My goal here is for make this game more fun and competitive. The only way to find a legendary or ancient item is playing (chance to find those items will be based on your paragon level and then the difficulty level)
Remove primals
Remove all ancient items/sets from the blacksmith
Remove Kadala
Remove the option to reforge items
Remove the option to upgrade items
Remove all generic legendary items with usage under 40%.
Remove bounties (no need for the Horadric Cache mats)
Increase Legacy of Nightmares to (200% - 300%). That will open more exciting new builds.
Better rewards for completing the campaigns (chance to drop legendary/ancient items).
If nothing else, they really need to trim back legendary and set drops across the board. It should be nearly impossible to get these things until well into Torment V+. Difficulty should be retuned around this, and lower difficulties need to be actually tested with fresh chars so that there is some level of challenge even for normal.
Getting legendaries and sets should not feel like gaining a currency. They're so commonplace that they don't feel special.
Guys ... my point is simple. The only way to find a legendary/ancient item is by gaining paragon and playing.[/p]
Only one week deep in the season everybody has primals and doing 110+. 3 weeks deep nobody is playing anymore.[/p]
Just remember that the new diablo will take a long time to go live. Lets enjoy D3 !!![/p]
Guys ... my point is simple. The only way to find a legendary/ancient item is by gaining paragon and playing.
Only one week deep in the season everybody has primals and doing 110+. 3 weeks deep nobody is playing anymore.
Well, not quite. But, I get your point. One thing all of us have direct control over is how OCD we are at the beginning of a season. Go crazy and play all night, all day -- and yeah, it gets boring very fast. Been there done that. But, no one is forcing us to do that to ourselves. I am taking a different route next season and going hardcore exclusively. That by itself will force me to take things slower, but on top of that I am going to limit myself to 2-3 hours a day.
sounds ok. i agree with alot of ppl diablo3 isnt done yet i realy think new acts and classes are coming along with new content, why make a new game when they have diablo3 pretty much worked out// polished.diablo3's comabt is alot better than 95% of hak-n-slash games out there, i no i own them all lol maintenece mode for a lil while o.O
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My goal here is for make this game more fun and competitive. The only way to find a legendary or ancient item is playing (chance to find those items will be based on your paragon level and then the difficulty level)
Or just stop playing and wait for D3 xpac or D4
If nothing else, they really need to trim back legendary and set drops across the board. It should be nearly impossible to get these things until well into Torment V+. Difficulty should be retuned around this, and lower difficulties need to be actually tested with fresh chars so that there is some level of challenge even for normal.
Getting legendaries and sets should not feel like gaining a currency. They're so commonplace that they don't feel special.
Well, not quite. But, I get your point. One thing all of us have direct control over is how OCD we are at the beginning of a season. Go crazy and play all night, all day -- and yeah, it gets boring very fast. Been there done that. But, no one is forcing us to do that to ourselves. I am taking a different route next season and going hardcore exclusively. That by itself will force me to take things slower, but on top of that I am going to limit myself to 2-3 hours a day.
I love these armchair dev threads.
sounds ok. i agree with alot of ppl diablo3 isnt done yet i realy think new acts and classes are coming along with new content, why make a new game when they have diablo3 pretty much worked out// polished.diablo3's comabt is alot better than 95% of hak-n-slash games out there, i no i own them all lol maintenece mode for a lil while o.O