+1 after patch u will need great gear to farm MP10 :/
Why is this a bad thing? Its something to work towards. The highest difficulty should require the best gear.
Even right now Barb Items are So So UP at the Price :/ after patch they will even grow More
I doubt it, the bar for what the top end gear is at is going to be raised, more gear will become available with the increased droprates of legendaries and all items being rolled at ilvl63, it will be much easier to find gear, and the market will be flooded with gear that is considered pretty good right now. Give it a week or two and gear that costs 100mil right now will be down to 10-20mil
Life steal will not be touched and will be superior to Life on Hit. Life steal is generated by the damage you dealt so it has nothing to do with the proc of your tornadoes.
Life steal will not be touched and will be superior to Life on Hit. Life steal is generated by the damage you dealt so it has nothing to do with the proc of your tornadoes.
Okey okey so i made a mistake about the Life Steal cuz i was thinking the Proc DPS from the Tornado will be lowered (so that means less dps - > less life steal)
Tested it out, with full MF gear roughly 80k DPS MP5 is accomplishable efficiently, maybe 10% -15% slower than live 04.
Only thing that i noticed that was really a bother is the fact that WOTB uptime is not so good due to the fact that rage gen is not ticking so much from tornados during its duration. All the dmg is still there, but the fury income isnt, so mobs die and you dont get a lot of extra uptime.
THe thing it will require the most is a change in the playstyle and maybe i suppose a little getting used to a little lower expectation regarding the efficiency of your WOTB uptime.
Regarding the real nerfs though, elites do hit like a truck, i ran with no impunity, with roughly 600 all res (had actual 750ish fire res) and a molten, fast, electrified, shielding, succubus seemed too much trouble to be worth it after killing me once.
They do hit like a truck... so it is delusional to say all that crap about 25% less dmg blablah. Not only the succubus that has her little debuff thingy, but some of those fatases that shield too, their normal fireball attacks eat up large chuncks of hp making you feel like you "should kite" them with tornados till they heal you....but they dont.
04 if you have 600 all res, that is equal 900 with impunity.
05 if you have 600 all res, that is equal to 720 with impunity, 20% less total all res.
Ok mobs hit 25% less dmg than 04, but they will be hitting a lower res threshhold with only a 5% reduced correlation between the dmg ratio and the res ppl can have. BUT, they have 2, 3 four and up to 20 times more HP, which results in them hitting you for longer periods of time if your chars dmg remains the same as current live.
LOH isnt enough to keep you alive anymore due to the proc nerf so the only available escape is real high crit chance, crit dmg and 3% Lifesteal in the very least.
One other note, i tested lacunis and normal bracers, tested IAS rings and no IAS.
The atk speed did not really seem to do all that much to help, might be worth consideration if you really need it at all. Just hit them hard, very hard, with 6% lifesteal and it will work out, a bit diferently, but will work. Needs more testing though.
Life steal will not be touched and will be superior to Life on Hit. Life steal is generated by the damage you dealt so it has nothing to do with the proc of your tornadoes.
Okey okey so i made a mistake about the Life Steal cuz i was thinking the Proc DPS from the Tornado will be lowered (so that means less dps - > less life steal)
Why didn't you edit it out of your post then? its misleading, editing it out my self now.
Proc DPS? Do you even know what a proc is? Barb gains no DPS from proc coefficient, only fury on crit and life on hit. Also damage if you use Slaughter rune but most don't use that rune anyway.
Fix with more LOH or more life steal, yes (before, LOH was obviously better than life steal even for high DPS, but now you need less DPS for life steal to be better than LOH as life steal wasn't nerfed).
You can't fix the fury generation, though, even with all the extra crit, attack speed and passives you could start using which you weren't using before, you're still not going to come close to 1.0.4 values, and thus you might be able to keep sprinting and whirlwinding but your WotB is just going to fall off much more often.
Is the build i will be using, on live i use Boon of bul-kathos,but its not really needed in 1.0.5 for MP 3 and beyond, so superstition is an awesome replacement, with the reduced elemental damage and the chance for fury gain.
Crushing advance is pure gold with this build, the damage it absorbs is superior to warcry in 1.0.5, and combined with battle rage/into the fray it gives a nice chunk of fury as well.
All in all, replacing boon and warcry for overpower and superstition adds a nice amount of defense and fury regain.
Just for kicks I tried the PTR... Absolutely no changes to build and gear and I still don't see myself using any other build for farming anything (I would get some gear upgrades, though most are stuff I would have gotten anyway in due time).
Only problem I noticed is act 3 key warden does a lot of damage on MP4, so may need to revert back to war cry and/or simply upgrade some resistances/loh/ls. Not sure about the other wardens and the ubers as I haven't spent that much time testing.
Sure the build doesn't run as fast due to losing WotB much more often, but it's still faster than anything by far. After all, even at the optimal efficiency MP levels for just about any gear level you will spend most of your time just running through stuff, meaning movement speed is still more important than just about anything, and it's not like sprint's damage is weak - It's actually more or less on par with other spenders anyway along with being much more fury efficient when used with into the fray.
In short - Stick with the barb and this build for sure, just upgrade your overall gear for more surival and maybe a bit more DPS depending on where your current stats are at.
If you aren't dying then momentum is really great for more WotB uptime and overall less fury struggle. If you're dying, though, crushing advance gives more damage reduction than warcry if you keep it up (and you should keep it up most of the time in combat).
If you care about xp, you should lower MP level until all trash dies in 1 run-through so you never have to go back and kill trash. It will give you much more xp/hour and loot/hour than anything else. Keys/hour will suffer, though, as those are better at higher MP levels.
If you don't care about xp you can play higher monster power and just skip all trash and you will gain a small bonus to your loot/hour and a decent bonus to your keys/hour. You will lose a lot of xp/hour by doing this, though. If you kill all normal monsters you will lose less xp/hour but will also lose mf/hour and keys/hour as a result and thus if you kill normal mosnters you're simply better off at lower MP so that you can 1-shot them.
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Might try other rune variant if thats the case.
Only thing that i noticed that was really a bother is the fact that WOTB uptime is not so good due to the fact that rage gen is not ticking so much from tornados during its duration. All the dmg is still there, but the fury income isnt, so mobs die and you dont get a lot of extra uptime.
THe thing it will require the most is a change in the playstyle and maybe i suppose a little getting used to a little lower expectation regarding the efficiency of your WOTB uptime.
Regarding the real nerfs though, elites do hit like a truck, i ran with no impunity, with roughly 600 all res (had actual 750ish fire res) and a molten, fast, electrified, shielding, succubus seemed too much trouble to be worth it after killing me once.
They do hit like a truck... so it is delusional to say all that crap about 25% less dmg blablah. Not only the succubus that has her little debuff thingy, but some of those fatases that shield too, their normal fireball attacks eat up large chuncks of hp making you feel like you "should kite" them with tornados till they heal you....but they dont.
04 if you have 600 all res, that is equal 900 with impunity.
05 if you have 600 all res, that is equal to 720 with impunity, 20% less total all res.
Ok mobs hit 25% less dmg than 04, but they will be hitting a lower res threshhold with only a 5% reduced correlation between the dmg ratio and the res ppl can have. BUT, they have 2, 3 four and up to 20 times more HP, which results in them hitting you for longer periods of time if your chars dmg remains the same as current live.
LOH isnt enough to keep you alive anymore due to the proc nerf so the only available escape is real high crit chance, crit dmg and 3% Lifesteal in the very least.
One other note, i tested lacunis and normal bracers, tested IAS rings and no IAS.
The atk speed did not really seem to do all that much to help, might be worth consideration if you really need it at all. Just hit them hard, very hard, with 6% lifesteal and it will work out, a bit diferently, but will work. Needs more testing though.
You can't fix the fury generation, though, even with all the extra crit, attack speed and passives you could start using which you weren't using before, you're still not going to come close to 1.0.4 values, and thus you might be able to keep sprinting and whirlwinding but your WotB is just going to fall off much more often.
http://us.battle.net/d3/en/calculator/barbarian#ahRPUQ!ZYe!YZYcZb
Is the build i will be using, on live i use Boon of bul-kathos,but its not really needed in 1.0.5 for MP 3 and beyond, so superstition is an awesome replacement, with the reduced elemental damage and the chance for fury gain.
Crushing advance is pure gold with this build, the damage it absorbs is superior to warcry in 1.0.5, and combined with battle rage/into the fray it gives a nice chunk of fury as well.
All in all, replacing boon and warcry for overpower and superstition adds a nice amount of defense and fury regain.
Only problem I noticed is act 3 key warden does a lot of damage on MP4, so may need to revert back to war cry and/or simply upgrade some resistances/loh/ls. Not sure about the other wardens and the ubers as I haven't spent that much time testing.
Sure the build doesn't run as fast due to losing WotB much more often, but it's still faster than anything by far. After all, even at the optimal efficiency MP levels for just about any gear level you will spend most of your time just running through stuff, meaning movement speed is still more important than just about anything, and it's not like sprint's damage is weak - It's actually more or less on par with other spenders anyway along with being much more fury efficient when used with into the fray.
In short - Stick with the barb and this build for sure, just upgrade your overall gear for more surival and maybe a bit more DPS depending on where your current stats are at.
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http://eu.battle.net...718/hero/189401
If you care about xp, you should lower MP level until all trash dies in 1 run-through so you never have to go back and kill trash. It will give you much more xp/hour and loot/hour than anything else. Keys/hour will suffer, though, as those are better at higher MP levels.
If you don't care about xp you can play higher monster power and just skip all trash and you will gain a small bonus to your loot/hour and a decent bonus to your keys/hour. You will lose a lot of xp/hour by doing this, though. If you kill all normal monsters you will lose less xp/hour but will also lose mf/hour and keys/hour as a result and thus if you kill normal mosnters you're simply better off at lower MP so that you can 1-shot them.