Does double damage for levels 1-13 mean that they're increasing the damage for the parts that are right after the Beta Content too?
Since we should kill Leoric by lvl 9-10 at most, and monsters aren't that high level by then, I'd say yes.
And a 100% increase, wow, is that how "off" they were with monster damage? If it was something like 20-30% increase, I'd get, but 100%. Talk about feedback making an impact.
Does double damage for levels 1-13 mean that they're increasing the damage for the parts that are right after the Beta Content too?
Since we should kill Leoric by lvl 9-10 at most, and monsters aren't that high level by then, I'd say yes.
And a 100% increase, wow, is that how "off" they were with monster damage? If it was something like 20-30% increase, I'd get, but 100%. Talk about feedback making an impact.
From the way the quote is phrased, looks like they'd double up for pre lvl 20 then it will taper off and have a standard curve.
The Beta is really easy but I never really worried about it because I expected the next difficulty modes to be hard and give me the challenge I wanted, however I think they finally decided to play with the numbers and realized that a little difficulty, even in the 'tutorial' phase is not a bad thing. Especially since the monster AI up to the Skeleton King is pretty tame. most zombies won't even attack right away when they get to you. They probably figure this will make up for the increased damage for newbies.
This patch only increased monster damages a bit and I found myself having more fun avoiding attacks when I got slightly low on health due to buffed elites, so I'm really looking forward to this change.
Great change, i haven't died once in the beta except for one time just to see what happens, i know its supposed to be a tutorial but the way it currently is, is laughable.
For God's sake, normal mod is not a tutorial ! A whole game difficulty as tutorial ? No way.
Tutorial is when you help Runford at the gates and maybe the first quest (until you find the way point in the ruins). There you know the basics of the game: there are monsters, there are skills, you drop stuff from monsters and chests, there are quests, there are several type of monsters, some are harder then others, some monster have special abilities like spawn other guys, etc...
Past that quest the game is not an tutorial, it's a normal game like any other. Diablo is not remotely hard to play, it doesn't need 8~10 hours tutorial ¬¬
Does double damage for levels 1-13 mean that they're increasing the damage for the parts that are right after the Beta Content too?
Since we should kill Leoric by lvl 9-10 at most, and monsters aren't that high level by then, I'd say yes.
And a 100% increase, wow, is that how "off" they were with monster damage? If it was something like 20-30% increase, I'd get, but 100%. Talk about feedback making an impact.
I did the Lifesaver achievement with a random person last night, and at lvl 1, no armor it took 6 mobs to beat me down, and it took all 6 at least 15 seconds...the Damage really needed to be increased.
Since we should kill Leoric by lvl 9-10 at most, and monsters aren't that high level by then, I'd say yes.
And a 100% increase, wow, is that how "off" they were with monster damage? If it was something like 20-30% increase, I'd get, but 100%. Talk about feedback making an impact.
From the way the quote is phrased, looks like they'd double up for pre lvl 20 then it will taper off and have a standard curve.
The Beta is really easy but I never really worried about it because I expected the next difficulty modes to be hard and give me the challenge I wanted, however I think they finally decided to play with the numbers and realized that a little difficulty, even in the 'tutorial' phase is not a bad thing. Especially since the monster AI up to the Skeleton King is pretty tame. most zombies won't even attack right away when they get to you. They probably figure this will make up for the increased damage for newbies.
This patch only increased monster damages a bit and I found myself having more fun avoiding attacks when I got slightly low on health due to buffed elites, so I'm really looking forward to this change.
Tutorial is when you help Runford at the gates and maybe the first quest (until you find the way point in the ruins). There you know the basics of the game: there are monsters, there are skills, you drop stuff from monsters and chests, there are quests, there are several type of monsters, some are harder then others, some monster have special abilities like spawn other guys, etc...
Past that quest the game is not an tutorial, it's a normal game like any other. Diablo is not remotely hard to play, it doesn't need 8~10 hours tutorial ¬¬
I did the Lifesaver achievement with a random person last night, and at lvl 1, no armor it took 6 mobs to beat me down, and it took all 6 at least 15 seconds...the Damage really needed to be increased.
https://www.deviantart.com/aerisot