We're in the process of adding sources to the article and will be keeping it alive as a sort of encyclopedia during the development and Beta test of Reaper of Souls.
It's quite tedious though, progress will be somewhat slow. Bare with us!
We're in the process of adding sources to the article and will be keeping it alive as a sort of encyclopedia during the development and Beta test of Reaper of Souls.
It's quite tedious though, progress will be somewhat slow. Bare with us!
Will you also create some kind of overview of all video footage/interviews of Gamescom? Galneryus posted them everywhere, but would be nice to have all of them in one place. And to go completely crazy about it, it would be super awesome to have a little summary below the video of the main points (if any) in that interview, though that'd just be an extra if any of you had too much time. For some videos this "summary" was also given along with the post, for some videos (IGN) it's pointless because there's zero information.
I'd create something like this myself, but not sure if I have the time, probably not.
This may seem like a silly question but I can't seem to find an answer here on diablofans, what exactly does the color coding and symbols mean on the item affixes? It seems to be tied to item rarity since there is yellow and orange text, but I am not sure what it signifies.
This may seem like a silly question but I can't seem to find an answer here on diablofans, what exactly does the color coding and symbols mean on the item affixes? It seems to be tied to item rarity since there is yellow and orange text, but I am not sure what it signifies.
The "orange" colored affixes indicate special legendary affixes that only roll on legendary items (source: one of the interviews). No one knows what's up with the stars. We'll have to wait for Blizzcon for that.
The Crusader sounds cool but I think I will stick with my Sword and Shield barb. I highly doubt that The Crusader will have the mass amount of life steal or hp% heals that the barb does and we all know that if you don't have these toll at a melee your going to die quick.
The changes sound amazing but I do have a few things on my mind. 1 Paragon level have to have a cap. They cant just go on forever. because of that was the case. People would just pile in and gain infinite stats that would end up breaking the game. the only people I see winning with this system is people who use bots.
2nd is they say they are removing all the stats you have gain from paragon levels. Awesome. So now I am losing 300 STR 100 VIT and my magic find cap? Really? That's shit. Everyone will have to forcefully spec into utility just to get the magic find cap back. I mean I know its far too soon to guess at this shit but I am just going by what I read so far.
Now something I could see happen is this " We have added 4 stat trees to the game. for each point you spend in a tree into you gain stats. you can apply 100 points to each tree " This would mean you would have to get 400 paragon levels to max everything out. This is a system I could see work and hopefully this is what they are doing.
Every other than that looks solid. Make sure you say a thank you to Jay Wilson. Because without him we wouldn't have this model of game to look forward to. Just like I said when the game came out " Diablo2 wasn't amazing on day 1 give it time" this game is fast on its way to becoming legendary.
2nd is they say they are removing all the stats you have gain from paragon levels. Awesome. So now I am losing 300 STR 100 VIT and my magic find cap? Really? That's shit. Everyone will have to forcefully spec into utility just to get the magic find cap back. I mean I know its far too soon to guess at this shit but I am just going by what I read so far.
No worries. Your paragon level 100 will translate to quite some paragon points (not sure if 100 or less). You only need 50 paragon points to get to 250 STR (max) and 20 paragon points to get your 100 VIT back. I'm quite sure that p100 will translate to at least 70 paragon points in the expansion, so that's that...
As for MF/GF, it wasn't on the utility tab when Athene read all the stats out. Which makes me think if 1) MF/GF is still tied to a character (would be absolute bogus since MF was the one reason why people wanted account-wide paragon) or 2) MF/GF will be removed from paragon completely (which I doubt because it was still on the Puzzle Ring, though I'd love to see MF gone) or 3) MF/GF will just be an addition to your account for every paragon level you earn (that would be super lame imho) or 4) they revamp MF/GF completely. We'll only find out at Blizzcon.
Every other than that looks solid. Make sure you say a thank you to Jay Wilson. Because without him we wouldn't have this model of game to look forward to. Just like I said when the game came out " Diablo2 wasn't amazing on day 1 give it time" this game is fast on its way to becoming legendary.
Absolutely. Jay Wilson laid the foundation for what might become an awesome game. Completely agree.
It would have been more fair to call it *paid* beta until 2.0 though
What I really want to know is what they did with Thorns and Indestructible and some of the other lame affixes in game. Like, seriously, Topaz in a weapon adds to reflect damage and not attk speed or Critical hit chance? Come on. Even if they make it scale with your primary stat, it's still useless to half the classes in the game.
If there is not more than one new act I'll be extremely disappointed. I know hoping for 4 was a pipe dream, but assuming they will charge as much for the Xpac as they do the original game it would seem reasonable. 3 would be tolerable. 2 disappointing. If there is only one I think i'll say thank-you for the fixes in the patch but no thank you for the Xpac.
If there is not more than one new act I'll be extremely disappointed. I know hoping for 4 was a pipe dream, but assuming they will charge as much for the Xpac as they do the original game it would seem reasonable. 3 would be tolerable. 2 disappointing. If there is only one I think i'll say thank-you for the fixes in the patch but no thank you for the Xpac.
Sounds awesome otherwise. Lots of good news.
There is only one act. Just like in the D2 x-pac as well. This is confirmed btw - sorry :-/
And who said they're gonna charge as much as for the original game? That keeps getting repeated everywhere, I don't know why?
when i played Reapre of Souls at GamesCom i got a elite champion with Crossfire stat ...
It (and i'm abouit 99% sure that is was that) creates flaming balls (similar to the orbs of "Arcane") but they will not extend to a laser and go in circle but rather burst flames in 4 directions ...
like this: (sorry, had to use dots instead of empty spaces because space screwed up the illustration :))
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.......--------- O -----------
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Within the elite pack i encountered all of them had Crossfire, resulting in 4 fireballs that spread out taking away alot of room for me to move. in the demo you play in "Normal" difficulty and moving through one of those firebursts took about 25-30% of my health, so i bet in Inferno, especially on higher MPs moving through a fireburst will most likely kill you.
Thanks for the info, TheCrusader. Since we have someone here who played the game, I have another question: to me it seemed that a lot of the gameplay I've seen so far looks like slow, event-based monsters (not just waves of monsters running at you, but many monsters "spawning" as you come across their way or Malthael turning people into zombies or whatever.
I'm a bit afraid that act 5 is gonna be a slow and sluggish play-through. Can you confirm/deny that, at least for the bits you saw?
One of the reasons act 5 in LoD was so great is because it was just a town under siege and lots of stupid monsters running at you. Hordes of monsters, perfect to be killed by my screen-covering Blizzard fields. The RoS gameplay so far looked more like a cool "spot your enemy and kill it" rather than a fast-paced ARPG with hordes of enemies running at you... (I hope I'm terribly wrong though).
when i played Reapre of Souls at GamesCom i got a elite champion with Crossfire stat ...
It (and i'm abouit 99% sure that is was that) creates flaming balls (similar to the orbs of "Arcane") but they will not extend to a laser and go in circle but rather burst flames in 4 directions ...
like this: (sorry, had to use dots instead of empty spaces because space screwed up the illustration :))
....................|
....................|
....................|
.......--------- O -----------
....................|
....................|
....................|
Within the elite pack i encountered all of them had Crossfire, resulting in 4 fireballs that spread out taking away alot of room for me to move. in the demo you play in "Normal" difficulty and moving through one of those firebursts took about 25-30% of my health, so i bet in Inferno, especially on higher MPs moving through a fireburst will most likely kill you.
Thanks a lot for this!
Rollback Post to RevisionRollBack
Ha. Bagstone.
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It's quite tedious though, progress will be somewhat slow. Bare with us!
Ha. Bagstone.
Will you also create some kind of overview of all video footage/interviews of Gamescom? Galneryus posted them everywhere, but would be nice to have all of them in one place. And to go completely crazy about it, it would be super awesome to have a little summary below the video of the main points (if any) in that interview, though that'd just be an extra if any of you had too much time. For some videos this "summary" was also given along with the post, for some videos (IGN) it's pointless because there's zero information.
I'd create something like this myself, but not sure if I have the time, probably not.
Ha. Bagstone.
The "orange" colored affixes indicate special legendary affixes that only roll on legendary items (source: one of the interviews). No one knows what's up with the stars. We'll have to wait for Blizzcon for that.
The changes sound amazing but I do have a few things on my mind. 1 Paragon level have to have a cap. They cant just go on forever. because of that was the case. People would just pile in and gain infinite stats that would end up breaking the game. the only people I see winning with this system is people who use bots.
2nd is they say they are removing all the stats you have gain from paragon levels. Awesome. So now I am losing 300 STR 100 VIT and my magic find cap? Really? That's shit. Everyone will have to forcefully spec into utility just to get the magic find cap back. I mean I know its far too soon to guess at this shit but I am just going by what I read so far.
Now something I could see happen is this " We have added 4 stat trees to the game. for each point you spend in a tree into you gain stats. you can apply 100 points to each tree " This would mean you would have to get 400 paragon levels to max everything out. This is a system I could see work and hopefully this is what they are doing.
Every other than that looks solid. Make sure you say a thank you to Jay Wilson. Because without him we wouldn't have this model of game to look forward to. Just like I said when the game came out " Diablo2 wasn't amazing on day 1 give it time" this game is fast on its way to becoming legendary.
No worries. Your paragon level 100 will translate to quite some paragon points (not sure if 100 or less). You only need 50 paragon points to get to 250 STR (max) and 20 paragon points to get your 100 VIT back. I'm quite sure that p100 will translate to at least 70 paragon points in the expansion, so that's that...
As for MF/GF, it wasn't on the utility tab when Athene read all the stats out. Which makes me think if 1) MF/GF is still tied to a character (would be absolute bogus since MF was the one reason why people wanted account-wide paragon) or 2) MF/GF will be removed from paragon completely (which I doubt because it was still on the Puzzle Ring, though I'd love to see MF gone) or 3) MF/GF will just be an addition to your account for every paragon level you earn (that would be super lame imho) or 4) they revamp MF/GF completely. We'll only find out at Blizzcon.
Absolutely. Jay Wilson laid the foundation for what might become an awesome game. Completely agree.
What I really want to know is what they did with Thorns and Indestructible and some of the other lame affixes in game. Like, seriously, Topaz in a weapon adds to reflect damage and not attk speed or Critical hit chance? Come on. Even if they make it scale with your primary stat, it's still useless to half the classes in the game.
Sounds awesome otherwise. Lots of good news.
There is only one act. Just like in the D2 x-pac as well. This is confirmed btw - sorry :-/
And who said they're gonna charge as much as for the original game? That keeps getting repeated everywhere, I don't know why?
WC3 x-pac: $40.
WoW x-pac 1: $40.
WoW x-pac 2: $40.
WoW x-pac 3: $40.
WoW x-pac 4: $40.
SC2 x-pac: $40.
It's kinda hard to guess what the D3 x-pac will cost now.
Ha. Bagstone.
It (and i'm abouit 99% sure that is was that) creates flaming balls (similar to the orbs of "Arcane") but they will not extend to a laser and go in circle but rather burst flames in 4 directions ...
like this: (sorry, had to use dots instead of empty spaces because space screwed up the illustration :))
....................|
....................|
....................|
.......--------- O -----------
....................|
....................|
....................|
Within the elite pack i encountered all of them had Crossfire, resulting in 4 fireballs that spread out taking away alot of room for me to move. in the demo you play in "Normal" difficulty and moving through one of those firebursts took about 25-30% of my health, so i bet in Inferno, especially on higher MPs moving through a fireburst will most likely kill you.
I'm a bit afraid that act 5 is gonna be a slow and sluggish play-through. Can you confirm/deny that, at least for the bits you saw?
One of the reasons act 5 in LoD was so great is because it was just a town under siege and lots of stupid monsters running at you. Hordes of monsters, perfect to be killed by my screen-covering Blizzard fields. The RoS gameplay so far looked more like a cool "spot your enemy and kill it" rather than a fast-paced ARPG with hordes of enemies running at you... (I hope I'm terribly wrong though).
Thanks a lot for this!
Ha. Bagstone.