Certain set/legendary items have effects like "Soul Harvest gains the effect of every rune" or "Locust Swarm gains the effect of the Pestilence rune".
However certain runes (like Searing Locusts) change the damage type of that ability (from poison to fire, for example).
How do i choose which damage type my ability will inflict when i am using such items that "enforce" a certain rune (or all runes) upon that ability?
It is rather important since i have bonuses such as "20% increased poison damage" and i definitely need to make sure my abilities are of the proper damage type.
Sometimes it is beneficial to have a specific (skill menu) rune damage type active, while at others it is better to have an "enforced" rune damage type active while still having a certain other rune selected in the skill menu.
Tziera is right in most situations. WD specific example - Soul Harvest gains the effect of all runes. The damage of it will be determined by the rune you select to cast. If you pick Languish, it's cold damage.
Another situation would be using Wormwood, which cast Locust Swarm at enemies for free. This is a runeless Locust Swarm unless you have a specific rune on your bar - then it takes that damage type (Searing Locusts makes it fire damage, etc).
Non-WD exception is the Wizard's Archon form - the damage type isn't determined by the rune, but rather by the largest bonus elemental damage % - if you have 20% fire damage, it's fire. If you have 20% cold and 19% fire, it's cold, etc.
Tziera is right in most situations. WD specific example - Soul Harvest gains the effect of all runes. The damage of it will be determined by the rune you select to cast. If you pick Languish, it's cold damage.
Another situation would be using Wormwood, which cast Locust Swarm at enemies for free. This is a runeless Locust Swarm unless you have a specific rune on your bar - then it takes that damage type (Searing Locusts makes it fire damage, etc).
Non-WD exception is the Wizard's Archon form - the damage type isn't determined by the rune, but rather by the largest bonus elemental damage % - if you have 20% fire damage, it's fire. If you have 20% cold and 19% fire, it's cold, etc.
Not sure offhand if there are other exceptions.
*Edit* Fixed mistake.
Think this about covers it. If it's auto cast by an item it's the base skill damage type otherwise it'll be the rune you've selected on the skill.
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Certain set/legendary items have effects like "Soul Harvest gains the effect of every rune" or "Locust Swarm gains the effect of the Pestilence rune".
However certain runes (like Searing Locusts) change the damage type of that ability (from poison to fire, for example).
How do i choose which damage type my ability will inflict when i am using such items that "enforce" a certain rune (or all runes) upon that ability?
It is rather important since i have bonuses such as "20% increased poison damage" and i definitely need to make sure my abilities are of the proper damage type.
Sometimes it is beneficial to have a specific (skill menu) rune damage type active, while at others it is better to have an "enforced" rune damage type active while still having a certain other rune selected in the skill menu.
Tziera is right in most situations. WD specific example - Soul Harvest gains the effect of all runes. The damage of it will be determined by the rune you select to cast. If you pick Languish, it's cold damage.
Another situation would be using Wormwood, which cast Locust Swarm at enemies for free. This is a runeless Locust Swarm unless you have a specific rune on your bar - then it takes that damage type (Searing Locusts makes it fire damage, etc).
Non-WD exception is the Wizard's Archon form - the damage type isn't determined by the rune, but rather by the largest bonus elemental damage % - if you have 20% fire damage, it's fire. If you have 20% cold and 19% fire, it's cold, etc.
Not sure offhand if there are other exceptions.
*Edit* Fixed mistake.