That reminds me, we agreed to post the screen shot of our hours played on our new 100 characters. I've had mine ready to go a week ago. Also post your profile, im sure we're all interested to see your gear and that 790 dps buffed.
Holy freaking mother of god, you have 675 fucking paragon levels.
May I ask you to just give me 1% of your determination and tenacity? I'm such a lazy bum, half hour of paragon farming and I'm falling asleep. How did you manage this...
That reminds me, we agreed to post the screen shot of our hours played on our new 100 characters. I've had mine ready to go a week ago. Also post your profile, im sure we're all interested to see your gear and that 790 dps buffed.
Holy freaking mother of god, you have 675 fucking paragon levels.
May I ask you to just give me 1% of your determination and tenacity? I'm such a lazy bum, half hour of paragon farming and I'm falling asleep. How did you manage this...
Also, about Paragon 2.0, there seems to be a LOT of people confused about what's intended with the system.
Please, just read this. I see the same questions over and over and over and over on numerous threads and sites that are more or less all answered in Travis Day's Paragon 2.0 info thread.
I've seen a lot of assorted questions floating about so I wanted to take a little time explaining some of the current details of the system. As always this is not completely final and is subject to change.
First, let me start with the intent of the system so everyone has a bit of context. The initial implementation of the Paragon system was meant to help provide players a form of end game progression. The primary end game progression is items; Diablo is all about finding awesome items, and using them to murder the hordes of evil. Sometimes, though, you may go for a while and not find a new exciting item, the primary goal of the Paragon system is provide you with some form of tangible benefit for killing lots of monsters even if you didn't find new items.
The initial system accomplishes what it set out to do, but unfortunately there comes a time when you have maxed out that progression and suddenly you start losing out on part of your reward for killing monsters (experience). The first change to the Paragon 2.0, removing the cap, is intended to ensure that, no matter how much or how little you play, you will always be earning that experience.
The next thing that we wanted to address with Paragon 2.0 is that, since Paragon experience was associated with a specific character, it had the unfortunate side-effect of making players feel more tied to a specific character than we wanted them to be. If you have a Paragon 50 Wizard it makes it that much harder to convince yourself to try a new character because some people would feel like they are "wasting experience," either on the Wizard or on the new character they wanted to try out. We want players to feel that they are being rewarded for their time investment, regardless of what character they are in the mood to play or experiment with. This is the primary reason we are changing Paragon levels to be account-wide instead of character specific. We want people who have invested time earning Paragon experience to be able to enjoy all the changes and new content the expansion introduces without having a sense of loss for "wasting Paragon levels" on a character, especially since the Crusader is so awesome I expect 200% of players to just re-roll
Lastly, spendable points. Anyone who has played Diablo games in the past has some fond memories (or not, if you ever misclicked the wrong stat) of picking how they wanted to spend their points whenever they leveled. While giving players more character customization options isn't the core intent of the system, it did present itself as a good place to introduce the mechanic. Players already earn bonus stats, Magic Find, and Gold Find when they earn a Paragon level, but we thought giving players more options and letting them choose what they wanted their bonus to be was just better all around. When you gain a Paragon level in the new system, you will receive a Paragon point to spend. What category that point can be spent in is determined by what Paragon level you earn. Paragon level 1 gives you a point to spend in a Core Stat, Paragon 2 gives you a point in the Offensive category, 3 is Defensive, and 4 is Utility (Adventure). Each Paragon level past that follows the same pattern. At present all categories other than Core Stats (Str, Int, Dex, Vit) have a cap on the number of points that can be allocated to them, which also means there is a cap to the total number of points that 3 of the 4 categories can have. If you reach Paragon 800, you will have maxed the number of points that can be allocated to the Offensive, Defensive, and Utility categories and all future Paragon levels will grant you a point in the Core Stat category instead.
Hopefully this covers the majority of questions that people have. While I am incredibly busy working on the expansion at present, I'll do my best to answer whatever remaining questions people have about Paragon 2.0.
For everything else, please refer to the RoS info thread in the official forum. I could've sworn there was a similar one here, but I guess it's no longer stickied.
TL;DR
- Whatever EXP you get on characters will combine to your account paragon once Paragon 2.0 is live. It doesn't matter how you get the EXP, just as long as you get it on your characters. This means no EXP gains on a paragon 100 character. You'll have to reroll another character (same class or different, it doesn't matter) to resume gaining EXP.
- HC and SC are separate. Ladder EXP will also apply to non-ladder, but not vice versa. Therefore, you technically will always be progressing somehow as long as you're playing, regardless of what mode.
- Paragon points are given to ALL your characters. One paragon point per level means one point for all 10x of your characters, not just a point to spend on a single character.
Thanks for the link, Jaetch. Don't expect to just end the debate with that. New threads asking the same questions just pop up every other hour ;-)
Besides, the confusion is not about all the stuff Travis posted; the confusion is rather because of Travis's recent post concerning ladder, on which we have zero information as of now. Until details about ladder are being shared, new questions will rise. Many people on the forums have been trying to keep the discussion in line, but some folks just prefer to speculate, and speculate wildly as if we knew anything... when the truth is that we know nothing (just like Jon Snow).
That reminds me, we agreed to post the screen shot of our hours played on our new 100 characters. I've had mine ready to go a week ago. Also post your profile, im sure we're all interested to see your gear and that 790 dps buffed.
Holy freaking mother of god, you have 675 fucking paragon levels.
May I ask you to just give me 1% of your determination and tenacity? I'm such a lazy bum, half hour of paragon farming and I'm falling asleep. How did you manage this...
Yeah I'm done after this. I just want to get to 700. I've been fairly efficient so it hasn't been so bad. I guess I just dont mind grinding.
Holy freaking mother of god, you have 675 fucking paragon levels.
May I ask you to just give me 1% of your determination and tenacity? I'm such a lazy bum, half hour of paragon farming and I'm falling asleep. How did you manage this...
Also, about Paragon 2.0, there seems to be a LOT of people confused about what's intended with the system.
Please, just read this. I see the same questions over and over and over and over on numerous threads and sites that are more or less all answered in Travis Day's Paragon 2.0 info thread.
For those who don't want to click:
Originally Posted by Travis Day (Blue Tracker / Official Forums)
First, let me start with the intent of the system so everyone has a bit of context. The initial implementation of the Paragon system was meant to help provide players a form of end game progression. The primary end game progression is items; Diablo is all about finding awesome items, and using them to murder the hordes of evil. Sometimes, though, you may go for a while and not find a new exciting item, the primary goal of the Paragon system is provide you with some form of tangible benefit for killing lots of monsters even if you didn't find new items.
The initial system accomplishes what it set out to do, but unfortunately there comes a time when you have maxed out that progression and suddenly you start losing out on part of your reward for killing monsters (experience). The first change to the Paragon 2.0, removing the cap, is intended to ensure that, no matter how much or how little you play, you will always be earning that experience.
The next thing that we wanted to address with Paragon 2.0 is that, since Paragon experience was associated with a specific character, it had the unfortunate side-effect of making players feel more tied to a specific character than we wanted them to be. If you have a Paragon 50 Wizard it makes it that much harder to convince yourself to try a new character because some people would feel like they are "wasting experience," either on the Wizard or on the new character they wanted to try out. We want players to feel that they are being rewarded for their time investment, regardless of what character they are in the mood to play or experiment with. This is the primary reason we are changing Paragon levels to be account-wide instead of character specific. We want people who have invested time earning Paragon experience to be able to enjoy all the changes and new content the expansion introduces without having a sense of loss for "wasting Paragon levels" on a character, especially since the Crusader is so awesome I expect 200% of players to just re-roll
Lastly, spendable points. Anyone who has played Diablo games in the past has some fond memories (or not, if you ever misclicked the wrong stat) of picking how they wanted to spend their points whenever they leveled. While giving players more character customization options isn't the core intent of the system, it did present itself as a good place to introduce the mechanic. Players already earn bonus stats, Magic Find, and Gold Find when they earn a Paragon level, but we thought giving players more options and letting them choose what they wanted their bonus to be was just better all around. When you gain a Paragon level in the new system, you will receive a Paragon point to spend. What category that point can be spent in is determined by what Paragon level you earn. Paragon level 1 gives you a point to spend in a Core Stat, Paragon 2 gives you a point in the Offensive category, 3 is Defensive, and 4 is Utility (Adventure). Each Paragon level past that follows the same pattern. At present all categories other than Core Stats (Str, Int, Dex, Vit) have a cap on the number of points that can be allocated to them, which also means there is a cap to the total number of points that 3 of the 4 categories can have. If you reach Paragon 800, you will have maxed the number of points that can be allocated to the Offensive, Defensive, and Utility categories and all future Paragon levels will grant you a point in the Core Stat category instead.
Hopefully this covers the majority of questions that people have. While I am incredibly busy working on the expansion at present, I'll do my best to answer whatever remaining questions people have about Paragon 2.0.
For everything else, please refer to the RoS info thread in the official forum. I could've sworn there was a similar one here, but I guess it's no longer stickied.
TL;DR
- Whatever EXP you get on characters will combine to your account paragon once Paragon 2.0 is live. It doesn't matter how you get the EXP, just as long as you get it on your characters. This means no EXP gains on a paragon 100 character. You'll have to reroll another character (same class or different, it doesn't matter) to resume gaining EXP.
- HC and SC are separate. Ladder EXP will also apply to non-ladder, but not vice versa. Therefore, you technically will always be progressing somehow as long as you're playing, regardless of what mode.
- Paragon points are given to ALL your characters. One paragon point per level means one point for all 10x of your characters, not just a point to spend on a single character.
Just read the stickies -.-
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Besides, the confusion is not about all the stuff Travis posted; the confusion is rather because of Travis's recent post concerning ladder, on which we have zero information as of now. Until details about ladder are being shared, new questions will rise. Many people on the forums have been trying to keep the discussion in line, but some folks just prefer to speculate, and speculate wildly as if we knew anything... when the truth is that we know nothing (just like Jon Snow).
Oh, and here's the DiabloFans RoS recap thread: http://www.diablofans.com/topic/101950-the-massive-expansion-recap-everything-we-know-so-far/ - amazing compilation of just about everything.
Yeah I'm done after this. I just want to get to 700. I've been fairly efficient so it hasn't been so bad. I guess I just dont mind grinding.