• 1

    posted a message on A little Heart to Heart about RoS...

    Torment 1 is certainly not comparable to MP3, first of all. Maybe MP9ish? Just look at mob hps and damage. So to ask for at least live drop rates for that same difficulty is not unreasonable. And you are indeed quite fortunate to be getting 1 an hour. Myself, I average 1 in about 3 hours on the PTR, whereas on live I average 4 to 5 an hour. Considering the much larger legendary pool to choose from, and this difference in drop rates, getting anything useful has some pretty slim chances. On top of that, in order to try rerolling stats on the ones that are kept, we need legendaries to salvage as well. I'm not looking for F&F rates, just some sort of compromise between those rates and current PTR rates.

    On top of all that, we have the well publicized rates that were stated by Josh, 6 times the legendaries as we see on live. That was probably overstated, but we're at less than live now. What happened?

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Insane Shrine Exploit

    I'm not buying that difficulty system change as a reason for the abysmally low drop rate, for one reason only. From normal through master mode, there is absolutely zero change in legendary drop rates; that doesn't happen until torment. In that case, there was no reason to drop the legendary drop rate far below that of live on the PTR. I can understand tweaking the drop rates for torment difficulties, where the difficulty level does actually matter, but having actually participated in this thread's exploit, I have seen just how bad the drop rates really are.

    We would go anywhere from 200 to 300 (occasionally more) champ packs without seeing a legendary drop, and often, the only drop would be a legendary crafting material. Think about the time that you would spend without the exploit to farm the same number of champ packs, and then compare that to live. A very significant difference when the motto of RoS seems to be more, improved legendaries.

    Everyone, including Blizz, knows that the legendary drop rate is terrible on the PTR, and it will be buffed; that's not the issue. It does, however, have many of us wondering, just wtf were they thinking, lol? Barring any tinfoil hat theories, I'm leaning toward the idea that somebody just flat out forgot that MF was being nerfed with regards to legendaries, and so we have what we now have. It's beta, things happen, no biggie; kinda comical, imo. Trying to somehow rationalize it as it being what Blizz intended, well, to each their own opinion.

    Edit: Over the course of about 3 hours, give or take a little bit for breaks, and constantly using this exploit, I came out of it with 14 legendary crafting materials and 9 actual legendary items. MF of 260%. Just numbers for those who care. And yeah, ematanis, there is a lot of room to play with, I think, especially with cursed chests; it'll be interesting to see if they capitalize on things like that or not.

    Posted in: Diablo III General Discussion
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