d2 was one of the least protectected online games of all times, it was only designed to work well online and not stop any hacks
their philosophy after d1 bnet was like that:
'we made this thing called closed battlenet and your saves are not stored locally, so no hackers possible'
most of the duping that went in d2 was without any programs and just due to weak 'save' system
public hacks and bots in both d3 and warcraft were avaiable from day one even before server client leaked
you all are 10 years older and smarter to know better, dont make fools of yourself and just stop giving d2 as an example
I'm curious. Care to elaborate which hacks were available on D3 since day 1?
Also, you guys seem to be in this little bubble and not realize that Diablo 3 was and is rampant with hacks anyway from invincible characters to duped items
I sincerely hope you're trolling. You say OTHERS are in the little bubble, while you claim something that provably never happened? Hacks rofl? D3 had a few duped items, due to account rollbacks, but so little it's negligible on the global scale... no hacks at all... and invincible chars only exist due to playing the AH and flipping. Nothing illegal about it.
I sincerely hope you are trolling, do you really believe Blizzard so almighty that they made a hack-proof game? "Anything that can be made, can be broken" it's a simple rule of life, i'm not saying the hacks were public for all the see but they did and do exist. For invincible while I don't know of any programs able to do it I know that previously if a barb furious charged into a boss zone they would gain it's abilities for ever and one of those was life steal and thus were invincible and if a Wizard teleported and archoned form at the same time they would become invincible. While these are exploits, sadly hacks arn't made as public but I can promise you there are people out there who have hacked this game every way possible by now.
I'm curious. Care to elaborate which hacks were available on D3 since day 1?
maphack, noclip, autochicken mode (leave and make game instantly), waypoint hack
trivia: in the first week of d2 maps were fully sent to client, only after they realised mistake (mh uncovering whole map) it was change to send map in chunks (those big segments that map are build from i.e. cathedral maps are build from 9 of those)
Pointing out how a few hacks slipped in doesn't take away from the fact that offline = mass hacks online.
So a few got in and your logic is to let 'em all in?
I've come to the conclusion that some of you just aren't intelligent enough to understand. Either that, or you just want hacks and dupes.
Ehm? The wizard + barb exploits were not fixed "fairly quickly" they existed for months, it was fixed fairly quickly once it became public but it worked from day 1. As for hacks, no everything does not eventually become public because people make hacks for them-self, if they made there hack public it would be fixed and they would be banned so why would they do that? Apart from all this, ok the claim is that single player causes people to learn hacks well D3 has private servers which give hackers the same file access as single player so that point has become completely moot.
The only valid point i've seen made is that Blizzard want to be able to track what there player-base is doing to further improve the game and that i'm ok with.
Also, you guys seem to be in this little bubble and not realize that Diablo 3 was and is rampant with hacks anyway from invincible characters to duped items
I sincerely hope you're trolling. You say OTHERS are in the little bubble, while you claim something that provably never happened? Hacks rofl? D3 had a few duped items, due to account rollbacks, but so little it's negligible on the global scale... no hacks at all... and invincible chars only exist due to playing the AH and flipping. Nothing illegal about it.
I sincerely hope you are trolling, do you really believe Blizzard so almighty that they made a hack-proof game? "Anything that can be made, can be broken" it's a simple rule of life, i'm not saying the hacks were public for all the see but they did and do exist. For invincible while I don't know of any programs able to do it I know that previously if a barb furious charged into a boss zone they would gain it's abilities for ever and one of those was life steal and thus were invincible and if a Wizard teleported and archoned form at the same time they would become invincible. While these are exploits, sadly hacks arn't made as public but I can promise you there are people out there who have hacked this game every way possible by now.
It doesn't matter if D3 is "hack-proof".
It helps tremendously. Are you thick or what? You wonder why I posted insulting memes in this thread (since deleted)? Because this has been done a few hundred times now, and you hackers/dupers just don't care.
Ehm? The wizard + barb exploits were not fixed "fairly quickly" they existed for months, it was fixed fairly quickly once it became public but it worked from day 1. As for hacks, no everything does not eventually become public because people make hacks for them-self, if they made there hack public it would be fixed and they would be banned so why would they do that? Apart from all this, ok the claim is that single player causes people to learn hacks well D3 has private servers which give hackers the same file access as single player so that point has become completely moot.
"Moot"?
Jesus friggin Christ..
It's a fact. Another fact is that it would require intensive man hours and constant application by Blizzard to fight hacks online if they offered an offline client. They have a console for people that want to play HC in remote regions....go play that and stop your incessant lobbying to ruin the online D3 PC experience.
You don't read anything people say do you? Offline mode EXISTS, private servers EXISTS they are primitive from a gameplay perspective but everything a hacker could gain from an offline mode is already there that is why offline mode generating additional hacks is a moot point because that part of it already exists. Also again as many people have said over and over this isn't for "remote regions" this is for MODS which if RoS is going to be like they have shown then mods are what is going to be needed to keep this game alive for me. The game will not gain additional hacks because like I said hackers already have all the access they need for that, even without private servers all they have to do is read the information that is sent to there PC from blizz servers to get the misses pieces there client doesn't have and start working on there hacks it simply doesn't make much of a difference.
Where is the current long game in RoS? Will you be playing it 6 months down the line when all you do is endlessly do the same thing over and over again for no reason because you have everything? Mods change up the game, they add classes, abilities, zones, monsters, difficulties, game types everything that will keep me playing this game far and beyond what the current state of the game will keep me for. The only valid point someone made is that Blizzard want to be able to track as many peoples actions as possible in order to find the best way to improve the game and I do not think that's enough of a reason to deny us the option of Mods.
You don't read anything people say do you? Offline mode EXISTS, private servers EXISTS they are primitive from a gameplay perspective but everything a hacker could gain from an offline mode is already there that is why offline mode generating additional hacks is a moot point because that part of it already exists. Also again as many people have said over and over this isn't for "remote regions" this is for MODS which if RoS is going to be like they have shown then mods are what is going to be needed to keep this game alive for me. The game will not gain additional hacks because like I said hackers already have all the access they need for that, even without private servers all they have to do is read the information that is sent to there PC from blizz servers to get the misses pieces there client doesn't have and start working on there hacks it simply doesn't make much of a difference.
Where is the current long game in RoS? Will you be playing it 6 months down the line when all you do is endlessly do the same thing over and over again for no reason because you have everything? Mods change up the game, they add classes, abilities, zones, monsters, difficulties, game types everything that will keep me playing this game far and beyond what the current state of the game will keep me for. The only valid point someone made is that Blizzard want to be able to track as many peoples actions as possible in order to find the best way to improve the game and I do not think that's enough of a reason to deny us the option of Mods.
So the truth comes out. You're being selfish and you don't care, just as I suggested in one of my first posts.
The same "thing" that helps people create mods is the same "thing" that helps people create hacks/dupes. Just because you don't think RoS has proper endgame content, doesn't suggest that the rest of us would be fine with watching the integrity of the game go into free fall.
Address the bolded part. At least acknowledge that you're capable of understanding the relation people mods and hacks.
You don't read anything people say do you? Offline mode EXISTS, private servers EXISTS they are primitive from a gameplay perspective but everything a hacker could gain from an offline mode is already there that is why offline mode generating additional hacks is a moot point because that part of it already exists.
Even as poorly written as this is, you're wrong. So wrong. As is, people DO NOT have access to 100% of the game files, period. If the game was offline, than it is stored on your computer, not theirs. Hence.....why hacks and mods are so readily create-able.
I'll say this once more to see if you can read it this time.
Private Servers Exist.
The game got leaked or reverse engineered I don't know how but the point is it's out there, Sure I don't have it, but people do, people outside of Blizzard have everything stored on their computers and are able to do what ever they want with it. The people that want to use those tools to make hacks, they have the power to, all bringing out single player does is bring the thing hackers already have to people that arn't hackers.
My selfish reasons? That doesn't even make sense, yes I want single player if I didn't why would I make a post asking for single player? That doesn't mean others don't and it doesn't mean that bringing single player to the game would damage it in any way. Again i'll repeat do some research and read what is being said before u say something.
I enjoying seeing the sentiment that because a few hacks have slipped through the cracks and emulated private servers can be made Blizzard should give up the good fight of trying to keep their game clean and hack free.
I suppose since banks and other corporations with sensitive data have been hacked at some point or other they too should just dump out their source code while we're at it.
I'll say this once more to see if you can read it this time.
Private Servers Exist.
The game got leaked or reverse engineered I don't know how but the point is it's out there, Sure I don't have it, but people do, people outside of Blizzard have everything stored on their computers and are able to do what ever they want with it. The people that want to use those tools to make hacks, they have the power to, all bringing out single player does is bring the thing hackers already have to people that arn't hackers.
You sir, are full of shit.
Why do you think D2 was packed full of hacks, and remains that way today, yet after over 17 months, D3 has only very rudimentary hacks? Why? Explain yourself.
People are not privy to the full game files. Period. They are not. If they were, disaster would ensue.
found a link that actually shouldnt break forum rules http://www.twitch.tv...box12/c/2482443
you are free to choose and continue being delusional, its in human nature
Again, you're using the flawed logic that because a few hacks slip in using the limited data people have access to, then somehow it's OK to let it all in.
I think D2 was full of hacks because the games 12 years old. it wasn't full of hacks when it first came out, it had the same level of hacks as D3 does today a few exploits here and there but nothing serious it was really after Warden stopped caring (a good 5 years into the game) that the hacks/exploits started to roar in.
Also, who here said "we should just give up with hack prevention"? Why are people just making stuff up I don't get it, the reason we use the existence of private servers as a defense for single player being allowed is because for a hacker private server = single player. We're not saying stop hack prevention, we're simply saying at this point in time adding a single player will do no additional damage.
Ok basically it breaks down into the simple fact the games been out for over a year, it HAS been reverse engineered to the point where single player would give nothing extra to hackers to say it hasn't is simply being stubborn therefore single player can do no additional damage to the game from a hacking point of view. That is fact, I am not saying that they was wrong to not add single player at the start because this did prevent hacks for a while but eventually that method stops working because people get the files they need through reverse engineering it just takes longer.
The thing that keeps hacks to a minimum is Blizzard are constantly scanning and constantly watching so that if any hacks are happening they find them, ban the users and fix the issue just like how your firewall and anti-virus keeps your computer safe even though viruses exist, Blizzard keeps Diablo 3 reletively hack free using the same methods even though hacks exist.
Therefore with this in mind the only remaining reason is because they want to gain as much information from the player base as possible in order to improve the game and while this isn't a terrible reason in my opinion it's not enough to negate all of the benefits one gains from a single player mode.
I think D2 was full of hacks because the games 12 years old. it wasn't full of hacks when it first came out, it had the same level of hacks as D3 does today a few exploits here and there but nothing serious it was really after Warden stopped caring (a good 5 years into the game) that the hacks/exploits started to roar in.
Also, who here said "we should just give up with hack prevention"? Why are people just making stuff up I don't get it, the reason we use the existence of private servers as a defense for single player being allowed is because for a hacker private server = single player. We're not saying stop hack prevention, we're simply saying at this point in time adding a single player will do no additional damage.
Ok basically it breaks down into the simple fact the games been out for over a year, it HAS been reverse engineered to the point where single player would give nothing extra to hackers to say it hasn't is simply being stubborn therefore single player can do no additional damage to the game from a hacking point of view. That is fact, I am not saying that they was wrong to not add single player at the start because this did prevent hacks for a while but eventually that method stops working because people get the files they need through reverse engineering it just takes longer.
Therefore with this in mind the only remaining reason is because they want to gain as much information from the player base as possible in order to improve the game and while this isn't a terrible reason in my opinion it's not enough to negate all of the benefits one gains from a single player mode.
Do you honestly believe that the implementations of D3 on the private severs are line for line the same exact code?
I think it's close enough that hackers aren't going to gain anything more from just having the real thing, there still able to play around with the close-to-real thing and work out how to break and hack the core systems so it wouldn't be very hard to translate that over the real thing. The difficulty comes from doing it without Blizzard noticing, if u search long enough ull find videos of people using various hacks on Diablo 3 from bots, to dupes, to teleportation etc. the hacks already exist it's simply that Blizzard are quickly banning + fixing.
I think D2 was full of hacks because the games 12 years old. it wasn't full of hacks when it first came out, it had the same level of hacks as D3 does today a few exploits here and there but nothing serious it was really after Warden stopped caring (a good 5 years into the game) that the hacks/exploits started to roar in.
Also, who here said "we should just give up with hack prevention"? Why are people just making stuff up I don't get it, the reason we use the existence of private servers as a defense for single player being allowed is because for a hacker private server = single player. We're not saying stop hack prevention, we're simply saying at this point in time adding a single player will do no additional damage.
Ok basically it breaks down into the simple fact the games been out for over a year, it HAS been reverse engineered to the point where single player would give nothing extra to hackers to say it hasn't is simply being stubborn therefore single player can do no additional damage to the game from a hacking point of view. That is fact, I am not saying that they was wrong to not add single player at the start because this did prevent hacks for a while but eventually that method stops working because people get the files they need through reverse engineering it just takes longer.
Therefore with this in mind the only remaining reason is because they want to gain as much information from the player base as possible in order to improve the game and while this isn't a terrible reason in my opinion it's not enough to negate all of the benefits one gains from a single player mode.
Do you honestly believe that the implementations of D3 on the private severs are line for line the same exact code?
I said it in my first post on page 1. He could be told this 1000 times by 1000 different people and he won't care. He's not here to understand why he's wrong. He's here to spread garbage and troll his agenda. Most likely a hacker/duper himself looking to bring his foul shit to D3.
I think it's close enough that hackers aren't going to gain anything more from just having the real thing, there still able to play around with the close-to-real thing and work out how to break and hack the core systems so it wouldn't be very hard to translate that over the real thing. The difficulty comes from doing it without Blizzard noticing, if u search long enough ull find videos of people using various hacks on Diablo 3 from bots, to dupes, to teleportation etc. the hacks already exist it's simply that Blizzard are quickly banning + fixing.
If I am not wrong, botting doesn't require active knowledge of the source code and duping was in part done by Blizzard by restoring accounts.
While, yes emulated servers exist, this is where I think you are absolutely wrong, I don't believe they have anywhere near complete source code. Take a look at both Path of Exile and Diablo 3, both games that require you to be online to play. Both games have very rudimentary level "hacks" going on in them. Now, conversely look at Torchlight, which is both an online and single player game, where modding tools were also released with the game. Take a look at the integrity of the Torchlight vs. PoE and D3, you see a drastic difference.
TBH ruksak I really don't get why u keep replying, every message you write is just flame and insults with no actual additional information whilst others have linked proof of hacks, proof of private servers and actual given constructive responses. You call others trolls who refuse to admit there wrong while having 0 knowledge on the thing your talking about and no constructive input in any message you write.
If you have some form of proof that adding a single player mode at this stage will greatly increase the amount of hacks, or some sort of proof that the current offline version of the game hackers have isn't enough for them to get what they need or well anything useful at all to bring to this conversation then feel free but otherwise please stop spamming your hateful flame and let us have a civilized conversation.
TBH ruksak I really don't get why u keep replying, every message you write is just flame and insults with no actual additional information whilst others have linked proof of hacks, proof of private servers and actual given constructive responses. You call others trolls who refuse to admit there wrong while having 0 knowledge on the thing your talking about and no constructive input in any message you write.
If you have some form of proof that adding a single player mode at this stage will greatly increase the amount of hacks, or some sort of proof that the current offline version of the game hackers have isn't enough for them to get what they need or well anything useful at all to bring to this conversation then feel free but otherwise please stop spamming your hateful flame and let us have a civilized conversation.
Truthfully you have zero "additional evidence". Saying you "think it is close enough" really is nothing more than conjecture on a topic with evidence that clearly points in the other direction.
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I'm curious. Care to elaborate which hacks were available on D3 since day 1?
I sincerely hope you are trolling, do you really believe Blizzard so almighty that they made a hack-proof game? "Anything that can be made, can be broken" it's a simple rule of life, i'm not saying the hacks were public for all the see but they did and do exist. For invincible while I don't know of any programs able to do it I know that previously if a barb furious charged into a boss zone they would gain it's abilities for ever and one of those was life steal and thus were invincible and if a Wizard teleported and archoned form at the same time they would become invincible. While these are exploits, sadly hacks arn't made as public but I can promise you there are people out there who have hacked this game every way possible by now.
Pointing out how a few hacks slipped in doesn't take away from the fact that offline = mass hacks online.
So a few got in and your logic is to let 'em all in?
I've come to the conclusion that some of you just aren't intelligent enough to understand. Either that, or you just want hacks and dupes.
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The only valid point i've seen made is that Blizzard want to be able to track what there player-base is doing to further improve the game and that i'm ok with.
It doesn't matter if D3 is "hack-proof".
It helps tremendously. Are you thick or what? You wonder why I posted insulting memes in this thread (since deleted)? Because this has been done a few hundred times now, and you hackers/dupers just don't care.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
"Moot"?
Jesus friggin Christ..
It's a fact. Another fact is that it would require intensive man hours and constant application by Blizzard to fight hacks online if they offered an offline client. They have a console for people that want to play HC in remote regions....go play that and stop your incessant lobbying to ruin the online D3 PC experience.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Where is the current long game in RoS? Will you be playing it 6 months down the line when all you do is endlessly do the same thing over and over again for no reason because you have everything? Mods change up the game, they add classes, abilities, zones, monsters, difficulties, game types everything that will keep me playing this game far and beyond what the current state of the game will keep me for. The only valid point someone made is that Blizzard want to be able to track as many peoples actions as possible in order to find the best way to improve the game and I do not think that's enough of a reason to deny us the option of Mods.
So the truth comes out. You're being selfish and you don't care, just as I suggested in one of my first posts.
The same "thing" that helps people create mods is the same "thing" that helps people create hacks/dupes. Just because you don't think RoS has proper endgame content, doesn't suggest that the rest of us would be fine with watching the integrity of the game go into free fall.
Address the bolded part. At least acknowledge that you're capable of understanding the relation people mods and hacks.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Even as poorly written as this is, you're wrong. So wrong. As is, people DO NOT have access to 100% of the game files, period. If the game was offline, than it is stored on your computer, not theirs. Hence.....why hacks and mods are so readily create-able.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Private Servers Exist.
The game got leaked or reverse engineered I don't know how but the point is it's out there, Sure I don't have it, but people do, people outside of Blizzard have everything stored on their computers and are able to do what ever they want with it. The people that want to use those tools to make hacks, they have the power to, all bringing out single player does is bring the thing hackers already have to people that arn't hackers.
My selfish reasons? That doesn't even make sense, yes I want single player if I didn't why would I make a post asking for single player? That doesn't mean others don't and it doesn't mean that bringing single player to the game would damage it in any way. Again i'll repeat do some research and read what is being said before u say something.
I suppose since banks and other corporations with sensitive data have been hacked at some point or other they too should just dump out their source code while we're at it.
Flawless logic.
You sir, are full of shit.
Why do you think D2 was packed full of hacks, and remains that way today, yet after over 17 months, D3 has only very rudimentary hacks? Why? Explain yourself.
People are not privy to the full game files. Period. They are not. If they were, disaster would ensue.
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Again, you're using the flawed logic that because a few hacks slip in using the limited data people have access to, then somehow it's OK to let it all in.
Absolutely ridiculous.
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Also, who here said "we should just give up with hack prevention"? Why are people just making stuff up I don't get it, the reason we use the existence of private servers as a defense for single player being allowed is because for a hacker private server = single player. We're not saying stop hack prevention, we're simply saying at this point in time adding a single player will do no additional damage.
Ok basically it breaks down into the simple fact the games been out for over a year, it HAS been reverse engineered to the point where single player would give nothing extra to hackers to say it hasn't is simply being stubborn therefore single player can do no additional damage to the game from a hacking point of view. That is fact, I am not saying that they was wrong to not add single player at the start because this did prevent hacks for a while but eventually that method stops working because people get the files they need through reverse engineering it just takes longer.
The thing that keeps hacks to a minimum is Blizzard are constantly scanning and constantly watching so that if any hacks are happening they find them, ban the users and fix the issue just like how your firewall and anti-virus keeps your computer safe even though viruses exist, Blizzard keeps Diablo 3 reletively hack free using the same methods even though hacks exist.
Therefore with this in mind the only remaining reason is because they want to gain as much information from the player base as possible in order to improve the game and while this isn't a terrible reason in my opinion it's not enough to negate all of the benefits one gains from a single player mode.
Do you honestly believe that the implementations of D3 on the private severs are line for line the same exact code?
I said it in my first post on page 1. He could be told this 1000 times by 1000 different people and he won't care. He's not here to understand why he's wrong. He's here to spread garbage and troll his agenda. Most likely a hacker/duper himself looking to bring his foul shit to D3.
Either that or he's just not very smart.
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If I am not wrong, botting doesn't require active knowledge of the source code and duping was in part done by Blizzard by restoring accounts.
While, yes emulated servers exist, this is where I think you are absolutely wrong, I don't believe they have anywhere near complete source code. Take a look at both Path of Exile and Diablo 3, both games that require you to be online to play. Both games have very rudimentary level "hacks" going on in them. Now, conversely look at Torchlight, which is both an online and single player game, where modding tools were also released with the game. Take a look at the integrity of the Torchlight vs. PoE and D3, you see a drastic difference.
If you have some form of proof that adding a single player mode at this stage will greatly increase the amount of hacks, or some sort of proof that the current offline version of the game hackers have isn't enough for them to get what they need or well anything useful at all to bring to this conversation then feel free but otherwise please stop spamming your hateful flame and let us have a civilized conversation.
Truthfully you have zero "additional evidence". Saying you "think it is close enough" really is nothing more than conjecture on a topic with evidence that clearly points in the other direction.