Gotta agree with dad.
- Registered User
Member for 13 years, 1 month, and 25 days
Last active Sun, Jun, 24 2012 06:17:39
- 0 Followers
- 267 Total Posts
- 0 Thanks
Jul 29, 2008No emotes:)Posted in: Diablo III General Discussion
EDIT:I think it's a retarded idea, and I don't want more stupid shit from WoW messing up the world of Sanctuary.
There is my opinion. Which others will label as a flame because I disagreed with the OP.
Oh don't mind Equinox. I mean we all have our perverted definition of flame, but he's forcing his on others.
Jul 29, 2008Why does every other thread become a discussion of sex? It's either tentacle rape from Baal, some sort of domina-Diablo-darkwanderer having an affair with Marius, now we've gone on to riding Leah ourselves. Seriously guys, are you sexually underpleased, just immature or have nothing else to talk about?:confused:Posted in: Diablo III General Discussion
It boggles the mind...
Jul 25, 2008Posted in: Diablo III General DiscussionQuote from "Obalobex" »Or even better, if they were subjected to the same ragdoll physics that the mobs are. If a fallen guy flies 5 feet, imagine how far a bunny would fly.
This is what made Titan Quest fun for me. I picked insane single target or AoE damage skills and maxed them. It always made my day when a satyr splatted against the skybox where my camera was at the moment. I mean seriously, the whole screen was full of satyr for a second or less and that made me laugh so hard I got killed:D
Also skeleton bombing was fun as heck. Little explosions of bone
I look forward to having fun with the physics, because seriously, shoving a firebomb up a bunny's ass would make it a miniature rocket.
Well when I was younger, Requiem, I hated stepping on the bunnies and hated myself every time I accidentally did. But I like Act 2 better like you do, scorpions and those larvae deserve stompin' death!
Jul 25, 2008Heh, the first time I played Act V with my first ever character, a Necromancer, and walked over a bunny and it died I stopped and was like.. "awwww..."Posted in: Diablo III General Discussion
Made me a sad panda:(
But eventually I made a goal for myself to step on every bunny in the Act:P
I guess sadism comes with age.
Jul 25, 2008Erh... Baldur's Gate is no hack n' slash. It's an RPG. It's not a clickfest, if you want to get killed immediately you probably never pause. You can only MAYBE play it like a party-based hack n' slash if the difficulty is the easiest available.Posted in: Diablo III General Discussion
- To post a comment, please login or register a new account.
Aug 7, 2008Posted in: NewsQuote from "Dvirus55" »I'm not sure how linking to a poll that was closed is fact for anything heh
It was made on the peak of the discussion. And it's the official one. There's an open one as well if you want a link to that:D
Sorry, but I'm just tired of people misinforming others. There is no proof that those who want the style to stay the same are the majority, vocal or otherwise.
Aug 7, 2008Posted in: NewsQuote from name="Sol Invictus" »You need to stop. You're not doing yourself any favors with these posts. You and the few other people like seem to think you're the core people who want the style changed just because you make the most noise.
Guess what? We're all fans, like it or not. Give it a rest.
I'm glad you're dousing the flames, but get your facts straight:P
"You and the few other people"
Aug 7, 2008Posted in: NewsQuote from "timmen" »Another kid who thinks his opinion is the only one. So tiring
Indeed. You must be tired with the whole world then, because that's what people naturally do. That's what you do, that's what I do, that's what he does, that's what Jay Wilson does, that's what George Bush, Shaka Zulu or the average joe does.
At least that is the impression the world has left me with.
Aug 7, 2008Posted in: NewsQuote from "shelledfade" »really I, myself, Would not give a damn if i had to wait 2 more years instead of 1 if their changing it, it HAD to be done.
Well, since they made us wait for 7 years, I'd say I can live through another year of delay. Because I don't really give a shit when it's released, I just want it released. Some time.
Aug 6, 2008Posted in: NewsQuote from "Snowee" »The words ..fans may as well settle in for a healthy wait.. and ..the game is nowhere near finished.. were scary.
Oh well. I'm positive now this won't be coming until 2010 or late 2009.
Healthy wait? 7 years isn't long enough then, is it?:confused:
Aug 5, 2008Awesome! Finally we have proof that Blizzard never even read through anything concerning the art style and suggestions for it thereof:thumbsup:Posted in: News
Mr. Wilson has no idea what he's talking about.
I think he's forgetting conveniently how those places were colored:DPeople remember the Act I dungeons... but they kind of conveniently forget the green fields of Act I, and all of Act II... and it's palaces, its bright deserts.
Is this guy for real?:confused:Diablo II, said Wilson, was actually "very saturated, very bright."
Haven't seen any of that philosophy before Warcraft 3. Ever. None of that for Diablo 1,2, Starcraft, Warcraft 1,2. Nor the Lost Vikings."There's a philosophy that goes across all of our games, and that philosophy stays true from game to game... so it probably draws some comparisons," Wilson said. "One philosophy is that our artists feel like if they're just using photorealism, not creating a unique look for the game, not stylizing so that it's uniquely Blizzard, then they're not doing their jobs."
Well I'm glad we didn't see the tombstones copy pasted from WoW then:DThere are some cases, though, where the sharing of art philosophy doesn't always work — WoW game director Jeffrey Kaplan said that the team takes care not to make the gravestones in WoW's pivotal cemeteries too Gothic-looking — those tombstones belong in Diablo.
YES! Finally! Some light at the end of the tunnel! This made me really happy. The only good part of the interview, really, because it's the only part where they're not firing a shotgun at their own feet. I'm glad the environment will get worse. And they've confirmed the plot as well, basically. Hell IS breaking loose.The preliminary art we've seen so far, Wilson said, is from early on in the game. "We want to generate the feeling of everything getting worse... it's part of our narrative. It makes the more gloomy part of the game a place where the stakes get higher."
Would have been nice if they'd say that earlier, to stop the "whining". But why didn't they? Well, I could come up with many theories. Ah well, their choice. It was good publicity, actually."If you start out at the apocalypse, and then move to more apocalypse, it's not going to have much of an impression on players."
Jul 21, 2008I'd have to say that it was a good speculative article (even considering all the FSS vs. Blizzard "facts" were wrong, since comparing promises and 10 minutes of gameplay can hardly be even CONSIDERED as solid material), a nice read.Posted in: News
Jul 9, 20081. Are you considering reworking some parts of the artistic design due to (un?)popular request? (PLEASE no flamewars over this question )Posted in: News
2. How will skill trees work out, will there still be synergies?
3. Since D3 is said to be a more co-op game, I assume there will be many party-based skills, but what if I wish to solo and those skills become useless (will they?), and through this I would also like to ask how many skills does a class have (on average if the number is different from one class to another)?
4. Since loot is distributed individually will there be a "loot all" button?
5. What is the meaning of the blue/purple gem on the main site, is it just an easter egg or does it actually symbolize something?
6. Will there be a kill counter like in Diablo 1?
7. Are random event objects (as in Shrines from Diablo 1) going to be in?
8. Will Adria be involved in the storyline somehow? Maybe the mother of the girl in the trailer or whatnot?
9. Will unique items play a more significant role in the player's gear, making them really-really unique somewhat like in D1 not more run-of-the-mill put-many-magic-item-properties-in-one-item uniques, and will they have a story or some info attached to them as you want to make it a more lore-centric game than before?
10. Will traps actually be deadly this time 'round and can they be used against enemies as well?
11. Are hirelings in the game? Who is the guy following the barbarian in the gameplay vid just before the summoning of the Thousand Pounder?
12. Will there be spells that manipulate with the environment?
- To post a comment, please login or register a new account.