It's pretty bad situation where everyone want to move as fast as possible because monsters are so easy and increasing their power is counter-productive as you don't gain enough of a bonus.
However, the barb's fast movement ability is still the best one, even if the difference is minimized by reducing gear requirements so that tempest rush monks and vault demon hunters can sort of compete (but not really because monks need crazy gear to not run out of spirit and still kill fast, and don't actually kill so fast as they have to stop in order to attack, and DHs need pretty good gear to survive while vaulting everywhere, 4pc legacy natalya for discipline and still have to stop to attack). Running through everything at +40% movement speed and watching everything die behind you (or not watching it) is still better than everything else. Plus the overall survivability and damage dealing ability of the build is at least as good as other builds (if you build it right and take advantages of sprint dual wielding mechanics to get very strong tornado ticks for cheap), making it an overall clear winner.
Short version: Barb is faster, and the less gear both you and the other classes have, the more apparent the difference is.
It's pretty bad situation where everyone want to move as fast as possible because monsters are so easy and increasing their power is counter-productive as you don't gain enough of a bonus.
However, the barb's fast movement ability is still the best one, even if the difference is minimized by reducing gear requirements so that tempest rush monks and vault demon hunters can sort of compete (but not really because monks need crazy gear to not run out of spirit and still kill fast, and don't actually kill so fast as they have to stop in order to attack, and DHs need pretty good gear to survive while vaulting everywhere, 4pc legacy natalya for discipline and still have to stop to attack). Running through everything at +40% movement speed and watching everything die behind you (or not watching it) is still better than everything else. Plus the overall survivability and damage dealing ability of the build is at least as good as other builds (if you build it right and take advantages of sprint dual wielding mechanics to get very strong tornado ticks for cheap), making it an overall clear winner.
Short version: Barb is faster, and the less gear both you and the other classes have, the more apparent the difference is.
Monks do not need crazy gear to not run out, spent about 50m on my starting set on monk and could hhold TR all day w/o running out of spirit. Also if your farming you dont need high mp levels, you can average a legendary every 15 min out of MP0 if your doing it right.
I really like my WW barb, but I also loved my Rend/Revenge barb, and my Monk was also great. The Wizard was definately the most boring one, yet, the strongest until I got some much better gear for my barb. My DH was a lot of fun, but I stopped leveling him because I thought I would focus on one char for now, which turned out to be my barb, and only because I found him some really great gear.
So stop all this subjective crap, just accept that some builds are more versatile than others. It's always been like this.
More people play barb > More people sell barb gear on AH > Etc.
Monks do not need crazy gear to not run out, spent about 50m on my starting set on monk and could hhold TR all day w/o running out of spirit. Also if your farming you dont need high mp levels, you can average a legendary every 15 min out of MP0 if your doing it right.
How much time do you spend on actually killing things, though? If you take more than ~3 seconds to kill an elite pack, for example, you aren't being fast. If the AOE of your thunderclap doesn't kill just about anything in 1-2 hits, you also aren't being very fast. To get the gear that would actually let you compete in speed with a barb will be very expensive, even though you can farm at an OK speed without too big of an investment (simply due to 1.0.5 nerfs).
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However, the barb's fast movement ability is still the best one, even if the difference is minimized by reducing gear requirements so that tempest rush monks and vault demon hunters can sort of compete (but not really because monks need crazy gear to not run out of spirit and still kill fast, and don't actually kill so fast as they have to stop in order to attack, and DHs need pretty good gear to survive while vaulting everywhere, 4pc legacy natalya for discipline and still have to stop to attack). Running through everything at +40% movement speed and watching everything die behind you (or not watching it) is still better than everything else. Plus the overall survivability and damage dealing ability of the build is at least as good as other builds (if you build it right and take advantages of sprint dual wielding mechanics to get very strong tornado ticks for cheap), making it an overall clear winner.
Short version: Barb is faster, and the less gear both you and the other classes have, the more apparent the difference is.
Monks do not need crazy gear to not run out, spent about 50m on my starting set on monk and could hhold TR all day w/o running out of spirit. Also if your farming you dont need high mp levels, you can average a legendary every 15 min out of MP0 if your doing it right.
There.
So stop all this subjective crap, just accept that some builds are more versatile than others. It's always been like this.
More people play barb > More people sell barb gear on AH > Etc.
Blizz has said multiple times that they would rather buff than nerf, but they do the opposite.
How much time do you spend on actually killing things, though? If you take more than ~3 seconds to kill an elite pack, for example, you aren't being fast. If the AOE of your thunderclap doesn't kill just about anything in 1-2 hits, you also aren't being very fast. To get the gear that would actually let you compete in speed with a barb will be very expensive, even though you can farm at an OK speed without too big of an investment (simply due to 1.0.5 nerfs).