So with them nerfing proc coefficients (AGAIN!) for wizards, I guess I need to understand how they work a little better when dealing with upgrading my gear.
Which way do proc coefficients work with regards to Critical hit chance?
If a skill like Wicked Wind has a proc Coefficient of 0.125 (12.5%), does adding (let's say) 50% Critical hit Chance in gear work as follows:
A ) With a proc coefficient of 12.5%, and adding 50% CHC you get 12.5% + 50% for 62.5% proc rate?
or
B ) With a proc coefficient of 12.5%, and adding 50% CHC you get 12.5% + (50% x 12.5%) = 18.75%?
What I basically want to know is, if I get 87.5% CHC on gear, will I be procing 100% of the time, or do I need to get like 700% on gear.
I assume it is (A) but, with Blizzard you never know.
Proc coefficients don't affect your critical hit chance, but affects the proc rates of ...well procs. Procs can be based on many things, but the two primary methods is on hit or on critcal.
For wizards, how often you crit shouldn't be changed, but rather how much LOH and APoC you recieve from the modified proc coefficient of each individual skill.
Proc coefficients don't affect your critical hit chance, but affects the proc rates of ...well procs. Procs can be based on many things, but the two primary methods is on hit or on critcal.
For wizards, how often you crit shouldn't be changed, but rather how much LOH and APoC you recieve from the modified proc coefficient of each individual skill.
This ^
Your crit chance is your crit chance, if it's 50% you'll crit 50% of the time. The proc coefficients determine whether or not that crit will give you anything in terms of skill / passive procs / LoH and LS.
I thought it would be
C) You have a proc rate of 12.5% * 50% = 6.25%
This is right, assuming you're looking for CM proc chance or other procs that rely on a crit. LoH and APoC work in the same way. You multiply the spell coefficient by your LoH to determine the life gain per hit and do the same for APoC if you crit.
There's more information here since some skills, in particular WW, have some wierd properties of proc rates based on attack speed despite damage not being based on attack speed.
Which way do proc coefficients work with regards to Critical hit chance?
If a skill like Wicked Wind has a proc Coefficient of 0.125 (12.5%), does adding (let's say) 50% Critical hit Chance in gear work as follows:
A ) With a proc coefficient of 12.5%, and adding 50% CHC you get 12.5% + 50% for 62.5% proc rate?
or
B ) With a proc coefficient of 12.5%, and adding 50% CHC you get 12.5% + (50% x 12.5%) = 18.75%?
What I basically want to know is, if I get 87.5% CHC on gear, will I be procing 100% of the time, or do I need to get like 700% on gear.
I assume it is (A) but, with Blizzard you never know.
For wizards, how often you crit shouldn't be changed, but rather how much LOH and APoC you recieve from the modified proc coefficient of each individual skill.
This ^
Your crit chance is your crit chance, if it's 50% you'll crit 50% of the time. The proc coefficients determine whether or not that crit will give you anything in terms of skill / passive procs / LoH and LS.
This is right, assuming you're looking for CM proc chance or other procs that rely on a crit. LoH and APoC work in the same way. You multiply the spell coefficient by your LoH to determine the life gain per hit and do the same for APoC if you crit.
There's more information here since some skills, in particular WW, have some wierd properties of proc rates based on attack speed despite damage not being based on attack speed.
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard
Currently played toon: https://eu.battle.net/d3/en/profile/Rage-2973/hero/97362116