The Making Of: Diablo A great article was posted on Edge-Online about the making of the RPG that started it all - Diablo 1. The piece includes interviews with the Schaefer brothers and David Brevik and explores the inspirations for each of them, the help they got from Blizzard and some technical aspects of the design of the game. Read the whole thing here and check out an excerpt below.
DiabloFans Quote:
Erich agrees: “We didn’t want anything to get in the way of what some developers dismiss as ‘the grind’. Instead we focused almost solely on the grind, trying to make it fun to kill the same monsters over and over again. What we cared about was the tactile feel of smashing skeletons and constant sense of exploration. Mouse control seemed natural, although there was a lot of iteration. We noticed that anyone could pretty much play, even people’s moms.”
“Making a game simple for the player is actually harder for the developer,” suggests Max. “One of our philosophies was to make it a reward-based rather than penalty-based game. A lot of RPGs fell into the trap of penalties: you don’t eat and you die, everything you find is a penalty. With us, it even feels good to pick up a potion in the inventory and put it back down.”
Act IV Yet to be Buffed
We are indeed working on improving the monster density across all Acts, but we have not yet been looking into Act IV though: http://eu.battle.net...c/7257016797#13
This week's community commentary shout out goes to thebabaghanoush over on /r/Diablo for a great thread focused on finding multiplayer groups in patch 1.0.8.
Patch 1.0.8 offers a lot of great buffs to co-op games in Diablo III, and it's no surprise that some players are looking forward to finding like-minded individuals with which to join forces and kill demons. Teaming up against Diablo's minions can go a long way to enriching your experience (both literally and figuratively), so if you're interested in locating a few heroes to kick ass and takes names with, be sure to drop by /r/Diablo and leave a post here.
Are you excited about the multiplayer buffs in patch 1.0.8? Did thebabaghanoush's post help you make a some new BattleTag friends? Leave us your thoughts and feedback on the subject in the comments section!
Mephisto's Visage Fan Art
Battle.net forum member xEvernightx has created this awesome Mephisto skull and has displayed a few pictures of it! He has used a few different materials for the different parts to get that proper Hatred feel. You can check out the rest of the pictures in his thread, which even got a blue response!
Its kind of sad when Brevik and the others in the interview keep saying, when we were doing this, when we designed this, when we published this. Pretty disrespectful to everyone else on the team, a game isn't made by designers, a game is made by a lot of people, and its important to mention all those poor souls pouring their soul and heart into the game!
I think its quiet arrogant and selfish, but that's just me, and that makes me dislike him as a person even more.
on the other hand that art piece from thebabaghanoush is so good D= i put it as my ipad bkg already
Its kind of sad when Brevik and the others in the interview keep saying, when we were doing this, when we designed this, when we published this. Pretty disrespectful to everyone else on the team, a game isn't made by designers, a game is made by a lot of people, and its important to mention all those poor souls pouring their soul and heart into the game!
I think its quiet arrogant and selfish, but that's just me, and that makes me dislike him as a person even more.
on the other hand that art piece from thebabaghanoush is so good D= i put it as my ipad bkg already
I don't know if you realize it, but the original "original" Diablo was made before Blizzard bought the game. That was made by 3 guys, The Schaefer brothers and David Brevik.
Blizzard North was originally an independent company. It was established in 1993 under the name Condor, founded by Max Schaefer, Erich Schaefer, and David Brevik. The company was purchased and renamed by Blizzard about six months before the release of their hit PC game, Diablo, in 1996.
I don't know if you realize it, but the original "original" Diablo was made before Blizzard bought the game. That was made by 3 guys, The Schaefer brothers and David Brevik.
There are lots and lots of interviews on the web that tell the story of how the game got made. The original idea was David Brevik's, who brought it to Max Schaefer and they made a prototype that looked a lot like Rogue.
There are lots and lots of interviews on the web that tell the story of how the game got made. The original idea was David Brevik's, who brought it to Max Schaefer and they made a prototype that looked a lot like Rogue.
I like comparing them to see how the creators' views change as time passes by.
So? Oh no, the intern didn't get mentioned by name.
Want an interview that includes everyone? Then get the entire team in the room. Wait, they didn't, they only got the 3.
Damn Right! I want to interview their craft service provider, barber, barista at their local coffee shop, janitors and of course god because with him all things are possible.
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A great article was posted on Edge-Online about the making of the RPG that started it all - Diablo 1. The piece includes interviews with the Schaefer brothers and David Brevik and explores the inspirations for each of them, the help they got from Blizzard and some technical aspects of the design of the game. Read the whole thing here and check out an excerpt below.
DiabloFans Quote:
Erich agrees: “We didn’t want anything to get in the way of what some developers dismiss as ‘the grind’. Instead we focused almost solely on the grind, trying to make it fun to kill the same monsters over and over again. What we cared about was the tactile feel of smashing skeletons and constant sense of exploration. Mouse control seemed natural, although there was a lot of iteration. We noticed that anyone could pretty much play, even people’s moms.”
“Making a game simple for the player is actually harder for the developer,” suggests Max. “One of our philosophies was to make it a reward-based rather than penalty-based game. A lot of RPGs fell into the trap of penalties: you don’t eat and you die, everything you find is a penalty. With us, it even feels good to pick up a potion in the inventory and put it back down.”
Blue Posts
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We are indeed working on improving the monster density across all Acts, but we have not yet been looking into Act IV though: http://eu.battle.net...c/7257016797#13
:-) (Blue Tracker / Official Forums)
Community Commentary: Why Can't We Be Friends?
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Patch 1.0.8 offers a lot of great buffs to co-op games in Diablo III, and it's no surprise that some players are looking forward to finding like-minded individuals with which to join forces and kill demons. Teaming up against Diablo's minions can go a long way to enriching your experience (both literally and figuratively), so if you're interested in locating a few heroes to kick ass and takes names with, be sure to drop by /r/Diablo and leave a post here.
Are you excited about the multiplayer buffs in patch 1.0.8? Did thebabaghanoush's post help you make a some new BattleTag friends? Leave us your thoughts and feedback on the subject in the comments section!
Mephisto's Visage Fan Art
Battle.net forum member xEvernightx has created this awesome Mephisto skull and has displayed a few pictures of it! He has used a few different materials for the different parts to get that proper Hatred feel. You can check out the rest of the pictures in his thread, which even got a blue response!
Ha. Bagstone.
I think its quiet arrogant and selfish, but that's just me, and that makes me dislike him as a person even more.
on the other hand that art piece from thebabaghanoush is so good D= i put it as my ipad bkg already
I don't know if you realize it, but the original "original" Diablo was made before Blizzard bought the game. That was made by 3 guys, The Schaefer brothers and David Brevik.
Source: http://en.wikipedia..../Blizzard_North
Ha. Bagstone.
https://en.wikipedia.org/wiki/Diablo_(video_game)
http://en.wikipedia.org/wiki/Blizzard_North
it still looks like the other people who worked on d1 from the begining and the rest of the people who joined after from blizzard to make diablo a good game were credited poorly.
I like comparing them to see how the creators' views change as time passes by.
Ha. Bagstone.
There were plenty of "underlings" who made Diablo 1 happen. It may have been the vision of 1, or 3, people, but they had tons of help.
So? Oh no, the intern didn't get mentioned by name.
Want an interview that includes everyone? Then get the entire team in the room. Wait, they didn't, they only got the 3.
Damn Right! I want to interview their craft service provider, barber, barista at their local coffee shop, janitors and of course god because with him all things are possible.