This event is similar to the old Game Face pitting Iaigiri Assassins against Concentrate Barbs as well as the Tank Commander Wrecking Ball tourney. This time around life and experience are also being added. But, more importantly, all scoring components are much more accurate given some adjustments I’ve made. There’s no getting around the fact that certain classes have their inherent advantages, but I’ve really made serious attempts to weight components accordingly to provide more build options.
RULES
Character. Create a new character. Register before beginning and always use the Current Patch. Playing under the Community Patch at the wiki is acceptable.
Multiplay. This is a single player event. No multiplay.
Skill/Stat reallocationis not allowed.
Shared Stash. Any time you begin a new Act (including Act I Normal) you’re allowed to pull 3 items out of Shared Stash. With the exception of things that house multiple items such as collectors and scroll books, anything you have in Shared Stash is fair game as long as the item was made legitimately and you did not dupe to enhance an item’s mods. Once you begin an Act, Shared Stash then becomes locked until beginning the next Act.
Rerunning. Rerunning is unlimited. Returning to previous Difficulties is also fine.
Equipment. No equipment restrictions except you cannot forge the Damage Augmentor.
Skill Restrictions. Your killing skill must be melee only. CtC spells are fine as well as melee AoE skills such as Thunder Strike and Charged Claws. You’re allowed auras and buffs on the right mouse button, but no damaging AoE skills such as War Cry, holy auras, or Winter Fury. With the exception of buff summons such as the Druid's Oak Sage and Heart of Wolverine, any summon that deals direct damage is banned.
Mercs. No restrictions.
Death. Death equals an RIP in the table. You may enter as many times as you wish.
SCORING
All scoring components must be noted at one point in time — i.e. one skill set and one set of gear on your character and merc. Skills and gear cannot be changed moving from one component to another.
A table update can only be made after an Act Boss or Nihlathak fight at /players8. Table updates must also be based on gear worn during those specific battles. Additional endgame gear tweaking is fine, but gear must still be “proven” afterwards with an Act Boss or Nihlathak battle. And once you have updated the table, you cannot update the table again based on an Act Boss you have already killed (Hell Baal / Hell Nihlathak are the only exceptions to that rule).
Experience — Divide your total Experience by 5000.
Damage — First, open your inventory and mouse over your weapon. Average the low and high numbers. Multiply your average weapon damage by 100.
Next, open your character screen and note your damage stat (again, average the high and the low) after buffs and auras have been activated.
Finally, add the two damage figures together and multiply by 1.5.
Defense — Open your character screen and take your defense number after any buffs and auras have been cast. If your main killing skill has a defense bonus (Concentrate/Iaigiri) or penalty (Berserk), then you need to take the stat while swinging a weapon.
Life — Open your character screen or simply look at your life orb and note your total life after any buffs and auras have been cast. Multiply by 30.
Now just add your Experience, Damage, Defense, and Life together for your Total.
******************************
Tournament is Active. Register and Begin Anytime.
Good luck, Immortals! — Metro
Player Immortal’s Name (Class) Experience Damage Defense Life Total
---------------------------------------------------------------------------------------------------------
Metro Achilles (Barb) 0 0 0 0 0
Hans Loki (Druid) 0 0 0 0 0
This tournament is host by Metro at the PK forums.
Rollback Post to RevisionRollBack
On Strike and supporting Fallout 4 Mod Makers
Some fallout 4 mod makers have had their mods stolen and uploaded and downloaded on Bethesda's site for the Xbox One.
This event is similar to the old Game Face pitting Iaigiri Assassins against Concentrate Barbs as well as the Tank Commander Wrecking Ball tourney. This time around life and experience are also being added. But, more importantly, all scoring components are much more accurate given some adjustments I’ve made. There’s no getting around the fact that certain classes have their inherent advantages, but I’ve really made serious attempts to weight components accordingly to provide more build options.
RULES
Character. Create a new character. Register before beginning and always use the Current Patch. Playing under the Community Patch at the wiki is acceptable.
Multiplay. This is a single player event. No multiplay.
Skill/Stat reallocationis not allowed.
Shared Stash. Any time you begin a new Act (including Act I Normal) you’re allowed to pull 3 items out of Shared Stash. With the exception of things that house multiple items such as collectors and scroll books, anything you have in Shared Stash is fair game as long as the item was made legitimately and you did not dupe to enhance an item’s mods. Once you begin an Act, Shared Stash then becomes locked until beginning the next Act.
Rerunning. Rerunning is unlimited. Returning to previous Difficulties is also fine.
Equipment. No equipment restrictions except you cannot forge the Damage Augmentor.
Skill Restrictions. Your killing skill must be melee only. CtC spells are fine as well as melee AoE skills such as Thunder Strike and Charged Claws. You’re allowed auras and buffs on the right mouse button, but no damaging AoE skills such as War Cry, holy auras, or Winter Fury. With the exception of buff summons such as the Druid's Oak Sage and Heart of Wolverine, any summon that deals direct damage is banned.
Mercs. No restrictions.
Death. Death equals an RIP in the table. You may enter as many times as you wish.
SCORING
All scoring components must be noted at one point in time — i.e. one skill set and one set of gear on your character and merc. Skills and gear cannot be changed moving from one component to another.
A table update can only be made after an Act Boss or Nihlathak fight at /players8. Table updates must also be based on gear worn during those specific battles. Additional endgame gear tweaking is fine, but gear must still be “proven” afterwards with an Act Boss or Nihlathak battle. And once you have updated the table, you cannot update the table again based on an Act Boss you have already killed (Hell Baal / Hell Nihlathak are the only exceptions to that rule).
Experience — Divide your total Experience by 5000.
Damage — First, open your inventory and mouse over your weapon. Average the low and high numbers. Multiply your average weapon damage by 100.
Next, open your character screen and note your damage stat (again, average the high and the low) after buffs and auras have been activated.
Finally, add the two damage figures together and multiply by 1.5.
Defense — Open your character screen and take your defense number after any buffs and auras have been cast. If your main killing skill has a defense bonus (Concentrate/Iaigiri) or penalty (Berserk), then you need to take the stat while swinging a weapon.
Life — Open your character screen or simply look at your life orb and note your total life after any buffs and auras have been cast. Multiply by 30.
Now just add your Experience, Damage, Defense, and Life together for your Total.
******************************
Tournament is Active. Register and Begin Anytime.
Good luck, Immortals! — Metro
Player Immortal’s Name (Class) Experience Damage Defense Life Total
---------------------------------------------------------------------------------------------------------
Metro Achilles (Barb) 0 0 0 0 0
Hans Loki (Druid) 0 0 0 0 0
This tournament is host by Metro at the PK forums.
how do i play this?..... Do i download it or what?
To play you need to have Eastern Sun mod installed and running. Just click on the current patch in the first thread or you could go to the ES database site. http://homepage3.nifty.com/miyoshino/es/es3top.htm
This event is similar to the old Game Face pitting Iaigiri Assassins against Concentrate Barbs as well as the Tank Commander Wrecking Ball tourney. This time around life and experience are also being added. But, more importantly, all scoring components are much more accurate given some adjustments I’ve made. There’s no getting around the fact that certain classes have their inherent advantages, but I’ve really made serious attempts to weight components accordingly to provide more build options.
RULES
Character. Create a new character. Register before beginning and always use the Current Patch. Playing under the Community Patch at the wiki is acceptable.
Multiplay. This is a single player event. No multiplay.
Skill/Stat reallocationis not allowed.
Shared Stash. Any time you begin a new Act (including Act I Normal) you’re allowed to pull 3 items out of Shared Stash. With the exception of things that house multiple items such as collectors and scroll books, anything you have in Shared Stash is fair game as long as the item was made legitimately and you did not dupe to enhance an item’s mods. Once you begin an Act, Shared Stash then becomes locked until beginning the next Act.
Rerunning. Rerunning is unlimited. Returning to previous Difficulties is also fine.
Equipment. No equipment restrictions except you cannot forge the Damage Augmentor.
Skill Restrictions. Your killing skill must be melee only. CtC spells are fine as well as melee AoE skills such as Thunder Strike and Charged Claws. You’re allowed auras and buffs on the right mouse button, but no damaging AoE skills such as War Cry, holy auras, or Winter Fury. With the exception of buff summons such as the Druid's Oak Sage and Heart of Wolverine, any summon that deals direct damage is banned.
Mercs. No restrictions.
Death. Death equals an RIP in the table. You may enter as many times as you wish.
SCORING
All scoring components must be noted at one point in time — i.e. one skill set and one set of gear on your character and merc. Skills and gear cannot be changed moving from one component to another.
A table update can only be made after an Act Boss or Nihlathak fight at /players8. Table updates must also be based on gear worn during those specific battles. Additional endgame gear tweaking is fine, but gear must still be “proven” afterwards with an Act Boss or Nihlathak battle. And once you have updated the table, you cannot update the table again based on an Act Boss you have already killed (Hell Baal / Hell Nihlathak are the only exceptions to that rule).
Experience — Divide your total Experience by 5000.
Damage — First, open your inventory and mouse over your weapon. Average the low and high numbers. Multiply your average weapon damage by 100.
Next, open your character screen and note your damage stat (again, average the high and the low) after buffs and auras have been activated.
Finally, add the two damage figures together and multiply by 1.5.
Defense — Open your character screen and take your defense number after any buffs and auras have been cast. If your main killing skill has a defense bonus (Concentrate/Iaigiri) or penalty (Berserk), then you need to take the stat while swinging a weapon.
Life — Open your character screen or simply look at your life orb and note your total life after any buffs and auras have been cast. Multiply by 30.
Now just add your Experience, Damage, Defense, and Life together for your Total.
******************************
Tournament is Active. Register and Begin Anytime.
Good luck, Immortals! — Metro
This tournament is host by Metro at the PK forums.
how do i play this?..... Do i download it or what?
Table update:
Allanon from the Brotherhood of Destruction Clan ES Division has joined in the action and has the first RIP. Your death will be avenged.
[edit]
Feb 11th
Updated the table
[edit]
Feb 14th Table update
[edit]
Feb 15th Table Update
[edit]
Andy is dead.
[edit]
feb 18th Table Update