Thanks, dkreger"Diablo is a game you play for, hopefully, hundreds of hours, and one of the rewards is a variety of different-looking environments." People looking back on old Diablo, he said, may have a selective memory. "People remember the Act I dungeons... but they kind of conveniently forget the green fields of Act I, and all of Act II... and it's palaces, its bright deserts."
Mr. Wilson has no idea what he's talking about.
I think he's forgetting conveniently how those places were colored:D
Is this guy for real?:confused:
Haven't seen any of that philosophy before Warcraft 3. Ever. None of that for Diablo 1,2, Starcraft, Warcraft 1,2. Nor the Lost Vikings.
Well I'm glad we didn't see the tombstones copy pasted from WoW then:D
(Sarcasm intended)
YES! Finally! Some light at the end of the tunnel! This made me really happy. The only good part of the interview, really, because it's the only part where they're not firing a shotgun at their own feet. I'm glad the environment will get worse. And they've confirmed the plot as well, basically. Hell IS breaking loose.
Would have been nice if they'd say that earlier, to stop the "whining". But why didn't they? Well, I could come up with many theories. Ah well, their choice. It was good publicity, actually.
By ignoring the fans request for a change that we are buying...not Blizzard, we are their revenue we are their money why the hell would it seem like a smart idea to ignore us and not even at the very least give us an old screen shot to prove his point? They have archives of all their data and work from day 1. It isn't that hard to grab an old screenshot of just a barbarian or whatever that they feel looks like crap and throw it out at us, it would spoil nothing and only sit there to prove that they are doing what is best for the game but they don't....why is that?
Trying to take control of a game that really we fans make goes back to the statement I originally made, if you have played Diablo 1 or 2 online you know damn well that Blizzard played almost NO role in online play, the community created this game to be what it is, the community kept the game interesting, the community of Diablo is so great because it evolves itself and the game even tho the game stays the same it gets fresh air thrown into it sometimes by Blizzard with the one patch every 9 years, but mainly by the community.
Trying to say that they know best about a game they are making makes sense, duh they are the creators but that doesn't mean its true. Yes they have great minds but that doesn't mean that they know exactly what us fans want. They should actually bring something to the table beyond "We are the developers and we know best" or " It was simply undoable" why was it undoable? Why is still undoable? Why can't you find a happy medium? Im just in aw that such a great company can't shit out 1 screenshot of an old development which is bound to leak once the game is released anyway just to make themselves not look like douchebags.
Hmm, Some of the sound changes in the video are ok but I think the color change really does take a lot away from the game. At least to me it seems as though it would be kinda hard to see what was what and just otherwise get boring after awhile. I think it really shows some of the potential problems Wilson was talking about.
Thanks for posting though, it's an interesting video.
This would be more in line with the Diablo we came to know, IMO
The argument the light radius wouldn't work or darkening it just doesn't wash with me, you can easily see creatures coming at you and the lay of the land and still make the place look more forbidding. Photoshop or not, good 3D apps like Maya, Studio Max, etc. are not that unforgiving.
The biggest thing that threw me off about D3 is that I was expecting a sharper, slimmer, more contrast driven and sophisticated look to the game. Not to an extreme, but more so than what we saw in the demo. I.E. Some bulk to the armor, but some tapering as well. More mature looking anatomy to the characters and sleek shiny armors and weapons without the crazy glow.
That's from your site, isn't it? I've looked through and read whatever suggestions there are (almost none because it's purely pictures), and I'm glad MTV didn't show any of your doctored pictures because it would be completely blasted. Maybe you should have used this picture instead where it looks like you're gaming on a broken monitor. In reference to that picture, the colours are so purple and dull. Everything is purple, have you noticed that? Purple bricks, purple shingles, purple water, purple haze, purple land, and more purple. Is that really your vision of D3? Whereas the majority of photoshops take out the colour leaving it grayish and bland, you just slop purple onto everything.
Is that a low resolution version of D3? That's what it looks like in motion. And I love the sounds that was replaced. It's so exaggerated, even for low level mobs. If I had to play the game with such hyperboles just the sound, it's certainly a turnoff. Would you like to engage every mob you face with sound effects like that? Save it for the boss fights, thanks.
MTV isn't showing him good examples where the gray aren't overused and completely engulfing the scenery. Why can't they show him? Because there are none that exists. And of course the before and after pictures are extreme contrasts of each other. People see what they don't like and what to infuse their own visions of Diablo which consists of DARK AND GRITTY features. Bam, and the result is that.
In some thread about the art direction, a user used an example of Doom 3. I don't know where it is but it's probably long lost by now. All I can say is, would you like a Doom 3 in Diablo? I wouldn't, because half the textures are lost out to the dark and barely anything is given to the player and trying to immersify into that world does not work. More than 3/4 of the game is completely in the shadows and the only time you ever see light is by some flickering light (which then gets cut off, woo scary!) or your flashlight (which runs out of battery in three seconds). If that game didn't have the Doom brand on it, I don't really think it would have sold as many as it did. Is it scary? Yes. The second time? No. And as for Diablo, aren't the dungeons randomly generated? How would you know that those dark crevices would always spawn with monsters to hide in? If you make those monsters so black that it would conceal their location, if they spawn anywhere else, would they not also look out of place?
That exists on both sides of the argument.
The graphics are good in my opinion, i know this is not the right place to say this but i really didnt like the big overpowered Siege Beast and some skills of the barbarian (he looks as overpowered as Kratos in GoW).
Diablo always had "humble" skills compared to other games. Seeing the barbarian cracking floor and using that big spiked hammer (the skill not the item) is too much for me.
there is an influence of the entire world (middle east == lut golein, america == act 4 d2), asia is a part of the world
it doesn't make you superior because a game uses armor that is used by your ancestors
FREE TIBET
We don't care if you don't like the shoulder pads. We think you are foolish to complain about such things. You know both jack and shit about immersion in gaming. You need to learn to suspend your disbelief a little bit and accept that in the fantasy genre hulking armor can look good and give the hero a powerful prescence instead of worrying about some bullshit standard of "realism" (according to you realism is a bunch of shit that won't even translate on to the screen anyway - especially in an isometric game).
So boo-hoo. There will big shoulder pads in D3 and little ones. There will be medium sized ones too. It is not up to you to say what size of shoulder pads belong in an IP. It's up to Blizzard.
If we approached every game sequel with your attitude then we wouldn't have evolution of style in gaming. We wouldn't have some of the great sequels we have today.
You're not mature. And this is not a flame. It's an observation. I've heard the kid in your voice from the beginning. It's in your logic, it's in your refusal to see others points unless they are in accordance with yours. I'm just letting you know how tedious you are about your nitpicking. Big shoulder pads do not take you out of the fantasy. Exaggerations aren't helping your points get across. Some highly intelligent people have spoken with you in many threads and you are still avoiding and droning on and on like a broken record when we all know that your shoulder armor complaint is silly to begin with. Every see Warhammer 40K? What about the Terran in Starcraft? Are their shoulder pads allowed to be huge because SC1 had big shoulder pads?
Wait wait wait...
What makes it ok for those shoulder pads to be huge but the ones in D3 are "a little too big"?
Not realistic? ...neither is D3.
Not in the older games? ....this isn't the older games
Not Exactley your taste? ...ding ding we have a winner. However, TOUGH.
But why? ... because your not making the game. Get over it and quit trying to tell people how to do thier job. The game isn;t even out yet and you haven't seen much of it! I'm sure some shoulder pads will be smaller, some will be larger!
LOL. This is just getting silly. You got told by Jay Wilson Guess what, this is not Diablo 2 with updated graphics. Again, you don;t know how to make Diablo 3 "more Diablo" than the creators themselves. Everyone will have small things they want changed about the game but to complain about things when you realize it's your Personal opinion and closing off the creativity of the creators is just silly.
LOL!
Coming from a guy who signed the "Diablo should be darker" internet joke petition #14234
I'll take Blizzards approach on how to get a player immersed in the game.
There is no way I believe you even play other games with such a close-minded nitpicky mind as yourself by the way you ridicule D3 and say you won't play it for anything other than the story because the shoulder pads are a wee too big thanks. You just made my day!
I was speaking of both of them as a series. There are huge shoulder pads in the fantasy world they've created both for WH 40K and Starcraft.
And because D1-2 doesnt have big shoulder pads in some people's eyes, D3 is disallowed large shoulder pads? Or?
Interesting rationalization. However, I believe it's the other way around. In the end big shoulder armor in SC and WH 40K comes down to a design choice with an explanation attached to it to give it some realism. It simply looks cool and fits into the fantasy created. The same goes for D3.
Realism never left Diablo. Look at the walkthrough. Wait for the zoom on the barbarian, you'll see he's very photorealistic. He's not cartoony or anything. You're arguing for monotony. By saying that Diablo is much darker than this upcoming sequel, and that that is realistic, you are saying the world is dark and monotonous. Good job.
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What do shoulder pads have to do with ANYTHING?! Barbarians are big guys. It's totally reasonable for big guys to have big shoulder pads. End of story.
Really? I thought Youtube always streamed HD quality videos! And by the way, if the editted video looks that bad when it is set in motion when compared to the original that is also shown, why would I play it? The colours on the Barbarian are lost to the creeps and the background because the colours become too loose and meld into one blob of mess. Sure I can tell where the Barbarian is - that's because the camera is fixed onto him - but everything about it is diluted and bland. The Barbarian in the original still retains a fleshy, pink colour. The editted video, none. He becomes this gray blob, which the creeps also share that common trait. In the original, they had a blueish tone to their flesh. Think is probably what the design team at Blizzard is trying to avoid. Don't take out colours and replace with gray because that only creates bland graphics. I don't even know why you are flaunting this video as if you have concrete evidence against Blizzard's art design.
Plus, the sounds are really, really bad. I don't think you got my sarcasm.
which mean it should be somthing in between
as said before there were both good and bad pictures edited by fans
so i think blizzard should pick the good ones and discard the other ones
i think we all showed them the extreme cases of the graphic portion of the game
so at blizzard it is thier work to figure somthing from all of this to please alot of fans and not to stick to one of the extreme (and just throw lame excuses and clueless talk)
this of course to the graphic part but for the GAME MECHANICS it is another story