I personally like how in diablo 2 there were 2 classes that could utilize a sword well (barb and pally). I really think a ranger class in diablo 3 would be so awesome if it was built sort of like a D&D type of ranger.
the 3 skill trees would be -
Marksman (Consisting of mostly skills that effect ranged attacks with bows or crossbows)
Dualist (Consisting of skills that effect your sword and dual wielding ability.)
Nature (This tree would contain druid type spells, such as defensive & offensive buffs, heals, animal pet summoning, etc...
If the skills were put together correctly, I think this type of class would make for some interesting, versatile builds.
I apologize if this idea (not that it's really my idea, as it's a pretty standard rangery type class) has already been posted, but I'd like to know what this community would think of a class with these 3 trees.
I would say that the Dual Wielding is out since I believe the Barb will have it. Replace that with a shield.
I do not see the nature tree for this class since it is to standard for most ranged bow classes. I see more of a tactics skill tree. Since I see this class being a professionally trained soldier that has seen many fights and was in charge of a platoon just before the platoon being wiped out or turned into henchmen of evil. He had to kill his former comrades and is on a mission to make sure that evil will not truimph.
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On Strike and supporting Fallout 4 Mod Makers
Some fallout 4 mod makers have had their mods stolen and uploaded and downloaded on Bethesda's site for the Xbox One.
I personally like how in diablo 2 there were 2 classes that could utilize a sword well (barb and pally). I really think a ranger class in diablo 3 would be so awesome if it was built sort of like a D&D type of ranger.
the 3 skill trees would be -
Marksman (Consisting of mostly skills that effect ranged attacks with bows or crossbows)
Dualist (Consisting of skills that effect your sword and dual wielding ability.)
Nature (This tree would contain druid type spells, such as defensive & offensive buffs, heals, animal pet summoning, etc...
If the skills were put together correctly, I think this type of class would make for some interesting, versatile builds.
I apologize if this idea (not that it's really my idea, as it's a pretty standard rangery type class) has already been posted, but I'd like to know what this community would think of a class with these 3 trees.
Just speaking on the 3 skill trees.
I like the first skill tree. Gives someone the option to be a full blown archer.
For the second skill tree I would say Hans is right and we should let the class stick with a single hander and shield. How about a focus on melee finishing moves? (run to a fight while shooting arrows into an enemy to weaken them then pull out the sword and board, slam into them and decapitate something)
The third skill tree I could see happen it's just not my flavor of skills. I would rather see the nature magic go in the direction of denial of movement in some way so you can maximize your ranged attacks.
Personally I would really like the third skill tree to focus on weapon modifications that can cause your weapons to ignite the flesh of your enemies on contact or coat the weapon with something that reacts like infectious flesh eating virus on demons, eating them from the inside out and spreading to nearby mobs.
Dont like the druid type thing. LIke the first one. I would shoot them arrows at 19203 miles a minute and just devistate my surroundings
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the 3 skill trees would be -
I apologize if this idea (not that it's really my idea, as it's a pretty standard rangery type class) has already been posted, but I'd like to know what this community would think of a class with these 3 trees.
I do not see the nature tree for this class since it is to standard for most ranged bow classes. I see more of a tactics skill tree. Since I see this class being a professionally trained soldier that has seen many fights and was in charge of a platoon just before the platoon being wiped out or turned into henchmen of evil. He had to kill his former comrades and is on a mission to make sure that evil will not truimph.
Just speaking on the 3 skill trees.
I like the first skill tree. Gives someone the option to be a full blown archer.
For the second skill tree I would say Hans is right and we should let the class stick with a single hander and shield. How about a focus on melee finishing moves? (run to a fight while shooting arrows into an enemy to weaken them then pull out the sword and board, slam into them and decapitate something)
The third skill tree I could see happen it's just not my flavor of skills. I would rather see the nature magic go in the direction of denial of movement in some way so you can maximize your ranged attacks.
Personally I would really like the third skill tree to focus on weapon modifications that can cause your weapons to ignite the flesh of your enemies on contact or coat the weapon with something that reacts like infectious flesh eating virus on demons, eating them from the inside out and spreading to nearby mobs.
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask