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    posted a message on Damage type of abilities with multiple active runes?

    Certain set/legendary items have effects like "Soul Harvest gains the effect of every rune" or "Locust Swarm gains the effect of the Pestilence rune".


    However certain runes (like Searing Locusts) change the damage type of that ability (from poison to fire, for example).


    How do i choose which damage type my ability will inflict when i am using such items that "enforce" a certain rune (or all runes) upon that ability?


    It is rather important since i have bonuses such as "20% increased poison damage" and i definitely need to make sure my abilities are of the proper damage type.

    Sometimes it is beneficial to have a specific (skill menu) rune damage type active, while at others it is better to have an "enforced" rune damage type active while still having a certain other rune selected in the skill menu.

    Posted in: Diablo III General Discussion
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    posted a message on How do DoTs and Pets work with temporary damage/intel buffs?

    I recently resumed playing my WDoctor and i was curious about how do temporary bonuses like Endless Walk (traveler's pledge & compass rose) and Convention of Elements work with spells like Locust Swarm and Haunt.


    If i am affected by Endless Walk or ConOfElements at the moment when i cast Locust Swarm or Haunt, will those DoTs be affected by such damage bonuses for the entire DoTs duration?

    Or do those damage bonuses expire as soon as the damage buffs themselves vanish, hence the DoTs return to normal damage?


    Pretty much the same questions but about Pets instead of DoTs - does it matter when i summon pets in regards to temporary damage/intellect buffs?


    Thank you for helping me out :)

    Posted in: Diablo III General Discussion
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    posted a message on What is needed to unlock extra stash award in Season 9?

    I am honestly not a fan of seasons but the extra stash space award is really useful (affects both season and non-season).

    I recall blizzard changing stuff about season rewards in the past few patches but i do not remember what.


    My diablo 3 is slowly being downloaded so i can not open up the game and read from there.

    So what is currently needed for the extra stash award in Season 9?

    Posted in: Diablo III General Discussion
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    posted a message on What Wizard spells/runes can trigger Strongarm Bracers?

    Interesting, i was hoping that there are more spells that trigger it.


    Does the Teleport with Wave of Force rune (calamity?) trigger strongarm bracers?

    Posted in: Wizard: The Ancient Repositories
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    posted a message on What Wizard spells/runes can trigger Strongarm Bracers?

    I am a big fan of Strongarm Bracers (enemies hit by knockback suffer 30% more damage for 5 seconds), but i just recently got my wizard to lvl70.


    I got no idea which spells/runes are capable of activating the Strongarm Bracers, especially since it is not always obvious (WD Piranhas activate it without actually doing knockback).


    So which Wizard spells/runes are good for activating the benefits of Strongarm Bracers?

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Starting the Season 5 - Wizard or Demon Hunter?

    Very nice replies and votes, please do keep them coming :)

    Posted in: Diablo III General Discussion
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    posted a message on Starting the Season 5 - Wizard or Demon Hunter?

    I am going to start playing Season 5 with a friend, we want to reach the "Conqueror" for the extra stash (not in a hurry).

    I have not played much since 2.4 arrived so i do not know how the new/changed item sets actually perform.

    Currently i am choosing between Wizard and Demon Hunter (my friend will probably go for a melee class).


    What is your preference between these 2 classes for Season 5 and why?

    Don't forget to vote in the poll above :)

    Posted in: Diablo III General Discussion
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    posted a message on Questions about the Witch Doctor in rifts/grifts.

    550 views and not a single answer?

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Questions about the Witch Doctor in rifts/grifts.

    I wanted to ask the more experienced WDoctors about certain aspects of our class in rifts/grifts:


    1. If i have the Haunting Girdle and the Resentful Spirits rune (+1 haunt spirit each), can all 3 Haunt spirits hit the same target?
    2. If all 3 Haunt spirits can hit the same target, can they also proc all the bonuses the Jade Harvester set gives?
    3. Does Soul Harvest (with Jade Harvester) actually reduce the duration of our applied DoTs every time it is used?
    4. Do the Haunt and Locust Swarm spells auto-cast by certain items (like Wormwood) fully stack with a manual cast of the same DoT?
    5. I rarely see "Pierce the Veil" and "Gruesome Feast" passives used, even though they sound like powerful damage boosts?
    6. Spirit Barrage, Acid Cloud, Sacrifice and Mass Confusion seem to be rarely used, what is wrong with them?
    7. What about Firebomb and Plague of Toads? Both spells seem fun but are underused?
    8. Can Zombie Dogs and Gargantuan actually do big DPS, or are they just a "meat shield" to tank damage?
    9. Is the Bad Medicine passive also applied by our pets when they deal Poison damage?

    Thank you for reading and helping me out :)

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on So we must play seasons to gain more Stash space?

    I see no mention of extra stash in any of the latest 2.4 previews.


    I hope blizzard rethinks this whole "must play season to improve your UI (stash" approach.


    A lot of people have ZERO interest in playing in seasons, we actually hate it.


    Starting from zero is one of the most boring and annoying things in diablo 3.

    Posted in: Diablo III General Discussion
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    posted a message on SS to be added to MOTE 6 pc bonus

    Honestly i am surprised it was not included by default.


    Might of the EARTH set - SEISMIC slam.


    Seems like it is made for one another, but blizzard forgot about it? xD

    Posted in: Barbarian: Bastion's Keep
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    posted a message on Whirlwind Barb - best way to regain health?

    What is the best type of life restoration for a Whirlwind Barbarian:


    Life per second

    Life per hit

    Life per kill

    Life per fury spent

    Health globe bonus


    Thank you for helping out :)

    Posted in: Barbarian: Bastion's Keep
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    posted a message on Is there any estimate when patch 2.4 will be released?

    Does anyone know from past PTR testing (or from a blizzard comment) how long until patch 2.4 comes to live servers?


    I am honestly hoping it arrives as early as possible, perhaps even early December - but i got no idea is that realistic (probably not...).


    What do you fellas think, when is 2.4 arriving to the live servers?

    Posted in: Diablo III General Discussion
  • 1

    posted a message on So we must play seasons to gain more Stash space?

    Getting the season journey is nothing hard, but i find no fun in it - and i get no use out of that character.


    It is a few days of useless hassle to do one season journey (times 4 for the four tabs spread over four seasons).


    I just see no reason for a mandatory UI upgrade to be tied to a niche play style.

    Quality of Life upgrades should be available for all players since they are very useful to all players, regardless of season/non-season.

    Posted in: Diablo III General Discussion
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    posted a message on So we must play seasons to gain more Stash space?

    My main complaint is that "season stuff" has nothing to do with "non-season stuff".

    I know the season character becomes non-season at the end, but i do not care about that character.


    When i finish Season Journey I do not need or want that seasonal character, nor do i want anything he was able to gather - primarily because it is far less powerful compared to what my main "non seasonal" characters got.


    I will not play that seasonal character beyond the requirements of the Seasonal Journey, so anything he can ever obtain is junk.

    If i want to obtain powerful gear i will use my main chars that actually matter to me, and are much better equipped and more fun.


    With this decision blizzard is literally forcing us to put effort into something we do not care about, we do not want - and we will probably delete as soon as we get a stash tab.

    It is just a horrible decision, an awful design implementation - and the worst part is, it is completely unnecessary.


    Also, to clear up, you can get one stash tab per season.

    So in order to get the 4 tabs needed, i need to do that awful thing four times... borderline humiliation.

    Posted in: Diablo III General Discussion
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