• 0

    posted a message on Positive Monster Affix Ideas (From US Diablo III Forums)
    This is an aswome thread, and these are some fantastic ideas. I don't think the best way to desintivize cheating is to have a level five Valor buff. It's negative reinforcement. They should use the one if the closest elite pack to this one was killed, the positive affixes spawn. This way it works in tandem with Nefelem Valor which will give even bigger bonuses to the player and therefore more insentive to play.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Accounts being hacked on US servers
    Quote from Khrull777

    If somebody is using an authenticator and they still got hacked, it is a server side issue.

    Not necessarily. If they did not require an authenticator code EVERYTIME they log in, then the account could still get hacked.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Is anyone else tired of the complainers?
    I agree with a lot that is being said. Does the game have some genuine problems? Yes. Am I a little disappointed taht Inferno has been beaten after only four days when Blizzard said it would take a couple of months? Yes. I knew it wouldn't be that long before someone beat Inferno, but 4 days? That just sucks. Is there an issue with difficulty? Maybe, I'm only in Act 3 Normal right now. Should Legendaries be more powerful? Probably. Should they end the teleporting to a boss fight and Ressurecting even when taking damage with no consequences? Yes. Despite all of these things, is the game still fucking aswome? YES! I have put in 17 hours with one character and I'm only on Act 3 Normal because I am taking my time and snooping around EVERY corner. So much for the assholes who say the game is too short. And as a result I have learned that this has a very deep story and is done in a form of storytelling I wish more developers woudl adopt.

    It basically boils down to this, are this generation of gamers a bunch of spoiled little shits how don't know what a good game is? ABSOLUTELY!

    All of these fucks that are complaining about the game's graphics, difficulty, not getting "level appropiate loot", Gems sucking, ect. don't know what the hell they are talking about. For those idiots that don't know about elective mode, READ THE DAMN OPTIONS MENU! One guy complained to Blizzard that he couldn't pk. Blizzard's response, "Try Harder." Despite the fact that's hillarious, it's true. Blizzard has done everything they can to inform the public on how the game is going to be. But does the public ever actually do research into a product BEFORE they buy it? NO! Why Becuase they are fucking morons whom I wish wouldn't bread anymore. Those that are complaining are the same noobs who think Modern Warfare series and WoW are good games. They can't wrap their atrophied minds around any thought more complex than, "ooh shiny," let alone a game that actually requires some thought and strategy.

    I am sick and tired of the complaints. The development team worked their asses off for six and a half years to bring us this game, and you know what? It is a HUGE improvement over Diablo 2. Despite launch hiccups, they did a damn good job. I LOVE the fact that the skill trees are gone. It makes experimentation a lot more fun. Does it kill replayability? Yes. But so what? Level all five classes to 60, keep spare sets of gear in your stash for mulitple builds and have fun at any difficulty level you want. If you get bored with the Wizard, move to the Barb and smash shit. Bored with the Barb? Move to the Monk.

    The combat system is very deep. I am playing a Wizard, and I haven't seen ANYONE come close to my build despite the millions of people playing. You know what? That is just phenomenal!

    So, just shut the fuck up, enjoy the game for what it is and have fun.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Did you know? ELECTIVE-MODE
    Quote from Frawstbyte325

    I thought Blizzard mentioned this SO many times... but based on the number of people I've seen that have "discovered" elective-mode, I suppose the didn't do a good enough job. Spread the word! I think it's a much better way to play!

    It doesn't matter how much Blizzard advertises or publishes information if no one reads it. So many people are bitching about one thing or another that has three for four answer from Blizzard already, probably even well before launch. Most of these people didn't follow the gam's development. Why should Blizzard be faulted for that. It might even be in the manual. I personally didn't read it because I followed development, I didn't need to.

    Even though it is not necessary for an individual to follos something like this, it does help. But it seems to be the nature of Americans to not actually read, listen, reason correctly or understand even the most basic information. If most cashiers in drive thorughs have trouble giving someone their change without a calculator, why would you expect them to be able to click on options, gameplay, and check Elective Mode. All one has to do is...read. Gasp!
    Posted in: Diablo III General Discussion
  • 0

    posted a message on My Expectations and Dream for expansions
    So far I ABSOLUTELY LOVE DIABLO 3! I am having a blast and I am only in Act 2 of Normal, because I HAVE to investigate EVERY single nook and cranny before moving on. And they have fixed just about everything I disliked about Diablo 2 even though I was a huge fan of the game and the series as a whole. I have been playing the series since it came out in 1997. But as I play D3 I can't help but think about the expansions.

    Lord of Destruction improved upon Diablo 2 drastically. They added a new act, 2 new character classes, Jewels, Charms, and Rune Words. (Though Rune Words destroyed the need for Gems and Jewels.) So I expect them to do the same thing for the expansions.

    First they announced during last year's conference call that there will be 2 Diablo expansions. Considering Diablo 3 sold beyond their expectations I don't see this changing. So this is what I expect and what I dream for D3 expansions are. New items of all teirs and raritys is a given.

    Expect:
    1 new act per expansion
    1 new character per expansion
    10 new levels per expansion with corresponding Skills and Runes for each class.
    The Talisman and Charms
    The Mystic or some equivalent.
    1 or more new class of items
    Some sort of expansion to multiplayer. (since it will be out before the expansions.)

    Thus when everything is done we will have a total of:
    6 Acts
    7 Character Classes
    80 Lvl Cap
    The Talisman and Charms
    The Mystic

    Dream:
    2 new acts per expansion
    2 new characters per expansion
    20 lvls new lvls per expansion with corresponding Skills and Runes for each class.
    The Talisman and Charms
    The Mystic or some equivalent
    1 or more new class of items
    Some sort of expansion to multiplayer

    When everything is done we will have a total of
    8 Acts
    9 Characters
    100 Lvl Cap
    The Talisman and Charms
    The Mystic.

    This would essentially double the length of the game and ensure it lasts the next decade.
    What do you guys think will happen with the expansions? Do you think either of these two things will happen? What would you like?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Fun.. But it doesn't feel like Diablo.
    Quote from Boomtastic

    Only thing I wish they would have brought to D3 was runewords with +skills from other classes. That alone is what made D2 so great IMO. So many different character builds from other characters skills from items. Otherwise D3 is awesome.

    RUNEWORDS SUCKED BALLS! Once they came out it made gems worthless, and it all became about enigma. Which what crap to begin with because no other class should have had teleport.

    As far as D2 being better than D3. D3 has fixed just about every single problem I had with D2. I ABSOLUTELY LOVE IT. The fact that I look at the clock when I start, and again when I take a break, and two to three hours have passed. That is the mark of a good game. The story is not only better, but told in a way that I think more video games should adopt. You just need to get off the skill point teet.

    The only thing left that would make the game perfect would be to end this online only bullshit!
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Euro Raaaaaaaaageeee
    Did you guys really think there WOULDN'T be problems?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on anyone got rage @ amazon?
    Quote from specialk2

    But you live in Hawaii? : I've overnighted from NY to HI in 16 hours, ez pz.

    Did you order something that was THIS in demand? Diablo 3 is the best selling pre-ordered PC game in both Blizzard's and Amazon's history. That PLUS the fact that you live in Hawaii is why you had a delay. I"m sorry but it's just a matter of logistics.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo III Cinematic Screenshots, Results Conference Call, "One of the Chosen", Blue Posts
    These aren't spoilers. Between the comercials and speculation, we have ALL known this for quite a long time, unless you are dense or just haven't been paying attention.
    Posted in: News & Announcements
  • 0

    posted a message on [Poll] Anime, Animated or just game?
    I would prefer the anime. It's cleaner, and easy to watch. With regards to Wrath, I LOVED IT! My only complaint is that it's not long enough. I knew it was a long shot, but I was hoping it would be twenty minutes. But it looks like Imperius is really going to screw the pooch in the game!

    I would also love to see an anime series for Diablo. That would be great. There is a LOT of untapped story their. I would especially love it if they focused on the Angels and Demons for a while in the series.
    Posted in: General Discussion (non-Diablo)
  • 0

    posted a message on YAY! The Monk finally gets some love! (Skill Weapon Animations)
    Quote from Kashim

    It's nice, though I still would want the option of just hiding or permanently sheathing the weapon instead because I do actually like animations the skill have as it is. If it was at all possible to have a weaponless monk I'd possibly do it, and it's not out of laziness of not finding a decent weapon. It was one of the coolest things about playing TK in SW Galaxy waaaay back when I actually played it =)

    But I'm happy that they've voiced the situation on monk animations because I know a lot of people care about it. I was concerned at first too but I have to say it was not noticeable at all when I played the open beta. Only like, those first couple of zombie kills before getting to New Tristram.

    I'm looking forward to seeing what these new monk specific weapons will be in the future. At first I thought nunchaku but that was a discussion from WoW monks.

    If the Monk didn't use his weapons, I would prefer to hide them all together, then just have them sheethed. The problem is an emersion issue. No partial Artist in thier right mind, will choose to use a fist when they have a weapon. It's just not going to happen if they are trained in weapons, or they are a pacifist and at that point they probably won't want to hit anyone anyway.

    As far as the beta, I did notice it and it really bothered me, which is why I am glad they are fixing it. But during the beta I did LOVE the way the Monk played, even if he did look retarded punching while holdoing an axe.
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on YAY! The Monk finally gets some love! (Skill Weapon Animations)
    The one thing that was really pissing me off with D3 was the Monk not using his weapons with his skills. I was really looking forward to the Monk, and then I saw him walk up to a mob hold a sword and axe and he started punching shit! WTF? This comic sums it up beautifully.
    https://www.facebook.com/OskarPannier#!/photo.php?fbid=200311780087712&set=a.200303296755227.43629.177648035687420&type=1&theater

    It was the only thing I was truly angry about with the development of D3 because it felt like the design team dropped the ball. The Barbarian correctly usses all of his weapons. By comparison the Monk felt incomplete. But my prayers have been answered, you know, besides winning half a billion dollars. They are adding weapon animations to:

    Fists of Thunder
    Deadly Reach
    Dashing Strike
    Crippling Wave
    Way of a Hundred Fists
    Exploding Palm.

    Although for Way and Palm I think they are only adding the fist weapons, but that is better than nothing. The only skill they are not adding weapons to, and I think they should is Seven Sided Strike, but I'll live to fight another day. The skills they aren't adding weapons animations to, makes since. A skill based on a kick shouldn't have a weapon animation. What does everyone else think? Are you fellow monks as happy about this as I am?
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on Blizzard spell looks....
    Quote from Senchean

    Quote from Kendo

    did you read the part about blizz not stacking if you cast another?

    The damage doesn't stack, but the duration does. If you cast Blizzard, wait, 3 seconds, then cast Blizzard again, you can get 105% more damage in that area becuase the new cast will last 3 more seconds. And 315% over 9 seconds is nothing to scoff at. You just have to watch your timing so you aren't spamming the spell. Actually casting it this way, it becomes a fire and forget spell.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Blizzard spell looks....
    Quote from Kendo

    did you read the part about blizz not stacking if you cast another?

    The damage doesn't stack, but the duration does. If you cast Blizzard, wait, 3 seconds, then cast Blizzard again, you can get 105% more damage in that area becuase the new cast will last 3 more seconds. And 315% over 9 seconds is nothing to scoff at. You just have to watch your timing so you aren't spamming the spell.
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Please, comment my build!
    NIce build, I like it. It seems well thought out and the logic behind everything is good. However, I"m not sure about Frenzy. I tried it during the Open Beta Weekend and It didn't seem to generate enough fury fast enough. However, this should be counter-acted by Weapon Master. However I wouldn't switch mighty weapons for daggers. I would keep the mighty weapons for the fury generation, and trade Smite for Maniac on Frenzy. The reason is mighty weapons will naturally do more damage than daggers, and with the 4% extra damage on each swing should equallize or even increase your damage output. Plus you won't need the stun if the enemy is dead. But who knows they could change the fury generation for Frenzy or it might work better with better weapons than it did for me during the beta. Won't know until release.
    Posted in: Barbarian: Bastion's Keep
  • To post a comment, please or register a new account.