Hello, I would like to introduce myself to this great site with a question.
We already know NPCs will be of more importance to the story than the past games, and will actually have character development (or at least the playable character will).
But something that seemed a bit weird to me (and probably, to some of you) is that NPCs just stood there in their place the whole time. Do you think they will now be more dynamic?
With that I'm not talking just for them to walk idly in town, but for them to actually do something that, if not highly interesting, make NPCs look like they actually live there, or at least they are staying in the town/place.
Something I would wish to see in Diablo 3 would be NPCs to actually go to the wilderness sparingly and fight some enemies. I'm not asking for an invincible tank but many NPCs presumably defended their town (like the mercenary captains of D2) but couldn't program them to do it due to technical issues or whatever. They could die or have plot armor, but then they returned to their place eventually.
What do you think? I want to read your opinions on the topic
People would have to look around and search for them everytime (well, you probably can see them in the minimap) instead of knowing easily where X NPC to sell your stuff or whatever.
This isn't a RPG sandbox or whatever. Its an action RPG.
Something interesting they are doing with artisans is they will follow you from town to town and you have to earn their respect for them to follow you. I think that i a fairly interesting way to connect the npc to the player and make them actually feel like a real person somewhat. who knows maybe in one of the quests to earn he respect for the artisan you have them as a follower.
I do agree with SFjake though. It would be kind of bothersome to have to continually look for them and not know were they are. I wish something like that would be possible but it would be fairly complicated to make the npc have a free will to do things on its own agenda and it wouldnt be a desirable function for players. The players want to feel like they are the ones changing the world. Not the other npcs. It kinda interferes with the power mentality that EVERYBODY loves in a hack and slash RPG. just my opinion though
Something interesting they are doing with artisans is they will follow you from town to town and you have to earn their respect for them to follow you. I think that i a fairly interesting way to connect the npc to the player and make them actually feel like a real person somewhat. who knows maybe in one of the quests to earn he respect for the artisan you have them as a follower.
I do agree with SFjake though. It would be kind of bothersome to have to continually look for them and not know were they are. I wish something like that would be possible but it would be fairly complicated to make the npc have a free will to do things on its own agenda and it wouldnt be a desirable function for players. The players want to feel like they are the ones changing the world. Not the other npcs. It kinda interferes with the power mentality that EVERYBODY loves in a hack and slash RPG. just my opinion though
it would be cool if the only npc mercs were the artisans and you moved them from town to town in the overworld
oh and deckard cain etc that need moving i guess, maybe they could bring some other forms of protection as well
Have you not seen the Demon Hunter vid. There is an NPC that goes along with you on a quest. I am sure there will be many more just like this where you actually interact with the NPC's.
Welcome to the boards! and having every NPC run around the world to do errands would be bothersome for the player when they are trying to reach them (After all, they always send YOU on fetch quests anyway, why should they ever leave their house?!) but having some sort of 'life' depending on the value of the NPC would be interesting. for example, shop keepers, who would be a great pain to chase around, ansl suggested keep them within a 10 meter range but have the blacksmith fiddle with his forge, the enchanter skim through his library (if he has one), etc. Other important ones would also generally be in the same area but than they can just create random generic NPCs, no name, no value to the game that just roam around (it doesn't have to be as populated as say TES: Oblivion but seeing that the world contains more people than just you and the guy who owns the shop so you can sell stuff to him makes it seem less dead of a world and as such these generic characters can wander around the pub, defend the city, even die as the Devs can just respawn more if necessary.
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I agree with feminism. I don't think that it's right that for every dollar a man makes, a women gets 70 cents. Why do I only get 30 cents and some chick gets the rest?
Thank you for the introduction, and I read up all your comments.
I have to agree it would be quite bothersome to have to search the NPCs, considering Diablo is all about fast-paced action.
Also, I noticed about artisans that followed you from town to town. That is pretty neat in terms of developing some sort of bond to someone in Sanctuary apart from Deckard Cain (who followed you to Hell and back).
Wandering out of town may be impractical, but small animations as ansl said, can add some depth while keeping it useful.
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We already know NPCs will be of more importance to the story than the past games, and will actually have character development (or at least the playable character will).
But something that seemed a bit weird to me (and probably, to some of you) is that NPCs just stood there in their place the whole time. Do you think they will now be more dynamic?
With that I'm not talking just for them to walk idly in town, but for them to actually do something that, if not highly interesting, make NPCs look like they actually live there, or at least they are staying in the town/place.
Something I would wish to see in Diablo 3 would be NPCs to actually go to the wilderness sparingly and fight some enemies. I'm not asking for an invincible tank but many NPCs presumably defended their town (like the mercenary captains of D2) but couldn't program them to do it due to technical issues or whatever. They could die or have plot armor, but then they returned to their place eventually.
What do you think? I want to read your opinions on the topic
People would have to look around and search for them everytime (well, you probably can see them in the minimap) instead of knowing easily where X NPC to sell your stuff or whatever.
This isn't a RPG sandbox or whatever. Its an action RPG.
I do agree with SFjake though. It would be kind of bothersome to have to continually look for them and not know were they are. I wish something like that would be possible but it would be fairly complicated to make the npc have a free will to do things on its own agenda and it wouldnt be a desirable function for players. The players want to feel like they are the ones changing the world. Not the other npcs. It kinda interferes with the power mentality that EVERYBODY loves in a hack and slash RPG. just my opinion though
it would be cool if the only npc mercs were the artisans and you moved them from town to town in the overworld
oh and deckard cain etc that need moving i guess, maybe they could bring some other forms of protection as well
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I have to agree it would be quite bothersome to have to search the NPCs, considering Diablo is all about fast-paced action.
Also, I noticed about artisans that followed you from town to town. That is pretty neat in terms of developing some sort of bond to someone in Sanctuary apart from Deckard Cain (who followed you to Hell and back).
Wandering out of town may be impractical, but small animations as ansl said, can add some depth while keeping it useful.