Instant tp does kinda ruin it, but they will have to give some sort of escape option, and 10 seconds is nearly impossible to escape the skeleton king in normal, less any boss in nightmare+. People want hardcore to be so intense, then I want to hear it from one d2 player that didn't save and exit during a boss fight or tp to town, "I'm hardcore, I'd rather let my character die and lose all my shit" it doesn't happen, everyone has done it. These people talking on here how "hc" they are will be the ones hiding behind their follower at lvl 40 still in normal.
Yeah, not sure who these guys are kidding....how many of ya'll even played d2 HC seriously? That's all I played, and having an easier escape option (like "save and exit" in d2) still makes HC difficult. Everyone that played HC ladder seriously in d2 has used "save and exit" or quick tp to escape at some point. HC d2 was still more challenging and fun than SC, regardless of the easy escape methods. Items were rarer and more valuable due to perma death, there was a constant underlying tension which added a whole other level to the gameplay.
I was planning on playing d3 hardcore until I found out about a lack of a quick escape feature. I think some of you guys are deluding yourselves into thinking that you're some kind of superior gamer, able to handle any situation in d3 because of how long you played d2, or that you wont be too mad when your character dies, or "that's the point of HARDcore".
A lot of the comments I've read in this thread are clearly coming from people that don't have any frame of reference with d2 hardcore. Just because you've tried HC once or twice and got through nightmare does not make you a real HC player. Try crawling through Hell difficulty after a fresh ladder reset, when everyone is running around in shitty rares and blues.
I'm sure that the very people in this thread that admonish a quick escape feature will be begging for it a few weeks after launch.
LOL at people wanting Hardcore as not perma-death, its called HARDcore for a reason, and the fact that when you die, you die, makes it more appealing and chalenging than softcore
I played D2 for a long time. Played HC, Died to lag. got over it.
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What your asking for is just a direct contradiction to the idea of hardcore.
By not including those "features" as you say, is blizzard not just optimizing the hardcore experience to how it should be; Maximum risk! - It doesnt seem very hardcore if i can just logout as soon as i think im going to die.
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Every hc characters stats would be:
Deaths: 0 (obviously)
Killed: Last Boss - Inferno
Logouts: 6, 000, 000
I wasn't saying they need to add any of those features, I was listing several features d2 hc players had. It makes no sense to lock a character in a room with a boss that you could have no possible knowledge on ahead of time to know if your character is strong enough to defeat it. Think of fighting duriel your first time sc or hc, and take away tp's, pots, and save and exit, all the stuff leading to him is pretty easy, you hop in there hits you once knocks you to 40% hp, you would run around in circles trying not to get hit, and thats how every boss fight in d3 would be.
Which is exactly why they had the requirement to beat the game at least once before making a HC character. That way, you know exactly what Duriel was going to do when you entered his lair. You could be prepared for it. But, people complained that they had to "waste" so much time in the standard mode before they could make a HC character. So, they lowered the requirement to 10 levels in standard. Sometimes you get what you wish for and still have things to complain about, huh?
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Yeah, not sure who these guys are kidding....how many of ya'll even played d2 HC seriously? That's all I played, and having an easier escape option (like "save and exit" in d2) still makes HC difficult. Everyone that played HC ladder seriously in d2 has used "save and exit" or quick tp to escape at some point. HC d2 was still more challenging and fun than SC, regardless of the easy escape methods. Items were rarer and more valuable due to perma death, there was a constant underlying tension which added a whole other level to the gameplay.
I was planning on playing d3 hardcore until I found out about a lack of a quick escape feature. I think some of you guys are deluding yourselves into thinking that you're some kind of superior gamer, able to handle any situation in d3 because of how long you played d2, or that you wont be too mad when your character dies, or "that's the point of HARDcore".
A lot of the comments I've read in this thread are clearly coming from people that don't have any frame of reference with d2 hardcore. Just because you've tried HC once or twice and got through nightmare does not make you a real HC player. Try crawling through Hell difficulty after a fresh ladder reset, when everyone is running around in shitty rares and blues.
I'm sure that the very people in this thread that admonish a quick escape feature will be begging for it a few weeks after launch.
Which is exactly why they had the requirement to beat the game at least once before making a HC character. That way, you know exactly what Duriel was going to do when you entered his lair. You could be prepared for it. But, people complained that they had to "waste" so much time in the standard mode before they could make a HC character. So, they lowered the requirement to 10 levels in standard. Sometimes you get what you wish for and still have things to complain about, huh?