It was the only thing I was truly angry about with the development of D3 because it felt like the design team dropped the ball. The Barbarian correctly usses all of his weapons. By comparison the Monk felt incomplete. But my prayers have been answered, you know, besides winning half a billion dollars. They are adding weapon animations to:
Fists of Thunder
Deadly Reach
Dashing Strike
Crippling Wave
Way of a Hundred Fists
Exploding Palm.
Although for Way and Palm I think they are only adding the fist weapons, but that is better than nothing. The only skill they are not adding weapons to, and I think they should is Seven Sided Strike, but I'll live to fight another day. The skills they aren't adding weapons animations to, makes since. A skill based on a kick shouldn't have a weapon animation. What does everyone else think? Are you fellow monks as happy about this as I am?
It's nice, though I still would want the option of just hiding or permanently sheathing the weapon instead because I do actually like animations the skill have as it is. If it was at all possible to have a weaponless monk I'd possibly do it, and it's not out of laziness of not finding a decent weapon. It was one of the coolest things about playing TK in SW Galaxy waaaay back when I actually played it =)
But I'm happy that they've voiced the situation on monk animations because I know a lot of people care about it. I was concerned at first too but I have to say it was not noticeable at all when I played the open beta. Only like, those first couple of zombie kills before getting to New Tristram.
I'm looking forward to seeing what these new monk specific weapons will be in the future. At first I thought nunchaku but that was a discussion from WoW monks.
It's nice, though I still would want the option of just hiding or permanently sheathing the weapon instead because I do actually like animations the skill have as it is. If it was at all possible to have a weaponless monk I'd possibly do it, and it's not out of laziness of not finding a decent weapon. It was one of the coolest things about playing TK in SW Galaxy waaaay back when I actually played it =)
But I'm happy that they've voiced the situation on monk animations because I know a lot of people care about it. I was concerned at first too but I have to say it was not noticeable at all when I played the open beta. Only like, those first couple of zombie kills before getting to New Tristram.
I'm looking forward to seeing what these new monk specific weapons will be in the future. At first I thought nunchaku but that was a discussion from WoW monks.
If the Monk didn't use his weapons, I would prefer to hide them all together, then just have them sheethed. The problem is an emersion issue. No partial Artist in thier right mind, will choose to use a fist when they have a weapon. It's just not going to happen if they are trained in weapons, or they are a pacifist and at that point they probably won't want to hit anyone anyway.
As far as the beta, I did notice it and it really bothered me, which is why I am glad they are fixing it. But during the beta I did LOVE the way the Monk played, even if he did look retarded punching while holdoing an axe.
well, at least it feels like blizz is listening to us!
im for using all weapons in all animations tho, (not kick ones but you get the point)
hitting someone whit the first is less badass then holding a mace in hes hand straight out giving him a longer reach
but i bet that wont come into the game, still im glad for you monk lovers. (i love barb and monk is my least liked)
It's nice, though I still would want the option of just hiding or permanently sheathing the weapon instead because I do actually like animations the skill have as it is. If it was at all possible to have a weaponless monk I'd possibly do it, and it's not out of laziness of not finding a decent weapon. It was one of the coolest things about playing TK in SW Galaxy waaaay back when I actually played it =)
But I'm happy that they've voiced the situation on monk animations because I know a lot of people care about it. I was concerned at first too but I have to say it was not noticeable at all when I played the open beta. Only like, those first couple of zombie kills before getting to New Tristram.
I'm looking forward to seeing what these new monk specific weapons will be in the future. At first I thought nunchaku but that was a discussion from WoW monks.
If the Monk didn't use his weapons, I would prefer to hide them all together, then just have them sheethed. The problem is an emersion issue. No partial Artist in thier right mind, will choose to use a fist when they have a weapon. It's just not going to happen if they are trained in weapons, or they are a pacifist and at that point they probably won't want to hit anyone anyway.
As far as the beta, I did notice it and it really bothered me, which is why I am glad they are fixing it. But during the beta I did LOVE the way the Monk played, even if he did look retarded punching while holdoing an axe.
+1 to this.
I think if I was set out on an epic journey to just end up punching giant gruesome spawns of hell, it would be totally lackluster. I'd at least want to see myself swinging my magical (insert weapon here) at it.
main reason why I liked the monk, was that he didn't use his weapons, yes I would prefer to have them invisible or something, but it was part of the reason I like the monk... being bad ass, carrying a weapon, but hitting demons with his fists was really cool for me.
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It was the only thing I was truly angry about with the development of D3 because it felt like the design team dropped the ball. The Barbarian correctly usses all of his weapons. By comparison the Monk felt incomplete. But my prayers have been answered, you know, besides winning half a billion dollars. They are adding weapon animations to:
Fists of Thunder
Deadly Reach
Dashing Strike
Crippling Wave
Way of a Hundred Fists
Exploding Palm.
Although for Way and Palm I think they are only adding the fist weapons, but that is better than nothing. The only skill they are not adding weapons to, and I think they should is Seven Sided Strike, but I'll live to fight another day. The skills they aren't adding weapons animations to, makes since. A skill based on a kick shouldn't have a weapon animation. What does everyone else think? Are you fellow monks as happy about this as I am?
But I'm happy that they've voiced the situation on monk animations because I know a lot of people care about it. I was concerned at first too but I have to say it was not noticeable at all when I played the open beta. Only like, those first couple of zombie kills before getting to New Tristram.
I'm looking forward to seeing what these new monk specific weapons will be in the future. At first I thought nunchaku but that was a discussion from WoW monks.
If the Monk didn't use his weapons, I would prefer to hide them all together, then just have them sheethed. The problem is an emersion issue. No partial Artist in thier right mind, will choose to use a fist when they have a weapon. It's just not going to happen if they are trained in weapons, or they are a pacifist and at that point they probably won't want to hit anyone anyway.
As far as the beta, I did notice it and it really bothered me, which is why I am glad they are fixing it. But during the beta I did LOVE the way the Monk played, even if he did look retarded punching while holdoing an axe.
im for using all weapons in all animations tho, (not kick ones but you get the point)
hitting someone whit the first is less badass then holding a mace in hes hand straight out giving him a longer reach
but i bet that wont come into the game, still im glad for you monk lovers. (i love barb and monk is my least liked)
+1 to this.
I think if I was set out on an epic journey to just end up punching giant gruesome spawns of hell, it would be totally lackluster. I'd at least want to see myself swinging my magical (insert weapon here) at it.