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    posted a message on Your favorite Diablo townsperson
    "you drink water?!" is one of my favorite lines :P
    Posted in: Diablo I & Hellfire
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    posted a message on Your favorite Diablo townsperson
    Pretty self explanatory, who is your favorite townsperson from the original Diablo game?
    Posted in: Diablo I & Hellfire
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    posted a message on Your Interest in Diablo III
    Quote from "Equinox" »
    ...you could say that about so many games. You guys just usually don't pay attention to detail in games, but when you play a game over and over, like Diablo, you begin to do so, so now you think Diablo is somehow different.

    I don't know you're talking about not paying attention to detail in games, but in every game i play, i always pay a close attention to the story/backstory of the games, and I enjoy the storylines of a lot of those games, but others just aren't done very well. Diablo's storyline seems very typical in its good vs. evil aspect, but besides that, its really quite different from those fantasy cliches.
    Posted in: Diablo III General Discussion
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    posted a message on Who is the most evil of the Three?
    Well Baal WAS trapped in tal rasha who was trapped with magical runes, so its not quite fair to judge him just by that. On a separate note, its a testament of how well Blizzard wrote their demons, that theyre currently all tied as most evil.:)
    Posted in: Lore & Storyline
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    posted a message on Your Interest in Diablo III
    Well even the first Diablo had a very rich backstory, even before the novels. At first glance, it seems very cliche and typical, but reading the manual and in game tomes really shows how well thought out every piece of backstory is.
    Posted in: Diablo III General Discussion
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    posted a message on Mendeln
    Welcome indeed, and good name as well. I need more people here who commune with the dead besides me, geez.
    Posted in: Introduction
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    posted a message on Your Interest in Diablo III
    Actually, something that I'm also REALLY looking forward to are the cinematics. I loved how the Diablo II cinematics told a story that made sense even if you didn't really play the game, since it told its own story, watching them all was like watching a mini-movie. I've always loved Blizzard's cinematics, but the WoW ones really arent satiating my need for good cinematics. Sure, they're pretty, but they have no substance to them. WoW cinematics are like that really dumb ditzy girl good to look at, but thats pretty much it. Diablo cinematics are like that hot nerdy girl you're into, good to look at, but also have substance! Plus are a bit darker :)
    Posted in: Diablo III General Discussion
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    posted a message on Characters/classes we want to see/be in Diablo 3
    Here's a compilation of various ideas i've had for Necromancers in D3:

    As the Cult of Rathma continued along their path of study, there eventually became two different types of priests of Rathma. Many of the cultists were not as devoted to their understanding of the balance, and only felt like pursuing some of the aspects that Rathma taught. These students, took particular interest in the creation of life from inanimate matter, and were specifically interested in combining the usage and creation of golems with some of the elemental aspects that the mage clans taught.
    Henceforth, a new sect of mage was created, derived from the Necromancer, yet now more akin to the mage clans of the east. This new type of mage, called Conjurors by outsiders, focus on the manipulation of the elements to create elementals for their own protection. Unlike other mage clans, the conjurors do not shun melee combat, and since they have often been forced to adapt, they have developed a combat style very unique. Many of a Conjurors skills focus on giving certain unique abilities to their elemental companions (only one elemental can be maintained at a time), so they become more versatile than, say a necromancer's skeletons. They also can focus in enchanting themselves to fight alongside their elemental companion, from enchanting their weapons, or even making blades out of pure magical energy.

    With the loss of some of their brethren to the more corruptable arcane magics, the priests of rathma found their numbers highly diminished. Between the war with hell culminating in the defeat of Baal, and the separation of the conjurors, the necromancers did not have too many left in their order, and had to develop some greater tools of war. Abandoning the use of iron, clay, and fire golems, the Necromancers kept the blood golems, for use as lieutenants in their undead armies, which the necromancers have developed the ability for blood golems to grant nearby undead to gain health with melee attacks. In addition to a Blood Golem aiding the necromancer's forces is the creation, from a large amount of corpses, of a large skeletal dragon. This is not actually a resurrected dragon, of course, but a being made from many skeletal remains, in the image of the Necromancer's master, Trag'oul, and some even say that a part of Trag'oul himself is granting power to these terrifying undead creatures.
    Due to the heavy casualties very recently in the last war, the distinction between our own world and that of the dead has been weaked for the necromancers, making it easier for them to call to the spirits of the anguished dead, and spirits of the dead seem to be drawn to necromancers (similar to how it says spirits always follow mendeln in the sin war trilogy). Necromancers can unleash the fury of the dead, summoning a large amount of vengeful spirits to the mortal realm simultaneously, to cause destruction to their enemies.

    A necromancer, once achieving great power, can abandon his mortal form, his spirit no longer bound to his former body. Necromancers who have achieved this remarkable ability, while few, are the personal servants of trag'oul, performing his personal wishes, which can often include killing people who's lives may be upsetting the balance. This duty in particular, has given these powerful necromancers, (sometimes called liches) are feared as the very face of death.

    ^i tried to emulate the manual's descriptions

    Now this form could do a few different things, my ideas are:

    a) Increase Mana
    B) Increase spell dmg, and summon dmg/healt, decrease health
    c) Makes damage the Necro take, is split among minions. City of villains had a good way to do this, the player takes 2 shares of dmg, and the summons take 1 share of dmg.

    examples: Necromancer has 1 summon, and takes 100 Dmg
    Necromancer takes 2 shares, summon takes 1 share
    Necromancer takes 66.66dmg, summon takes 33.33dmg

    3 summons:
    Necromancer takes 2 shares, summons takes 1 share total of 5 shares
    Necromancer takes 40dmg, summons each take 20dmg

    8 summons:
    Necromancer takes 2 shares, summons takes 1 share total of 10 shares
    Necromancer takes 20dmg, summons each take 10dmg

    After participating in breaking Baal's siege on harrogath, the members of the cult of rathma realized that while their minions were excellent at killing enemy troops, but lacked some of the siege tools to break down the towers, walls, doors and catapults of the enemies. In addition, the Necromancers had to fill the need for a more robust creation, to fight against the greater evils, so the necromancer's minions would not be destroyed so quickly. In response, the necromancers conducted a great many magical experiments, with the dead, in what many consider, a vastly unethical practice. From the series of tests, the necromancers are no longer limited to animating a single skeleton with a single spirit, but can gather all spirits in proximity around the necromancer, causing them to pull all surrounding bones together from nearby corpses, almost magnetically. This ritual causes a giant jumble of bones to slowly assemble from the ground up, shaped like a large man, in front of the necromancer. This giant creation is the bone golem, meant to take the damage for the necromancer. In order to prevent this creation from dying too quickly, the bone golem, keeps the ability to draw bones to its body, replacing fallen ones from damage.

    In summary: Necromancer summons a bone golem from many corpses, (must all be there at once) and it heals by draining the life from nearby bone walls, bone prisons, skeletons, and skeleton mages, since it is easier to make a new skeleton than a new bone golem.

    Also, with my bone golem idea^^, when the magics keeping the monstrous bone creation finally fade (the golem dies) the combined spirits forcefully leave their bone prison, shattering the bones surrounding them, and propelling the bone shrapnel into any victims unfortunate to be nearby at the time (similar to the undead fetishes)

    New spell: Decay

    Decay is a curse that is applied to the enemy that deals slow damage to the enemy, i'm thinking a combination of physical and poison. If the enemy dies while the curse is on him, a few seconds later, a zombie will rise from the corpse. The zombie's life is slowly draining, and life tap or other healing abilities won't work for them, so they don't have a time limit, just their health is draining so they can only stay alive for so long. Decay recieves bonuses from skeletal mastery, and as the levels get higher, it will go from a zombie to a mummy, and so on, so theres a graphical difference, not just a numerical difference.

    New spell: Spirit Shroud

    The necromancer calls upon nearby spirits, who then swirl around the necromancer, protecting him from any elemental damage that comes their way. (Bone armor now affects Physical dmg, spirit shroud protects from spell dmg)
    Posted in: Unannounced Class
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    posted a message on Suggest improvements from D2 to D3
    Yeah, Diablo 1 had a better atomosphere overall, more creepy and unnerving. I'd like Diablo III to be a bit darker and scarier to reflect its roots, although it is invariably going to be less scary going from underground the whole game to having certain outdoor portions.
    Posted in: Diablo III General Discussion
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    posted a message on My suggestion for D3 skills...
    I like the idea, but at the same time, some skills are basically just better versions of older skills, like it doesn't make much sense to have a more powerful firebolt than a fireball. I'm a big advocate of having graphics match the game, not just having some high numbers, not having a lvl 1 firebolt look like a level 20 firebolt. I think in order for this to happen, yet all skills remain viable, is have similar skills basically steps up from each other. Like firebolt and ball aren't different skills, but it becomes bigger and explodes as it gets better. This wouldn't apply to skills that have different functionality though.
    Posted in: Diablo III General Discussion
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    posted a message on Ghostly Apparations of former characters.
    I wasn't saying that Diablo should have npcs named harris pilton, but i was pointing out that comedy or references in Diablo do exist.

    Also, the cow level didn't stem from the "there is no cow level" cheat.

    No need to overreact or anything.
    Posted in: Diablo III General Discussion
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    posted a message on Hell vs. Heaven
    I want to side with Trag'oul too! as long as he lets me summon dead
    Posted in: General Discussion (non-Diablo)
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    posted a message on Ghostly Apparations of former characters.
    Quote from name="Elfen Lied" »
    And that is something that Blizzard, in regards to the Diablo series does quite well. They seldom do things for the sake of it, or without reason.

    WC and SC can make references to pop culture till the cows come home simply because the nature of those games allows for such referencing, Diablo cannot share that trait.

    Except Diablo II had a HUGE reference to a rumor regarding Diablo.

    Cow level anyone?
    Posted in: Diablo III General Discussion
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    posted a message on Characters/classes we want to see/be in Diablo 3
    Well i just haven't quite figured out what else to add to him yet.

    In order to get more, just think, what would Bartuc and Horazon do :P
    Posted in: Unannounced Class
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    posted a message on Characters/classes we want to see/be in Diablo 3
    Your UserName: Jdtgreat
    Character Class Name: Vizjerei
    Description: After the demonic presence spread throughout sanctuary, the Vizjerei mage clan really fell into corruption. Each member of the mage clan desired more and more power, in order to become the best of their clan, and many of them began resorting to demonic magic. These mages are adventuring, not to save the world, or for any sort of principles, but to acquire more sources of power from foreign sources.
    Type of Attack: Melee or ranged, depending on talent tree
    Specialties: Can summon demons to perform different tasks, ranged spellcast, or magic-augmented melee
    The different talent trees of the vizjerei mage are:

    Demon Mastery: The Vizjerei calls into hell, and calls forth a demon companion. These include, familar(from diablo 1) as the first demon a Vizjerei learns to summon. Goat lord, to serve as personal protecter to the vizjerei, among others.

    Hellfire: Not all spells in this tree are necessarily fire, but this is the Vizjerei's ranged spellcasting tree. (i haven't quite decided on all the spells here)

    Blood magic: Through the slaughtering of innocents, the Vizjerei can gain power, the vizjerei and his blade will thirst for blood, growing stronger. One spell is: blood thirst; enchants current weapon for x seconds, causing vizjerei to heal for y% of dmg dealt. Another is soul armor; the Vizjerei puts a piece of his soul into his armor. While wearing it, it gives certain bonuses, and you can drop it from your inventory onto the ground, and it will stand up and act as a pet. Only one piece of armor can be such enchanted, and needs to be unenchanted before another one can be. When the item is unenchanted all magical abilities that started on the armor are gone, so it becomes a regular white item.
    Posted in: Unannounced Class
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