Lowering Item Drop Rate
Some fans are still a bit confused about the itemization change that's incoming, thinking that the items would remain the same and the only different thing is that they'll drop more rarely. That is not the case, as Vaeflare explains.
I hear the rare drop rate is going to change to become more rarer. I sit there and play the game for a couple of hours a day and no good rare drops so there solution is to make the rare drops less. Sounds like BS and people support this.
As Griffin mentioned, that's only a piece of the story, and you'll fine out more about our upcoming itemization plans in our Developer Journal: Itemization Update. I highly recommend reading through the whole article, because it goes into a lot about our philosophies behind these changes and more.
Here's a snippet:
"We want to make it fun and rewarding to hunt down new items through play, and really instill the feeling that your next awesome item could come from anywhere, and is just around the corner. We need to get rid of some of the clutter first, so we plan to reduce the frequency at which Rare items drop down the road.
Before anyone panics and posts an angry comment in the forums, this doesn't mean we want players to earn even fewer good items. It just means we don't feel it's necessary to present the player with hundreds of bad Rares for every one that they might want. As an example, suppose items currently roll between 1-100 Intelligence. Now, imagine that we dropped 25% as many items, but the Intelligence range was instead somewhere around 75-100. In the end, you'd find fewer items, but more of the items you find would be worth equipping. That's our goal."
Favorite XP Route
For a change of scenery from the usual Act III run, I like to start in Act I with the quest: The Cursed Hold. I get my five stacks of Nephelem Valor in the Festering Woods-Crypt of the Ancients, and Cemetery of the Forsaken. Once I have a full stack of Nephelem Valor I kill the Key Warden, and go down to the Halls of Agony to fight my way down to the Butcher.
You may also be interested to learn that we're looking to make some improvements to monster density in patch 1.0.8 for Monster Power 1 (and higher) in Inferno difficulty. This should help provide some farming diversity for players who are at that level of gameplay. Wyatt delved into the goals behind this change a little further here: http://us.battle.net...79561?page=4#75
Personally, I am excited to see what new routes players prefer for their farming runs, and what classes excel at different areas. Is there a particular area you would like to farm, but currently don’t? (Blue Tracker / Official Forums)
Lyndon's Happy Day Fan Art
Deviant Art user TamplierPainter has made another awesome Diablo fan art, this time featuring the scoundrel Lyndon! Check out his gallery for some very awesome art, including many Blizzard pieces.
Coming up with these ideas regarding itemisation and drop-mechanics took them up to a year now?
Took an year and they STILL crappy.
It's not about only making the amount of status higher. It's making the combination WORTH.
The +75 Int thing was just an example. The point is that items will drop less often and be proportionally higher quality, he didn't go into specifics of exactly how they're going to do that. They could easily make the "must-have" affixes appear more often, etc.