If I have a weapon of pure Lightning Damage, but my skill used does 320% Weapon Damage as Holy, all the damage will be converted to the type of the skill?
If this is the case, what is the purpose of a Weapon having a Elemental Type? As well, if that particular ability did 320% Damage as Lightning, is there an additional ability to that?
There used to be a point to weps having an element associated with them, but most all of them are now gone (except rare corner cases like elemental exposure for Wiz).
Most of the follower skills do damage "as weapon damage", so the right element might or might not proc other items (wyrdward for example).
Checked this for skills that don't say the damage type they do (tried tempest rush on monk without rune), but that turns out to be physical, showing as physical when you pick the skill.
Originally the elemental type had an additional effect to all your attacks, such as holy did more damage to undead, poison did a dot, cold slows ect. Apparently internal testing found that players will always pick the one that increases their damage the most, and if all the damage was equal, they would always pick the one with the best CC.
In other words, if it was between cold slowing, and fire adding a dot, everyone would want fire. If they made cold do the same damage as fire as well as slow, then obviously cold is better. Thus the dilemma.
If I have a weapon of pure Lightning Damage, but my skill used does 320% Weapon Damage as Holy, all the damage will be converted to the type of the skill?
If this is the case, what is the purpose of a Weapon having a Elemental Type? As well, if that particular ability did 320% Damage as Lightning, is there an additional ability to that?
Most of the follower skills do damage "as weapon damage", so the right element might or might not proc other items (wyrdward for example).
Checked this for skills that don't say the damage type they do (tried tempest rush on monk without rune), but that turns out to be physical, showing as physical when you pick the skill.
In other words, if it was between cold slowing, and fire adding a dot, everyone would want fire. If they made cold do the same damage as fire as well as slow, then obviously cold is better. Thus the dilemma.