• 0

    posted a message on Design a Class (or Player Character) Thread
    yea, makes sense
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Who is the most evil of the Three?
    I don't know if any of you have played the Gamecube game eternal darkness, but theres 3 evil gods in that game, one who's strength is insanity, one who's is magic, and the other's is pure might. All this discussion of the 3 prime evils reminds me of that.
    Posted in: Lore & Storyline
  • 0

    posted a message on question
    Quote from "Archie" »
    Aparently the soulstones just helped to concentrate their energies onto our plane. The worldstone was there to disrupt the energies that would let the demons and angels come to our plane. But since the soulstone was corrupted by Baal, it had to be destroyed, since it would make a super focal point for the demons to cross over to Sanctuary.

    W/o Worldstone = Hard for demons to enter
    W/ Worldstone = Easy for demons to enter
    Corrupted worldstone = Really easy for demons to enter

    Now as for killing each Prime Evil, that just banished them to the "Abyss", not hell, but you can always get out of the "Abyss", Andariel did.

    Hope that helps a bit.

    i feel like its more the other way around, since the worldstone was hampering the powers of the nephalem as well as hiding sanctuary's existence from hell and heaven (for a time anyway)

    W/o Worldstone = Easy for demons to enter
    W/ Worldstone = Hard for demons to enter
    Corrupted worldstone = Really easy for demons to enter
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Design a Class (or Player Character) Thread
    No, i didnt mean you were stealing ideas, just i think necronergal and atrumentis were in the thread that i was throwing my ideas around in :P
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Design a Class (or Player Character) Thread
    I have many ideas floating through my head, but the need for original artwork is deterring me.Plus, a lot of my ideas are for additions to the necromancer class (i think some of you have read my ideas in previous threads)
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Whos likes necromancers!!?? :) ^^
    Also, with my bone golem idea^^, when the magics keeping the monstrous bone creation finally fade (the golem dies) the combined spirits forcefully leave their bone prison, shattering the bones surrounding them, and propelling the bone shrapnel into any victims unfortunate to be nearby at the time (similar to the undead fetishes)
    Posted in: Diablo II
  • 0

    posted a message on Whos likes necromancers!!?? :) ^^
    Another idea:

    After participating in breaking Baal's siege on harrogath, the members of the cult of rathma realized that while their minions were excellent at killing enemy troops, but lacked some of the siege tools to break down the towers, walls, doors and catapults of the enemies. In addition, the Necromancers had to fill the need for a more robust creation, to fight against the greater evils, so the necromancer's minions would not be destroyed so quickly. In response, the necromancers conducted a great many magical experiments, with the dead, in what many consider, a vastly unethical practice. From the series of tests, the necromancers are no longer limited to animating a single skeleton with a single spirit, but can gather all spirits in proximity around the necromancer, causing them to pull all surrounding bones together from nearby corpses, almost magnetically. This ritual causes a giant jumble of bones to slowly assemble from the ground up, shaped like a large man, in front of the necromancer. This giant creation is the bone golem, meant to take the damage for the necromancer. In order to prevent this creation from dying too quickly, the bone golem, keeps the ability to draw bones to its body, replacing fallen ones from damage.

    In summary: Necromancer summons a bone golem from many corpses, (must all be there at once) and it heals by draining the life from nearby bone walls, bone prisons, skeletons, and skeleton mages, since it is easier to make a new skeleton than a new bone golem.
    Posted in: Diablo II
  • 0

    posted a message on Whos likes necromancers!!?? :) ^^
    Sooo anyone else like necromancers or have necromancer ideas? (shameless bump:P)
    Posted in: Diablo II
  • 0

    posted a message on Diablo evolution
    Well i found a website, www.diablo-evolution.com, i don't know if any of you have been to it, but its interesting to see some of the variations of the original diablo (if you've played it) and interesting to see some of the quest variations that may have altered some of the early development of the diablo storyline.
    Posted in: Lore & Storyline
  • 0

    posted a message on Whos likes necromancers!!?? :) ^^
    Yea, i know about the belief of necros about clay, fire, blood, and iron, i just like having a more Undead feel to the necromancer, hence why i don't like golems all that much, so i decided to use the creation of constructs combined with other arcane abilities

    I just get a lot of ideas swirling around my head sometimes, and naturally, many of them are focused on my favorite class (necromancers) and my favorite playstyle (summoning)
    Posted in: Diablo II
  • 0

    posted a message on Whos likes necromancers!!?? :) ^^
    As the Cult of Rathma continued along their path of study, there eventually became two different types of priests of Rathma. Many of the cultists were not as devoted to their understanding of the balance, and only felt like pursuing some of the aspects that Rathma taught. These students, took particular interest in the creation of life from inanimate matter, and were specifically interested in combining the usage and creation of golems with some of the elemental aspects that the mage clans taught.
    Henceforth, a new sect of mage was created, derived from the Necromancer, yet now more akin to the mage clans of the east
    . This new type of mage, called Conjurors by outsiders, focus on the manipulation of the elements to create elementals for their own protection. Unlike other mage clans, the conjurors do not shun melee combat, and since they have often been forced to adapt, they have developed a combat style very unique. Many of a Conjurors skills focus on giving certain unique abilities to their elemental companions (only one elemental can be maintained at a time), so they become more versatile than, say a necromancer's skeletons. They also can focus in enchanting themselves to fight alongside their elemental companion, from enchanting their weapons, or even making blades out of pure magical energy.

    With the loss of some of their brethren to the more corruptable arcane magics, the priests of rathma found their numbers highly diminished
    . Between the war with hell culminating in the defeat of Baal, and the separation of the conjurors, the necromancers did not have too many left in their order, and had to develop some greater tools of war. Abandoning the use of iron, clay, and fire golems, the Necromancers kept the blood golems, for use as lieutenants in their undead armies, which the necromancers have developed the ability for blood golems to grant nearby undead to gain health with melee attacks. In addition to a Blood Golem aiding the necromancer's forces is the creation, from a large amount of corpses, of a large skeletal dragon. This is not actually a resurrected dragon, of course, but a being made from many skeletal remains, in the image of the Necromancer's master, Trag'oul, and some even say that a part of Trag'oul himself is granting power to these terrifying undead creatures.
    Due to the heavy casualties very recently in the last war, the distinction between our own world and that of the dead has been weaked for the necromancers, making it easier for them to call to the spirits of the anguished dead, and spirits of the dead seem to be drawn to necromancers (similar to how it says spirits always follow mendeln in the sin war trilogy). Necromancers can unleash the fury of the dead, summoning a large amount of vengeful spirits to the mortal realm simultaneously, to cause destruction to their enemies.

    Sorry for the wall of text there, just a few ideas i've had for character development, but with diablo lore applied to it
    .

    ^^thats just something i posted in the characters/classes we would like to see thread a while back, but didnt really get much response =/

    OOPS sorry for the double post
    Posted in: Diablo II
  • 0

    posted a message on Whos likes necromancers!!?? :) ^^
    Well, i think it could be a point in the skill tree, and I'm sure the system will change somewhat from Diablo 2, so probably not all skills will be ones that are 1-20, and i was thinking this one could be a skill thats on the higher level range of one of the trees (im thinking summoning)
    Posted in: Diablo II
  • 0

    posted a message on Whos likes necromancers!!?? :) ^^
    Another idea i have:

    A necromancer, once achieving great power, can abandon his mortal form, his spirit no longer bound to his former body. Necromancers who have achieved this remarkable ability, while few, are the personal servants of trag'oul, performing his personal wishes, which can often include killing people who's lives may be upsetting the balance. This duty in particular, has given these powerful necromancers, (sometimes called liches) are feared as the very face of death.

    ^i tried to emulate the manual's descriptions

    Now this form could do a few different things, my ideas are:

    a) Increase Mana
    B) Increase spell dmg, and summon dmg/healt, decrease health
    c) Makes damage the Necro take, is split among minions. City of villains had a good way to do this, the player takes 2 shares of dmg, and the summons take 1 share of dmg.

    examples: Necromancer has 1 summon, and takes 100 Dmg
    Necromancer takes 2 shares, summon takes 1 share
    Necromancer takes 66.66dmg, summon takes 33.33dmg

    3 summons:
    Necromancer takes 2 shares, summons takes 1 share total of 5 shares
    Necromancer takes 40dmg, summons each take 20dmg

    8 summons:
    Necromancer takes 2 shares, summons takes 1 share total of 10 shares
    Necromancer takes 20dmg, summons each take 10dmg
    Posted in: Diablo II
  • 0

    posted a message on Whos likes necromancers!!?? :) ^^
    Well, my thoughts is it'd be kind of like a golem, but more undead-themed, so you can only have one, and maybe it takes a certain amount of corpses to create.

    Since there wont always be X amount of corpses at once, maybe make a way to keep adding corpses to it to make it more complete
    .

    Just an idea
    Posted in: Diablo II
  • 0

    posted a message on Whos likes necromancers!!?? :) ^^
    Well, its not an actual dragon, since the only dragon in the diablo universe is trag'oul, its basically just a giant dragon shaped skeleton :P
    Posted in: Diablo II
  • To post a comment, please or register a new account.