Hey everyone! I was messing with some chat settings today (for the first time, heh) and I noticed that the font size can be changed. Sweet! But the chat window cannot be resized? Not so sweet. Does anyone know if there's a way to resize it a la WoW (please no D3 != WoW nonsense, I'm just talking about a chat window here)? Furthermore, is there any way to access a "combat log" to see how much experience a given kill granted, or which monster dealt the killing blow to a fallen hero?
If not, these things are on my wishlist for a future patch.
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i would choose my own religion and worship my own spirit, but if he ever preached to me i wouldn't want to hear it. i'd drop him, a forgotten god, languishing in shame; and then if i hit stormy seas, i'd have myself to blame.
Furthermore, is there any way to access a "combat log" to see how much experience a given kill granted, or which monster dealt the killing blow to a fallen hero?
If not, these things are on my wishlist for a future patch.
They're on mine, too. In particular combat log. Chances of ever getting implemented: close to zero.
As far as I understood blueposts around this topic about a year ago, Blizzard wants these things to stay in the dark to not deviate too much from the "hack'n'slay" game mentality into an RPG strategy game (despite the fact that there is already a large community that does theorycrafting for D3).
I suppose can understand the problems inherent in displaying and giving players access to such a massive amount of information in a combat log, but I just don't get why you can make the text in the chat box gigantic but not resize the box itself.
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i would choose my own religion and worship my own spirit, but if he ever preached to me i wouldn't want to hear it. i'd drop him, a forgotten god, languishing in shame; and then if i hit stormy seas, i'd have myself to blame.
Why then, for example, disclose every single Legendary in the game, along with their complete stats, including mins and maxs? Just makes no sense.
It's exactly the same as for D2: http://classic.battl...s/uniques.shtml
Once ~10 million players play the game, it's only a matter of days (or even hours) before the playerbase has figured out what all the legendary items are and what their min/max values are. There's no point in hiding that.
But even after a year people come up with new builds. Not as much as I'd like to see because of all this "efficiency" crap, and often just variations of existing builds, but they do. And there's lots of stuff in the theorycrafting forums that is still a bit of a mystery, and it keeps a bit of diversity. If we had combat lags or even DPS meters as in D2, it would just take a couple of minutes to figure out which skill combinations are best and many choices wouldn't exist (e.g., I'm still not sure if I should use ruby or emerald in my monk TR Skorn, and I occasionally switch runes for FN on my CMWW wizard because I don't feel much of a difference and I don't know which is best).
Sometimes I'm happy to not know everything; with combat logs in WoW there was much less discussion because it was just a matter of trying two builds out, comparing logs, take the one that had higher DPS/HPS/threat.
Why then, for example, disclose every single Legendary in the game, along with their complete stats, including mins and maxs? Just makes no sense.
Well I think Overneathe would be the most reasonable person to answer that particular question, but my guess is that anything they actually keep in the game files can be datamined so there's almost no point in attempting to keep things secret under those circumstances. I mean, unless I don't understand how the datamining works, I'd think it's a battle that Blizzard could never win so why bother fighting it on that front?
Combat logs, however, are something Blizzard can exercise control over.
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If not, these things are on my wishlist for a future patch.
Nope.
Nope.
They're on mine, too. In particular combat log. Chances of ever getting implemented: close to zero.
As far as I understood blueposts around this topic about a year ago, Blizzard wants these things to stay in the dark to not deviate too much from the "hack'n'slay" game mentality into an RPG strategy game (despite the fact that there is already a large community that does theorycrafting for D3).
It's exactly the same as for D2: http://classic.battl...s/uniques.shtml
Once ~10 million players play the game, it's only a matter of days (or even hours) before the playerbase has figured out what all the legendary items are and what their min/max values are. There's no point in hiding that.
But even after a year people come up with new builds. Not as much as I'd like to see because of all this "efficiency" crap, and often just variations of existing builds, but they do. And there's lots of stuff in the theorycrafting forums that is still a bit of a mystery, and it keeps a bit of diversity. If we had combat lags or even DPS meters as in D2, it would just take a couple of minutes to figure out which skill combinations are best and many choices wouldn't exist (e.g., I'm still not sure if I should use ruby or emerald in my monk TR Skorn, and I occasionally switch runes for FN on my CMWW wizard because I don't feel much of a difference and I don't know which is best).
Sometimes I'm happy to not know everything; with combat logs in WoW there was much less discussion because it was just a matter of trying two builds out, comparing logs, take the one that had higher DPS/HPS/threat.
Well I think Overneathe would be the most reasonable person to answer that particular question, but my guess is that anything they actually keep in the game files can be datamined so there's almost no point in attempting to keep things secret under those circumstances. I mean, unless I don't understand how the datamining works, I'd think it's a battle that Blizzard could never win so why bother fighting it on that front?
Combat logs, however, are something Blizzard can exercise control over.