Every character should begin with the ability to have 3 skill tabs (as it is in Diablo 2, like Druid Elemental Skills), but only have 1 skill tab active at creation (all characters have the same skill tab - BASIC). Synergies should be limited to 4 skill levels for every Character Level Step [6, 12, 18, 24, 40] the skill getting synergy can be obtained (Parry would get a limit of 4 synergy skill levels). Any character should be able to use any weapon, armor, or item. His equipment and skill choices should define what they are.
Oh no other skill tab should effect BASIC Skill tab in any way. Thus COMBAT Skill Tab may give specific bonuses to certain Weapon Groups, but will not give % improvement to BASIC skills. There should never be "duplicate" skills, like another "Shield Block" skill named something else but doing basically the same thing in another Skill Tab. All other Skill Tabs should always have 12 skills. Also other Skill Tabs should not have "overlapping" names.
BASIC SKILL TAB Skills
Smite (Character LV1) - A shield bash that has a casting delay of 2 seconds. Although considered a casting skill, it is melee in all other aspects. It requires an attack roll and damage based on shield using. It gains no benefit from any increased attack speed. Each skill point in it would increase its attack rating.
Dodge (Character LV1) - A basic defense negating the use of shield, but becomes a Defense Bonus multiplier for Defense Bonus gained through Dexterity. Only usable when running/walking and when used with instantly stop the run/walk movement and not allow an attack, Parry, or Block.
Parry (Character LV6) - A weapon defense skill effective with Block. This skill adds defense of 5 points per skill level, and adds +1% faster hit recovery per skill point when used. Also it causes 1 durability damage per skill point in skill, or 1/10 durability damage per 10 skill points in this to any indestructible weapon used toward you. Each weapon gives Parry bonuses (So 2 weapons gives Parry Skill Bonuses for each).
SYNERGY: Dodge gives Parry +1 Defense for every 3 Skill Levels
Block (Character LV6) - A shield is effective defense, especially with this skill. This skill increases the maximum defense a shield can give by 20 points per skill point up-to double the shield's defensive rating. All shields can give up-to 50 defense points without this skill. This replaces the shield block used in Diablo2. Each skill point also gives +5% faster hit recovery when using the shield.
SYNERGY: Dodge gives Parry +1 Defense for every 2 Skill Levels
<Weapon Group> (Character LV12) - A randomly chosen weapon group that ould get +5 attack rating, +1 damage, +1% increased attack speed per skill point. This is considered a Secondary Weapon Skill.
<Weapon Group> (Character LV24) - A randomly chosen weapon group (all weapon groups have equal number of weapons) that would get +10 attack rating, +2 damage, +2% increased attack speed, and +1% faster hit recovery per skill point. Also it causes 1 durability damage per 5 skill points in skill, or 1/10 durability damage per 20 skill points in this to any indestructible item hit by the weapon. This is considered the Primary Weapon Skill.
Evade (Character LV24) - By standing and fight a warriror got good at avoiding incoming attacks by moving their body. This skill reflects that by increasing defense rating by 10 per skill point. This has no impact upon other skills and is usable with Weapon Skill, Casting Skill, Parry, Block, or both.
DODGE: Gives +1 Defense Rating per every skill level
Two Weapon Style (Character LV24) - Anyone can use two weapons with a based of -80% increased attack speed, -55% damage, and -100% Faster Hit Recovery. Every skill point in this skill increases, up-to 0%, attack speed by 8%, damage by 5%, and faster hit recovery by 10% when using two weapons at the same time. Anyone should be able to use any weapon.
Mobility (Character LV30) - Able to increase movement by 5% and faster hit recovery by 1% per skill point. This skill reflects the training of athletics every good warrior learns to improve their physical body.
Meditation (Character LV30) - Able to increase the mana regeneration by 5%, and life regeneration by 1% per skill point. This skill is an "Aura" skill that restores one-tenth of the amount every .1 seconds. This skill prevents movement or use of any other skill while doing it and will display you in a sitting position. Lastly it will reduce your Defense based only on what you wear (Dexterity and Skills will not be considered).
posted this before but i think a warlock would be awesome, my idea of a warlock would that they would be able to enchant there weapons and armor to make them stronger, to deliver damage through magical melee, and normal magic attacks
fuel, ur idea about combining auras is a pretty bad idea, no offence...
it would be too easy!
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You fucking retarded ass sonofabitch! You seriously think you could cast a fireball at Gheed just because you were a n00b137 enough to gamble in the beginning of the game? Well i got a few words for you: NOT IN TOWN, MOUTHAFUCKA!
yes, and in D3 i hope that when you get to a certain level, u can mount on an animal, like wow. eg. Angel = unicorn or something Druid = bear or something like that
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Just PM me if you're intrested in playing DOTA through SICK.
maybe an samurai or a ninja, (none can defeat me with my mighty Yamoto Blade, hahahaha) a hell of a lot of asians play this game, you'd think by this point an asian would have asked. still i think it would be cool to have one.
and i agree with whoever it was that said some about elemental classes, you know the guys that bend that particular element to their will (there is an anime called Full Metal Alchemist watch it, its good better than Avatar the last air bender)
geomancers and pyromancers rock, not saying anything bad about hydromancers (or is it aquamancers i cant remember) i have yet to see a good one, save hydroman (Marvel)
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
i apologise to any fans of water elementalists for my previous post i do know of a good water elementalist in the Manga/anime X/1999, there is one and he's the man
sorry
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
choose class, prabably some old fav plus new ones (probably form WOW)
maybe a Hydro/geo/pyromancer or elementalist and skill are divided into elements. anyone here like the monk from hellfire
(no choosing race, this is diablo chars are humans only!!! didnt choose race in diablo 1 or 2, so why do it in 3),
Why the hell does everyone want to be a vampire, yeah they rock but this is diablo, we kill vampires here and enjoy the hell out of it. you want to be a vamipre go play something else, same goes for elves and most ideas that involve half human/half [enter something stupid and undiablo].
no guns!, this is wot about 1200 ad, guns dont come till around the 16 century, the gun ruined medievil 2, guns will ruin diablo.
guardian Angel and the Demonic merc would be cool, mercs with full inventory will suck, they be too powerful, give them 2 or 3 more items
mounted will be ok, even if its just to get around faster between places.
An Arena for multiplayer were people battle it out as opposed to camping outside of towns kills level 9 people
if there is a single player, have more quests, maybe an arena style one (Fable, Baldur's Gate 2), have some that appear in the quest log, (or you could have some like diablo that dont appear all of the time). i think this is one of the only medievil rpg games that dont have alcohol, wheres the boozes=> intoxication could work like a curse.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
No specific character type.
Every character should begin with the ability to have 3 skill tabs (as it is in Diablo 2, like Druid Elemental Skills), but only have 1 skill tab active at creation (all characters have the same skill tab - BASIC). Synergies should be limited to 4 skill levels for every Character Level Step [6, 12, 18, 24, 40] the skill getting synergy can be obtained (Parry would get a limit of 4 synergy skill levels). Any character should be able to use any weapon, armor, or item. His equipment and skill choices should define what they are.
Oh no other skill tab should effect BASIC Skill tab in any way. Thus COMBAT Skill Tab may give specific bonuses to certain Weapon Groups, but will not give % improvement to BASIC skills. There should never be "duplicate" skills, like another "Shield Block" skill named something else but doing basically the same thing in another Skill Tab. All other Skill Tabs should always have 12 skills. Also other Skill Tabs should not have "overlapping" names.
BASIC SKILL TAB Skills
Smite (Character LV1) - A shield bash that has a casting delay of 2 seconds. Although considered a casting skill, it is melee in all other aspects. It requires an attack roll and damage based on shield using. It gains no benefit from any increased attack speed. Each skill point in it would increase its attack rating.
Dodge (Character LV1) - A basic defense negating the use of shield, but becomes a Defense Bonus multiplier for Defense Bonus gained through Dexterity. Only usable when running/walking and when used with instantly stop the run/walk movement and not allow an attack, Parry, or Block.
Parry (Character LV6) - A weapon defense skill effective with Block. This skill adds defense of 5 points per skill level, and adds +1% faster hit recovery per skill point when used. Also it causes 1 durability damage per skill point in skill, or 1/10 durability damage per 10 skill points in this to any indestructible weapon used toward you. Each weapon gives Parry bonuses (So 2 weapons gives Parry Skill Bonuses for each).
SYNERGY: Dodge gives Parry +1 Defense for every 3 Skill Levels
Block (Character LV6) - A shield is effective defense, especially with this skill. This skill increases the maximum defense a shield can give by 20 points per skill point up-to double the shield's defensive rating. All shields can give up-to 50 defense points without this skill. This replaces the shield block used in Diablo2. Each skill point also gives +5% faster hit recovery when using the shield.
SYNERGY: Dodge gives Parry +1 Defense for every 2 Skill Levels
<Weapon Group> (Character LV12) - A randomly chosen weapon group that ould get +5 attack rating, +1 damage, +1% increased attack speed per skill point. This is considered a Secondary Weapon Skill.
<Weapon Group> (Character LV24) - A randomly chosen weapon group (all weapon groups have equal number of weapons) that would get +10 attack rating, +2 damage, +2% increased attack speed, and +1% faster hit recovery per skill point. Also it causes 1 durability damage per 5 skill points in skill, or 1/10 durability damage per 20 skill points in this to any indestructible item hit by the weapon. This is considered the Primary Weapon Skill.
Evade (Character LV24) - By standing and fight a warriror got good at avoiding incoming attacks by moving their body. This skill reflects that by increasing defense rating by 10 per skill point. This has no impact upon other skills and is usable with Weapon Skill, Casting Skill, Parry, Block, or both.
DODGE: Gives +1 Defense Rating per every skill level
Two Weapon Style (Character LV24) - Anyone can use two weapons with a based of -80% increased attack speed, -55% damage, and -100% Faster Hit Recovery. Every skill point in this skill increases, up-to 0%, attack speed by 8%, damage by 5%, and faster hit recovery by 10% when using two weapons at the same time. Anyone should be able to use any weapon.
Mobility (Character LV30) - Able to increase movement by 5% and faster hit recovery by 1% per skill point. This skill reflects the training of athletics every good warrior learns to improve their physical body.
Meditation (Character LV30) - Able to increase the mana regeneration by 5%, and life regeneration by 1% per skill point. This skill is an "Aura" skill that restores one-tenth of the amount every .1 seconds. This skill prevents movement or use of any other skill while doing it and will display you in a sitting position. Lastly it will reduce your Defense based only on what you wear (Dexterity and Skills will not be considered).
it would be too easy!
With DIvine powers of some sort i.e. Auras, Spells Transformations, Spirit summoning
I think something like that would be excellent
Fat1, fics, now, we need to chat
and i agree with whoever it was that said some about elemental classes, you know the guys that bend that particular element to their will (there is an anime called Full Metal Alchemist watch it, its good better than Avatar the last air bender)
geomancers and pyromancers rock, not saying anything bad about hydromancers (or is it aquamancers i cant remember) i have yet to see a good one, save hydroman (Marvel)
sorry
choose male or Female
customise char skin tone and all that stuff
choose class, prabably some old fav plus new ones (probably form WOW)
maybe a Hydro/geo/pyromancer or elementalist and skill are divided into elements. anyone here like the monk from hellfire
(no choosing race, this is diablo chars are humans only!!! didnt choose race in diablo 1 or 2, so why do it in 3),
Why the hell does everyone want to be a vampire, yeah they rock but this is diablo, we kill vampires here and enjoy the hell out of it. you want to be a vamipre go play something else, same goes for elves and most ideas that involve half human/half [enter something stupid and undiablo].
no guns!, this is wot about 1200 ad, guns dont come till around the 16 century, the gun ruined medievil 2, guns will ruin diablo.
guardian Angel and the Demonic merc would be cool, mercs with full inventory will suck, they be too powerful, give them 2 or 3 more items
mounted will be ok, even if its just to get around faster between places.
An Arena for multiplayer were people battle it out as opposed to camping outside of towns kills level 9 people
if there is a single player, have more quests, maybe an arena style one (Fable, Baldur's Gate 2), have some that appear in the quest log, (or you could have some like diablo that dont appear all of the time). i think this is one of the only medievil rpg games that dont have alcohol, wheres the boozes=> intoxication could work like a curse.