Maybe they made him say that because killing him is where the beta has always ended and they didn't want to spoil what the star actually is to those who are just chill laxing through the game and haven't touched the books.
Then again maybe I'm giving them too much credit ahahaha.
If you are in the feudal age, what things do you know of that can possibly fall from the sky and smash a decent hole into a church?
In the end it is just a game, no need to make psychological profiles of any NPC.
When you watch a movie or read a book you do not feel part of the story as it happens? I do and thats why I enjoy reading so much. Several games included in this.
I totally agree, I love to read way too much into characters and plot in video games, and diablo games are the best for doing that. It's got such a great storyline but minus all those wordy dialogue trees like normal RPG's. Little discrepancies can really ruin that sense of immersion and remind you your really sitting there wearing sweatpants staring at a computer screen rather than battling the minions of hell.
@Phrozen thanks, I love those books, all my characters in WoW are named after characters in WoT, and I'll probably keep that up in Diablo.
More on topic. He had a good point about Leoric mentioning the star, it would be expected that out of anyone Leoric, as the SK, would know best what it is that has truly fallen on the cathedral.
I agree that the psychology of a character is important in understanding their motives for things, and the reasons for them being there in the first place. We actually get a good amount of detail as to why he is now the SK, outside of what we already knew, the scene in the room where you pull his sword out of the ground, demonstrates this, and actually gives a bit of context to the enemies we are fighting, and his motives for being evil in death, besides the corruption he faced in life. Character development is essential in video games, almost more so then it is in books, because we get much more interaction with the characters of a video game. We fight with them or against them in some cases, and while a book may leave some things up to the imagination, in this specific case, we know a good deal about his history, and understanding that history is vital in understanding the current events. Ultimately though I think the SK is just a small player in all of this, and probably plays very little role in the story of D3, and serves more as to delay us just walking into the cathedral and down to the fallen star.
But this same sort of analyzing of characters and their motives, applies beyond this, and could be applied to the more vital characters in the story, such as Azmodean, Tyrael, and Diablo himself. But it's also not vital to do so to enjoy the story, even if it is more fun in my opinion, to each their own.
Rollback Post to RevisionRollBack
Tired of the same regurgitated blue posts? Want more in depth coverage of
the aspects of the game you want to know about? Check us out!
I don't want to be spoon-feeded with every single reason which leads to basic behavior. In my opinion you get way more drawn into a story when you have to think about some things yourself, using your own social intelligence and ability to empathize with someone.
But this same sort of analyzing of characters and their motives, applies beyond this, and could be applied to the more vital characters in the story, such as Azmodean, Tyrael, and Diablo himself. But it's also not vital to do so to enjoy the story, even if it is more fun in my opinion, to each their own.
It's always really hard to do this on more non-human beings though. The Skeleton King was after all human once, we can relate to that. Diablo is an immortal demon spawned from the husk of a dead god and who's very being is the most terrifying thing in existence.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Very nice thread. I asked myself the same thing about the crown but didn't realised what was wrong with the Blackmsith by myself.
In genral i think the plot is told us in a very ackward way in D3. Despite being a action RPG, i feel like i'm playing a RTS because of the low quality cut scenes. Also the characters doesn't seen to react properly to what you are. Exemple:
I was really dispointed to to see how friendly Tristram townsfolks were when first dealing with my witch doctor. It's a town at the brink of destruction by zombie infestation... and they welcome an witch doctor like some sort of hero ?
It's like D3's plot was made for a very classical kind of hero (like a knight for exemple) but all 5 D3 character options are freaks. Imo the first part of D3 should be about you (an freak or a party of freaks) trying to gather people's trust. I know the first thing you do is help the town's guard to fight some undeads in the barricades, still, it really feels like everyone trust you and favors you besides the fact that you're a potential threat (a stranger from a foreign land with super natural powers = threat). It mkaes no sense why YOU (a stranger) have to help the blacksmith (an vilager) to accomplish a very difficult personal matter (killing friends and family). If my family was zombified and i couldn't kill then i would ask a friend or someone close, not a freaking stranger.
Maybe you should first save Lea from some danger and she uses her influence to make people in town accept you there (but not act friendly towards you) ? I don't know...
In general D3 is not the kind of game one should "think" about those details. It's best just to digest the general sense of the plot and enjoy the gameplay. Some games direction are really based uppon building strong characters and a coerent world, but thats not the case in Blizzard's game (not recent ones). They are good in creating settings but poor when it comes down to story telling. Imo.
Hm, I can agree with that, Blizzard has really been lacking in the story telling aspect of their games for a while. But I mean, so far, I think that D3 is doing a much, much better job of it then they did in D2. In D2 you had to talk to everyone, and then gather all of that into some sort of a story, of course the cinematics between the acts were amazing, but I'm expecting something like them for D3, the Black soulstone video is probably one of them, or part of one, I'm really looking forward to it.
But I do agree, in terms of lore I really like the books, it's just too bad that so few are canon. I am working through the 3rd sin wars book at the moment, read two in the last two days so it's a pretty interesting story.
It is harder to analyze the deeper characters of the story. The three prime evils especially, however, now that I have read a few of the books, I'm realizing things that I really didn't get from just in game details. The personalities of the prime evils, as well as the other lesser evils, of the total 7, are greatly tied to their names. The Lord of Terror for instance, his actions speak very cose to this, and you can use this alone to deduce his thought process and the way he's likely to act. The same goes for all of them, it's the amount of detail that limits our ability to do so.
@Phrozen, totally, on my old WoW server there was a guild called Wheel of Time, but they were not very good so I never joined them lol. It's always fun though when you see other people with names from the story, it's always makes me smile.
Rollback Post to RevisionRollBack
Tired of the same regurgitated blue posts? Want more in depth coverage of
the aspects of the game you want to know about? Check us out!
To post a comment, please login or register a new account.
Then again maybe I'm giving them too much credit ahahaha.
@Phrozen thanks, I love those books, all my characters in WoW are named after characters in WoT, and I'll probably keep that up in Diablo.
More on topic. He had a good point about Leoric mentioning the star, it would be expected that out of anyone Leoric, as the SK, would know best what it is that has truly fallen on the cathedral.
I agree that the psychology of a character is important in understanding their motives for things, and the reasons for them being there in the first place. We actually get a good amount of detail as to why he is now the SK, outside of what we already knew, the scene in the room where you pull his sword out of the ground, demonstrates this, and actually gives a bit of context to the enemies we are fighting, and his motives for being evil in death, besides the corruption he faced in life. Character development is essential in video games, almost more so then it is in books, because we get much more interaction with the characters of a video game. We fight with them or against them in some cases, and while a book may leave some things up to the imagination, in this specific case, we know a good deal about his history, and understanding that history is vital in understanding the current events. Ultimately though I think the SK is just a small player in all of this, and probably plays very little role in the story of D3, and serves more as to delay us just walking into the cathedral and down to the fallen star.
But this same sort of analyzing of characters and their motives, applies beyond this, and could be applied to the more vital characters in the story, such as Azmodean, Tyrael, and Diablo himself. But it's also not vital to do so to enjoy the story, even if it is more fun in my opinion, to each their own.
Tired of the same regurgitated blue posts? Want more in depth coverage of
the aspects of the game you want to know about? Check us out!
Same here (for Diablo). We should totally start a club
It's always really hard to do this on more non-human beings though. The Skeleton King was after all human once, we can relate to that. Diablo is an immortal demon spawned from the husk of a dead god and who's very being is the most terrifying thing in existence.
In genral i think the plot is told us in a very ackward way in D3. Despite being a action RPG, i feel like i'm playing a RTS because of the low quality cut scenes. Also the characters doesn't seen to react properly to what you are. Exemple:
I was really dispointed to to see how friendly Tristram townsfolks were when first dealing with my witch doctor. It's a town at the brink of destruction by zombie infestation... and they welcome an witch doctor like some sort of hero ?
It's like D3's plot was made for a very classical kind of hero (like a knight for exemple) but all 5 D3 character options are freaks. Imo the first part of D3 should be about you (an freak or a party of freaks) trying to gather people's trust. I know the first thing you do is help the town's guard to fight some undeads in the barricades, still, it really feels like everyone trust you and favors you besides the fact that you're a potential threat (a stranger from a foreign land with super natural powers = threat). It mkaes no sense why YOU (a stranger) have to help the blacksmith (an vilager) to accomplish a very difficult personal matter (killing friends and family). If my family was zombified and i couldn't kill then i would ask a friend or someone close, not a freaking stranger.
Maybe you should first save Lea from some danger and she uses her influence to make people in town accept you there (but not act friendly towards you) ? I don't know...
In general D3 is not the kind of game one should "think" about those details. It's best just to digest the general sense of the plot and enjoy the gameplay. Some games direction are really based uppon building strong characters and a coerent world, but thats not the case in Blizzard's game (not recent ones). They are good in creating settings but poor when it comes down to story telling. Imo.
But I do agree, in terms of lore I really like the books, it's just too bad that so few are canon. I am working through the 3rd sin wars book at the moment, read two in the last two days so it's a pretty interesting story.
It is harder to analyze the deeper characters of the story. The three prime evils especially, however, now that I have read a few of the books, I'm realizing things that I really didn't get from just in game details. The personalities of the prime evils, as well as the other lesser evils, of the total 7, are greatly tied to their names. The Lord of Terror for instance, his actions speak very cose to this, and you can use this alone to deduce his thought process and the way he's likely to act. The same goes for all of them, it's the amount of detail that limits our ability to do so.
@Phrozen, totally, on my old WoW server there was a guild called Wheel of Time, but they were not very good so I never joined them lol. It's always fun though when you see other people with names from the story, it's always makes me smile.
Tired of the same regurgitated blue posts? Want more in depth coverage of
the aspects of the game you want to know about? Check us out!