Of course not teleport. The skill was inherently good for rushing through hordes of monsters. Can you think of any other items with skills that were unbalanced?
Set items would be improved if the stats of each part of the set increase to match the highest level part of that set that you have equiped.
For example if you wear a level 15 belt and level 30 legs from the same set, then the stats on the level 15 belt will roughly double to match those of a level 30 item.
I like that idea.
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Watching 240 guys talk trash about cavaliers is like two retards having a slapfight over a sippy cup.
It's not about balance, it's about classes being entirely distinctive, and each class being useful for having completely unique spells. Team play should mean synergizing different spells from different classes. If more than one class can use the same spell than who does that spell belong to? Who does it define?
One example would be giving assassins WW via the Chaos runeword. Now, that spell is a Barbarian trademark ability to make things worse, but even if a spell is specific only to an item, that spell is either unimaginitive and undistinctive, or it feels foreign to the class. Witchdoctor and Barbarian have very distinctive sets of skills. If you give them some shiny elemental spell that's just plain wrong.
It's not about balance, it's about classes being entirely distinctive, and each class being useful for having completely unique spells. Team play should mean synergizing different spells from different classes. If more than one class can use the same spell than who does that spell belong to? Who does it define?
One example would be giving assassins WW via the Chaos runeword. Now, that spell is a Barbarian trademark ability to make things worse, but even if a spell is specific only to an item, that spell is either unimaginitive and undistinctive, or it feels foreign to the class. Witchdoctor and Barbarian have very distinctive sets of skills. If you give them some shiny elemental spell that's just plain wrong.
All very true. this is what happened in D2 with the 1.10 runewords and auras being thrown on all the good gear the paladins identity was in his auras. Tho the example you used is funny....without ww sins would only have one good skill, light sentry, everything else in there skill trees for dealing damage was trash
The skill defines the armor which could be class specific. It could be done well if some thought were put into it.
There won't be any class specific armour, but if additional spells and abilities granted through items were designed separately for each class and limited to each respective class, that would work. The question is: is that really necessary. Having a set which grants a different set bonus for each of the five classes giving them a different spell each might be interesting, but hard to justify on the lore side. Not worth doing it just for the sake of doing it.
I don't think they commented on class specific items. The wizard orb seems to be class specific though. I think skills that are tactically oriented like bonewall or summons would give the player a helping hand without being overly powerful and unbalanced.
I could almost bet money that there's going to be class specific items like the claws, demon heads, necro/wizard wands in d2, if everyone could use everything then there's no point for trying another class(gear wise, of course there's spells etc etc.)
I could almost bet money that there's going to be class specific items like the claws, demon heads, necro/wizard wands in d2, if everyone could use everything then there's no point for trying another class(gear wise, of course there's spells etc etc.)
I said there won't be class specific armour, and you named weapons. Weapons = armour?
Quote from "Murderface" »
I don't think they commented on class specific items.
They did. Only some weapons will be class specific, but not armour.
It doesn't matter, as long as the set includes a class specific item only that class will be able to get the full set bonus and the skill that goes with it.
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Fuck you, I'm a dragon.
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Blizzard agrees with me.
Fuck you, I'm a dragon.
As long as it isn't something that completely imbalances gameplay.
*cough* enigma *cough*
Fuck you, I'm a dragon.
Fuck you, I'm a dragon.
I like that idea.
Fuck you, I'm a dragon.
One example would be giving assassins WW via the Chaos runeword. Now, that spell is a Barbarian trademark ability to make things worse, but even if a spell is specific only to an item, that spell is either unimaginitive and undistinctive, or it feels foreign to the class. Witchdoctor and Barbarian have very distinctive sets of skills. If you give them some shiny elemental spell that's just plain wrong.
All very true. this is what happened in D2 with the 1.10 runewords and auras being thrown on all the good gear the paladins identity was in his auras. Tho the example you used is funny....without ww sins would only have one good skill, light sentry, everything else in there skill trees for dealing damage was trash
Fuck you, I'm a dragon.
Does that include Shields?
I'd kind of like the Witch Doctor to have their own specific type of shields.
Fuck you, I'm a dragon.
They did. Only some weapons will be class specific, but not armour.
Fuck you, I'm a dragon.