes of gameplay can hardly be even CONSIDERED as solid material), a nice read.Posted in: News
Jul 9, 20081. Are you considering reworking some parts of the artistic design due to (un?)popular request? (PLEASE no flamewars over this question )Posted in: News
2. How will skill trees work out, will there still be synergies?
3. Since D3 is said to be a more co-op game, I assume there will be many party-based skills, but what if I wish to solo and those skills become useless (will they?), and through this I would also like to ask how many skills does a class have (on average if the number is different from one class to another)?
4. Since loot is distributed individually will there be a "loot all" button?
5. What is the meaning of the blue/purple gem on the main site, is it just an easter egg or does it actually symbolize something?
6. Will there be a kill counter like in Diablo 1?
7. Are random event objects (as in Shrines from Diablo 1) going to be in?
8. Will Adria be involved in the storyline somehow? Maybe the mother of the girl in the trailer or whatnot?
9. Will unique items play a more significant role in the player's gear, making them really-really unique somewhat like in D1 not more run-of-the-mill put-many-magic-item-properties-in-one-item uniques, and will they have a story or some info attached to them as you want to make it a more lore-centric game than before?
10. Will traps actually be deadly this time 'round and can they be used against enemies as well?
11. Are hirelings in the game? Who is the guy following the barbarian in the gameplay vid just before the summoning of the Thousand Pounder?
12. Will there be spells that manipulate with the environment?
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