I think demon hunter should have focus like wow hunters and with 3 stages of transformation
-you get focus each time you use skill shots
-you will activate each transformation when ever your focus are near 100 focus
-Each transformation increase Damage,or whatever buff by 10-15% 1/3
-So you would have up to 300 focus to fire away before reaching full strength, each form would need about 100 focus
-Traps cost focus so that means you have to plan ahead of times and that means no mini gun for you.
-Demon hunters can hunt down demons for their unique abilities or buff. So you can choose what type of buff you want for your transformation. Physical dmg, Magical dmg, speed, defense, magic resitance.
yeah the reloading mechanic is a gr8 idea.
idk if u guys ever played league of legends, its a dota like game, and there's a few characters that are only cooldown based. When i first saw it i thought it would be too op but no, its really interesting because u have to strategically choose your skills to be successful on a fight.
I see the reload mechanic just like the cooldown based but with a cool name =D i would be awesome \o/
oh and watching the gameplay vids, u can see the DH spamming the Bola, the Volley, the Entangling shot, the Vault, the Molten arrow so we cant say that they'll have a long cooldown...
i really dont have a clue about the resource system but i hope i can spam vault to kick some ass
I personally don't like the reload mechanic idea. One, it just doesn't fit the rest of the mechanics. What would they have in the orb? Arrows? Plus, only part of the DH skills are arrow based. What about all of her trap and shadow spells? Would they also fall under the reload mechanic? Would you be able to spam these non-stop? Third, a lot of the skills for every class has cooldowns already so that really wouldn't work as an alternative for the specific energy source for only some of the skills. Lastly, what if you don't even have a bow/xbow equipped? What if you play the DH with a sowed and board? Overall, the specific of this idea makes it unuseable really.
I'm still guessing some sort of balance system with two separate energy sources. Where am I getting this from (dare I say it...) WoW.
Wow recently added a couple new energy sources and it appears that diablo is following many of their similar mechanics.
Barb=warrior (fury/rage) that builds as you do damage.
Wizard=hunter/rogue (arcane power/focus/energy) - set pool limit that regens very quickly.
Wd=Mage (mana) - pool that increases as you level.
Monk=rogue/death knight (spirit/combos/(runic power?(sorry forgot the name)) - combos that you build and using combos builds a separate pool to cast other spells like the death knight (not the actual runes, the second energy pool that grows from using runes).
There is only one resource left
DH=Druid where casting a spell from a certain school raises one pool and the other the opposite.
I could see them doing this between the focus/precision/accuracy of shooting arrows or other tactical attacks like grenades and the more chaotic/darkness of shadow spells. Traps would kind of fall in the middle. It is even possible with a trap limit that they wouldn't even need energy to cast to stop you from spamming them.
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hmm the balance makes sense, i believe they do mention something about the demon hunter precariously walking the line of succumbing to the demonic powers they use and resisting them... or maybe i just read to much into something, but anyways it makes sense.
Still, it would be nice if Blizzard created something that wasn't just copied from WoW. I'd probably still enjoy the Druid's energy resource... I just hope they try some other ideas first.
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-you get focus each time you use skill shots
-you will activate each transformation when ever your focus are near 100 focus
-Each transformation increase Damage,or whatever buff by 10-15% 1/3
-So you would have up to 300 focus to fire away before reaching full strength, each form would need about 100 focus
-Traps cost focus so that means you have to plan ahead of times and that means no mini gun for you.
-Demon hunters can hunt down demons for their unique abilities or buff. So you can choose what type of buff you want for your transformation. Physical dmg, Magical dmg, speed, defense, magic resitance.
idk if u guys ever played league of legends, its a dota like game, and there's a few characters that are only cooldown based. When i first saw it i thought it would be too op but no, its really interesting because u have to strategically choose your skills to be successful on a fight.
I see the reload mechanic just like the cooldown based but with a cool name =D i would be awesome \o/
oh and watching the gameplay vids, u can see the DH spamming the Bola, the Volley, the Entangling shot, the Vault, the Molten arrow so we cant say that they'll have a long cooldown...
i really dont have a clue about the resource system but i hope i can spam vault to kick some ass
I'm still guessing some sort of balance system with two separate energy sources. Where am I getting this from (dare I say it...) WoW.
Wow recently added a couple new energy sources and it appears that diablo is following many of their similar mechanics.
Barb=warrior (fury/rage) that builds as you do damage.
Wizard=hunter/rogue (arcane power/focus/energy) - set pool limit that regens very quickly.
Wd=Mage (mana) - pool that increases as you level.
Monk=rogue/death knight (spirit/combos/(runic power?(sorry forgot the name)) - combos that you build and using combos builds a separate pool to cast other spells like the death knight (not the actual runes, the second energy pool that grows from using runes).
There is only one resource left
DH=Druid where casting a spell from a certain school raises one pool and the other the opposite.
I could see them doing this between the focus/precision/accuracy of shooting arrows or other tactical attacks like grenades and the more chaotic/darkness of shadow spells. Traps would kind of fall in the middle. It is even possible with a trap limit that they wouldn't even need energy to cast to stop you from spamming them.
Find any Diablo news? Contact me or anyone else on the News team
Still, it would be nice if Blizzard created something that wasn't just copied from WoW. I'd probably still enjoy the Druid's energy resource... I just hope they try some other ideas first.