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    posted a message on Teleport
    Quote from DontUseMyName
    Quote from Pietrak

    I played a Monk quite a lot after 2.0, always with Dashing Strike on the bar... And I think that Dashing Strike just shouldn't go through walls. Going through walls should be a Wizard-only exclusive feature.
    I'm curious now, can Wizards go through Elite/Champ walls? Asking since sometimes this seems to be pretty broken. I just died to an elite pack which nailed me between walls and placed 2 arc sentries below me and I couldnt port through the walls.

    Would have been able to move through several walls, placed by elites/champs?
    I've had problems with both skills not sending me where I want. They seem to get stuck on world geometry sometimes, like pillars or small houses/cliffs. Both skills can definitely bypass elite/champ walls.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Teleport
    Quote from Batmanzorz

    It's not really a "teleport" It's a dash. It does allow you to go through or pass any objects. So teleport is meant for that than to just get across the screen. I also think, depending on how you rune it, it's meant to be played more defensively unlike monks dash which is more offensive.
    As far as I know both teleport and dashing strike follow the same rules in terms of what locations are accepted as destinations and how far you can go using the skill.

    Most (not all) of the teleport runes are utility-oriented in nature, while most (not all) of the dashing strike runes are damage-oriented in nature.

    If it makes you feel any better I'm sure monks are jealous of a few wizard skills...
    Posted in: Wizard: The Ancient Repositories
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    posted a message on The Danger: Seismic Slam build
    I have nothing to add other than this type of post is waaaay more interesting and informative than the "one sentence of explanation and then please watch my boring 20 minute youtube video tutorial" threads.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Permafreeze Wizard Build - Azurewrath, Frostburns, and Proc Coefficients (Video)
    I really appreciate stuff like this, but I don't want to spend 30 minutes watching a video on a single build. Any way you can condense the presentation or put some notes in the forum post?
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Stats What is more important?
    Quote from shaggy
    Quote from trainRiderJ

    Life is probably the least important of the toughness-related stats, because the more life you have the less effective your healing will be.
    That is an accurate statement....

    .... if you don't consider health globes and health potions healing.

    Additionally, there are certain skills/passives that heal based on a %age of your total life (Blood Ritual, as an example) which clearly gets more potent with more total HPs.

    So, to say that life is bad because it makes healing worse.... is simply inaccurate.
    Health potions are emergency only with a long cooldown and health globes can be inconsistent, or even dangerous to pick up. But if you've got decent healing then you can be restoring a significant portion of your life every second.

    Obviously there is a compromise to be had, you wouldn't take a 10% toughness drop just because it adds 10 armor, but in general I would say life is the least important component of toughness.
    Posted in: Diablo III General Discussion
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    posted a message on Stats What is more important?
    Life is probably the least important of the toughness-related stats, because the more life you have the less effective your healing will be.
    Posted in: Diablo III General Discussion
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    posted a message on What do you think of daily/weekly/monthly/alltime clan stats?
    I'm hoping the rumored ladder system is closer to this instead of the Diablo 2 system. Could do leaderboards at global, friends, community, and clan level.
    Posted in: Diablo III General Discussion
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    posted a message on 2h Weapon Fix
    I would be ok with something simple, say if you mouse over "Damage" in your character sheet it breaks it down into Weapon Damage, Attacks per Second, Crit Chance, and Crit Damage.

    Obviously if you aren't planning on casting a given ability more than once a second (such as any cooldown and most DoTs), then IAS and attack speed in general is irrelevant. I think that a lot of people assume that skills are doing x% of the damage stat in their char sheet when that isn't the case.
    Posted in: Diablo III General Discussion
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    posted a message on 2h Weapon Fix
    Don't forget that 2-handers are generally better for cooldown and dot based abilities since those only use weapon damage and don't factor in weapon attack speed or IAS. Unless I'm wrong?
    Posted in: Diablo III General Discussion
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    posted a message on Extreme Diamond Prices on the AH (10m)
    How long have they been searchable though? I sold every diamond I have, I expect the prices to drop down close to the other types quickly.
    Posted in: Diablo III General Discussion
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    posted a message on Is it worth it to run high torment levels? Do you notice a difference?
    Quote from Overblaze

    first of all yeah of course the higher torment the better exp and higher chance for legenderies now basicly you can do higher torments with a good party and run it easly since every player that joins mobs get only 50% so with normal party you can run higher torments same speed and find more legenderies because of mf increase and mabye another player finds what you need and same thing as solo instead of torment 1 you can do 2-3 if you can do it fast enough but yeah i must say playing higher torments exp gain is insanely increased and drop rate is affected abit most noted when doing events on higher torments like jar of souls got alot of legenderies from it
    lol try to read this post out loud
    Posted in: Diablo III General Discussion
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    posted a message on Extreme Diamond Prices on the AH (10m)
    Regular star diamonds are about 2.5 million in softcore right now
    Posted in: Diablo III General Discussion
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    posted a message on What's the point of two handers?
    Quote from Badglad
    Quote from shaggy
    Quote from Badglad

    So I never understood why min-max damage is more important than the dps of the weapon, elaborate senpai?
    Take two weapons:

    Weapon 1
    1000-1000 damage
    1.00 attacks/sec
    1000 DPS

    Weapon 2
    500-500 damage
    2.00 attacks/sec
    1000 DPS

    Which one do you want for skills like Overpower? Why?
    So do this mean that the dps of the weapon shown is the min-max range calculated with the weapon's affixes? IE, a blue sword with an affix of +8% attack speed, is this calculated and displayed as its dps in game?
    The DPS on the weapon itself is only an average of its min and max damage multiplied by its attacks per second. You can verify this pretty easily by doing the math for any item. Other affixes like +% weapon speed go into your character paper doll damage stat.
    Posted in: Diablo III General Discussion
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    posted a message on Individual + skills
    Quote from Entropy42
    Quote from trainRiderJ

    Note that "damage decrease" is read as a positive number in the above formula, which I guess is a little confusing.
    Another way to look at it is that your percentage change in damage using the skill is
    (1 - damage decrease ) * (1 + skill increase)
    An easier way to think of this is:

    Your DPS Change = (1 + damage change in tooltip) * (1 + skill increase)

    Obviously, the damage change can be negative. This is basically the same formula that trainRiderJ had, just without the damage decrease being a positive number.
    Yea that's definitely more intuitive, thanks.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on What's the point of two handers?
    Quote from shaggy
    Quote from Badglad

    So I never understood why min-max damage is more important than the dps of the weapon, elaborate senpai?
    Take two weapons:

    Weapon 1
    1000-1000 damage
    1.00 attacks/sec
    1000 DPS

    Weapon 2
    500-500 damage
    2.00 attacks/sec
    1000 DPS

    Which one do you want for skills like Overpower? Why?
    Is this an actual question or do you know the answer? Do cooldown-based skills do 300% of weapon damage or weapon DPS?
    Posted in: Diablo III General Discussion
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