There is something wrong with boss runs if you do them often in any way. Killing the same boss more than once a day is already what I call too much. Of course, a billion times a day is worse.
I got this idea from the post from SFjake in the thread: "DIII dupe as DII"
I think it might be interesting if the bosses spawn once a month for each player. For example, I kill my act I-IV bosses while playing through the story. Then I can kill them each once more in the same month, and then at the beginning of the month the bosses spawn again for each player (the act bosses, not the minibosses).
I think they should respawn irrelevant of when you killed them, but more related to the actual time of the month. This means on the 1st of January, 1st of February, 1st of March...etc.
It isn't as if you would only kill them once in a month, because many people will host games: "act boss runs". The GIANT difference, is that once you use yours, your done! After two or three days, most people would've wasted their boss runs for the month, and people would return to "regular" play.
But I find it really fun that at a certain time of month there would be a lot of players online for a specific reason. This way, bosses can give superior items, and not be farmed to death.
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"Not Even Death Can Save You From Me" ~ Diablo (II)
Iuno about this, this might make people only play for like... 2 days a month.
An improved idea would be to not make bosses impossible to kill after your "boss run credits" run out, but instead make the drops worse, so it's less viable to farm the fuck out of them, yet you can still farm them if you so wish.
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Quote from "Sixen" »
"One in every 10 million people can potentially have a headache from this pill." God forbid she is the 0.000000001% of having a headache.
See, the problem is, Diablo isn't world-based, like WoW. In WoW, things you do, affect the world. In Diablo, all you do is join a new game an do it all over. If there were "real" world events in Diablo, this would be plausible.
See, the problem is, Diablo isn't world-based, like WoW. In WoW, things you do, affect the world. In Diablo, all you do is join a new game an do it all over. If there were "real" world events in Diablo, this would be plausible.
Although I would argue that the restriction of once a month could be changed to something like once a week, or limit the number of runs in a 24/hour day I do agree that Diablo isn't world based, and it has a different system.
The problem still stands; farming is something that is part of diablo, but once you get past the part that the game is new and you've played every character, farming becomes a chore. At one point I started questioning why the hell I even liked Diablo if it was so flawed (I still can't understand why it was so addicting). Even the game developers want to do something about farming, but the "Adventure system" alone won't reduce farming if killing bosses is easier and more predictable. For the adventure system to work, there has to be many of those "patches of land to switch out".
In the end, I believe that some type of restriction on the number of runs would be interesting, even if it was a small one. To the other response, no one would play just once a month only because they can have a few boss runs; I would tell them to stop playing the game if that was their attitude..lol.
Also, I'm basing this idea on the fact that there is more than JUST boss runs to complete after you beat the game..Because if we've beaten the game and it will be like DII (repetitive boss runs) for 10 years, I wouldn't like that.
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"Not Even Death Can Save You From Me" ~ Diablo (II)
I think limiting on how many times you can farm a boss is just dumb. I never minded boss farming and did my fair share of those 20 baal runs a day to get my self leveled up before going to the next difficulty. Now what they should do to get people into actually exploring the place wether it be a dungeon or landscape would be to have randomly spawned/placed unique chests or monsters that would yeild high quality items. This would make people search for them and thus have to go threw all the maps to find these bad boys.
Even if my idea dosent get in or if the dev's dont think about I still really dont mind boss farming for items. Tho the team has stated that they are looking into making boss farming not the only game in town when it comes to finding those nice drops.
Biggest problem i see is that for the players that play single player it would be a pain to lvl and how would they determine when it spawns going by when that certain ip killed it or something. Although i would like to see the world of sanctuary more but not on the scale that WoW is
This idea would encourage farming bosses even more, although they would be able to do it less often.
The logic behind it is that since bosses spawn once a month, people that would not regularly want to kill bosses would feel compelled and go out of their way to go boss killing once every month.
I'll be straight forward, Its not a good idea.
In this circumstance I believe Blizzard will remain unchanged on monster reappearance, or boss reappearance.
Farming is impossible to stop, and to be honest, its apart of Diablo to work your ass off in random places and obtain a great item.
I've been in the most random, unthinkable places in Diablo2 and gotten wicked gear...
It's times like that that encouraged me to go out and hunt for items, other than doing D-Runs, or Meph runs...
Waiting for bosses would be a big problem for loot seekers.
Loot seeking is pretty much what the game narrows down to when your character is at high lvl.
Interesting idea tho, I'll give ya that.
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I woukld quit playing. The only thing to do then is play twice a month, and do endless endlees worse than before endless cow runs.
Cows weren't so bad!!!
Except when you reached Hell difficulty and the cows were stronger than Diablo.......
Not to mention, Hell cows didn't drop squat 99.99% of the time.......
Ah, who am I kidding...It did suck.
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Although I would argue that the restriction of once a month could be changed to something like once a week, or limit the number of runs in a 24/hour day I do agree that Diablo isn't world based, and it has a different system.
The problem still stands; farming is something that is part of diablo, but once you get past the part that the game is new and you've played every character, farming becomes a chore. At one point I started questioning why the hell I even liked Diablo if it was so flawed (I still can't understand why it was so addicting). Even the game developers want to do something about farming, but the "Adventure system" alone won't reduce farming if killing bosses is easier and more predictable. For the adventure system to work, there has to be many of those "patches of land to switch out".
In the end, I believe that some type of restriction on the number of runs would be interesting, even if it was a small one. To the other response, no one would play just once a month only because they can have a few boss runs; I would tell them to stop playing the game if that was their attitude..lol.
Also, I'm basing this idea on the fact that there is more than JUST boss runs to complete after you beat the game..Because if we've beaten the game and it will be like DII (repetitive boss runs) for 10 years, I wouldn't like that.
The main thing is, there needs to be something after you beat the game. The game is too short to just end, there's not much to do. However, the problem here is that the game is simply an RPG, not an MMO like WoW. It isn't a world, it's supposed to be a linear progression to the end of the game.
im not saying there were bad, hell I loved doing them, b ut that was my point, ahit dropes, when the only thing to do would be farm cows for exp and DROPS. It would be a waster and not many people would play more than 2 times a month and a day here and there for cowing.
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Nobody can go back and start a new beginning, but anyone can start today and make a new ending.
I can take criticism to my idea, but one thing that I think people have stuck in their mind, is imagining this idea, in diabloII. I first want to say that as much as I love DII, I can't find the patience to play it anymore, considering I know every little thing about it... But when you think about DIII, (considering Bliz will apply what they promised like different mechanics), you have to forget what you know about DII.
First of all, don't just outright say the idea sucks; assuming it would be put in the game, it wouldn't be put in exactly how I mentioned it..The time limit could be for every hour = 2 runs. or it could be 3 times a month.
For those that say that you would play once a month, then may I ask why the hell do you play the game? To enjoy the actual game, or sit like an idiot doing the same thing over, and over, and over, and over again. Its not that I dread runs, but the fact that by doing this, you could get people occupied during one time of the month. Also, this idea is assuming there is more to this game than just killing act bosses (like bliz mentioned). This EXCLUDES minibosses like we saw in the first trailer. Meaning that you could still do everything and anything, but once you kill that boss during that day, week, or month, the boss just won't be there.
As sixen says, it isn't a MMO, but what you define as an MMO game is from MMO games that are currently out. You define diablo by what you've seen in Diablo I, II, and LOD. People also thought DIII was too MMO'ish, then a month later they love it?? Games constantly take from other games, crossing genre "lines".
Call of Duty is a shooter, but whose crazy idea was it to add levels, and turn it into a Shooting/RPG kind of game? I've heard of Level 5 wizard, but not level 50 Marine with stopping power and quick revive...UNTIL cod4 came out
I hate making long threads like this, but I hate it when people compare WoW to diablo and say its too WoW'ish...(i never got hooked to WoW, so I can compare).
About the game being linear; having a start and a finish. What about the diablo clone? That didn't seem to make DII too much like a MMO, considering that every game room in the server sees that the clone is alive, they go searching game to game to find him... They are extra game type modes, like the Keys for uber trist.
As someone mentioned, people would feel compelled to kill diablo once a month. The fact is, assuming that you can run a boss unlimited times, people feel compelled to abuse the fact that the game tries to challenge you and reward you. The reason bosses give so much XP is because the challenge is greater. If you can just keep re-making the level, then you'll be level 500 in no time.
Even if you are compelled to do boss runs every month; first, this is only if you are at that boss. Second, the person can use his run and if hes still not satisfied, go join a 5 or 6 boss runs, and get it out of his system. Assuming this adventure system is good enough to keep us occupied, and that the mini bosses have decent drops, people would still explore.
Once again, this isn't DII with 1 boss run a month, this is a new game that supposedly has a lot more in it. Then again, if it doesn't, then this idea can be trashed, but so can blizz's reputation (but blizz won't do that).
Sorry for the long post, and semi-rant..
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"Not Even Death Can Save You From Me" ~ Diablo (II)
I agree with you mostly. The idea -is- a good one, though once per month is way too little, once a day sounds right to me.
Hopefully, yes, in D3 we will have more than boss runs to keep us occupied. So that leaves one problem: What is most effective?
Because the truth is, be it boss runs or anything else, "something" will be more effective, give you more loot for your work, no matter how boring it is. And everyone will abuse that to the end, and nothing else will truly matter.
I don't see many fix to this, but there is one in this topic. By making boss runs worth a lot to do, (and hopefully they won't be as boring either, hopefully you'll have to kill on your way too), but each player could only get drops from each boss once a day (or at least, "good" drops, the next time the same day should not be worth it anymore).
THEN, every other things in the game (things D2 doesn't have, so he's right there: don't compare this with D2) may hold greater value, since you'd be able to get loots and things other ways.
No one is stopping you to play once a day and get a relatively good amount of loot from every boss once, and leaving it at that. But once thats done, if you want more loot, you could do something else.
Will bosses be the best farming spots in Diablo 3? Or will there be random very high level dungeons where you can always get better items scaled with your level. So players would simply stop farming Diablo in Hell because there is just better random heroes stalking somewhere that has a higher level and a higher treasure class.
I would personaly appreciate some kind of scaling random dungeons. That even after killing Diablo or any end boss in Hell, there is still very hard challenge for you to accomplish, a bit like the uber demons from Diablo 2, but a bit more "realistic"...
let's say you are level 50, you go in a hidden random dungeon level 50, unique monsters drop level 40 items. Then, you are level 80, you go in another hidden random dungeon, there are level 80 monsters, they drop level 75 items. This way, people never... get too powerful.
In diablo 2, you reach level 70, you are pretty much done in pve. You can level up till 99, but you won't face too much challenge anymore.
With the scaling dungeons, even level 99, there is still a challenge, monsters are level 99, they drop level 99 items etc..
I think that now that they have a cooldown on teleport and if they don't put a waypoint too close to the boss, then farming bosses should not be as bad as it was before. People are still probably going to try to farm the bosses since they will most likely drop the best items, unless they have a new system with more interesting ways to gain drops.
These are all interesting ideas and made me think for a while. I think it will be hard to nail this down since there are different styles to play. But i dont see the need of having a "limit" to boss runs. Just dont play them I suppose.
As for drops, i dont think diablo should have drops. Simply because hes the final boss. But i like the idea of having items drops in certain locations.
I don't think blizzard will do something like that. They will do something else to prevent farming, something fun, something that doesn't restrict the players.
Quote from "Zhar" »
Iuno about this, this might make people only play for like... 2 days a month.
An improved idea would be to not make bosses impossible to kill after your "boss run credits" run out, but instead make the drops worse, so it's less viable to farm the fuck out of them, yet you can still farm them if you so wish.
I like your idea to decrease quality of drop when the boss is exploited.
I don't think blizzard will do something like that. They will do something else to prevent farming, something fun, something that doesn't restrict the players.
Well, I'd really like to know the magical formula to prevent farming bosses that is not in this topic.
Its ALL about restricting the player and pointing him in an other direction. You can't prevent without restrictions, unless you make it useless, which is worse.
I got this idea from the post from SFjake in the thread: "DIII dupe as DII"
I think it might be interesting if the bosses spawn once a month for each player. For example, I kill my act I-IV bosses while playing through the story. Then I can kill them each once more in the same month, and then at the beginning of the month the bosses spawn again for each player (the act bosses, not the minibosses).
I think they should respawn irrelevant of when you killed them, but more related to the actual time of the month. This means on the 1st of January, 1st of February, 1st of March...etc.
It isn't as if you would only kill them once in a month, because many people will host games: "act boss runs". The GIANT difference, is that once you use yours, your done! After two or three days, most people would've wasted their boss runs for the month, and people would return to "regular" play.
But I find it really fun that at a certain time of month there would be a lot of players online for a specific reason. This way, bosses can give superior items, and not be farmed to death.
An improved idea would be to not make bosses impossible to kill after your "boss run credits" run out, but instead make the drops worse, so it's less viable to farm the fuck out of them, yet you can still farm them if you so wish.
Diablo III Analyst
SC2Mapster
Although I would argue that the restriction of once a month could be changed to something like once a week, or limit the number of runs in a 24/hour day I do agree that Diablo isn't world based, and it has a different system.
The problem still stands; farming is something that is part of diablo, but once you get past the part that the game is new and you've played every character, farming becomes a chore. At one point I started questioning why the hell I even liked Diablo if it was so flawed (I still can't understand why it was so addicting). Even the game developers want to do something about farming, but the "Adventure system" alone won't reduce farming if killing bosses is easier and more predictable. For the adventure system to work, there has to be many of those "patches of land to switch out".
In the end, I believe that some type of restriction on the number of runs would be interesting, even if it was a small one. To the other response, no one would play just once a month only because they can have a few boss runs; I would tell them to stop playing the game if that was their attitude..lol.
Also, I'm basing this idea on the fact that there is more than JUST boss runs to complete after you beat the game..Because if we've beaten the game and it will be like DII (repetitive boss runs) for 10 years, I wouldn't like that.
Even if my idea dosent get in or if the dev's dont think about I still really dont mind boss farming for items. Tho the team has stated that they are looking into making boss farming not the only game in town when it comes to finding those nice drops.
The logic behind it is that since bosses spawn once a month, people that would not regularly want to kill bosses would feel compelled and go out of their way to go boss killing once every month.
In this circumstance I believe Blizzard will remain unchanged on monster reappearance, or boss reappearance.
Farming is impossible to stop, and to be honest, its apart of Diablo to work your ass off in random places and obtain a great item.
I've been in the most random, unthinkable places in Diablo2 and gotten wicked gear...
It's times like that that encouraged me to go out and hunt for items, other than doing D-Runs, or Meph runs...
Waiting for bosses would be a big problem for loot seekers.
Loot seeking is pretty much what the game narrows down to when your character is at high lvl.
Interesting idea tho, I'll give ya that.
Or else!!! ̿ ̿̿’̿’\̵͇̿̿\з==(•̪●)==ε/̵͇̿̿/’̿’̿ ̿ ̿̿
Cows weren't so bad!!!
Except when you reached Hell difficulty and the cows were stronger than Diablo.......
Not to mention, Hell cows didn't drop squat 99.99% of the time.......
Ah, who am I kidding...It did suck.
Or else!!! ̿ ̿̿’̿’\̵͇̿̿\з==(•̪●)==ε/̵͇̿̿/’̿’̿ ̿ ̿̿
The main thing is, there needs to be something after you beat the game. The game is too short to just end, there's not much to do. However, the problem here is that the game is simply an RPG, not an MMO like WoW. It isn't a world, it's supposed to be a linear progression to the end of the game.
Diablo III Analyst
SC2Mapster
First of all, don't just outright say the idea sucks; assuming it would be put in the game, it wouldn't be put in exactly how I mentioned it..The time limit could be for every hour = 2 runs. or it could be 3 times a month.
For those that say that you would play once a month, then may I ask why the hell do you play the game? To enjoy the actual game, or sit like an idiot doing the same thing over, and over, and over, and over again. Its not that I dread runs, but the fact that by doing this, you could get people occupied during one time of the month. Also, this idea is assuming there is more to this game than just killing act bosses (like bliz mentioned). This EXCLUDES minibosses like we saw in the first trailer. Meaning that you could still do everything and anything, but once you kill that boss during that day, week, or month, the boss just won't be there.
As sixen says, it isn't a MMO, but what you define as an MMO game is from MMO games that are currently out. You define diablo by what you've seen in Diablo I, II, and LOD. People also thought DIII was too MMO'ish, then a month later they love it?? Games constantly take from other games, crossing genre "lines".
Call of Duty is a shooter, but whose crazy idea was it to add levels, and turn it into a Shooting/RPG kind of game? I've heard of Level 5 wizard, but not level 50 Marine with stopping power and quick revive...UNTIL cod4 came out
I hate making long threads like this, but I hate it when people compare WoW to diablo and say its too WoW'ish...(i never got hooked to WoW, so I can compare).
About the game being linear; having a start and a finish. What about the diablo clone? That didn't seem to make DII too much like a MMO, considering that every game room in the server sees that the clone is alive, they go searching game to game to find him... They are extra game type modes, like the Keys for uber trist.
As someone mentioned, people would feel compelled to kill diablo once a month. The fact is, assuming that you can run a boss unlimited times, people feel compelled to abuse the fact that the game tries to challenge you and reward you. The reason bosses give so much XP is because the challenge is greater. If you can just keep re-making the level, then you'll be level 500 in no time.
Even if you are compelled to do boss runs every month; first, this is only if you are at that boss. Second, the person can use his run and if hes still not satisfied, go join a 5 or 6 boss runs, and get it out of his system. Assuming this adventure system is good enough to keep us occupied, and that the mini bosses have decent drops, people would still explore.
Once again, this isn't DII with 1 boss run a month, this is a new game that supposedly has a lot more in it. Then again, if it doesn't, then this idea can be trashed, but so can blizz's reputation (but blizz won't do that).
Sorry for the long post, and semi-rant..
Hopefully, yes, in D3 we will have more than boss runs to keep us occupied. So that leaves one problem: What is most effective?
Because the truth is, be it boss runs or anything else, "something" will be more effective, give you more loot for your work, no matter how boring it is. And everyone will abuse that to the end, and nothing else will truly matter.
I don't see many fix to this, but there is one in this topic. By making boss runs worth a lot to do, (and hopefully they won't be as boring either, hopefully you'll have to kill on your way too), but each player could only get drops from each boss once a day (or at least, "good" drops, the next time the same day should not be worth it anymore).
THEN, every other things in the game (things D2 doesn't have, so he's right there: don't compare this with D2) may hold greater value, since you'd be able to get loots and things other ways.
No one is stopping you to play once a day and get a relatively good amount of loot from every boss once, and leaving it at that. But once thats done, if you want more loot, you could do something else.
So, all in all, I'd like this.
Will bosses be the best farming spots in Diablo 3? Or will there be random very high level dungeons where you can always get better items scaled with your level. So players would simply stop farming Diablo in Hell because there is just better random heroes stalking somewhere that has a higher level and a higher treasure class.
I would personaly appreciate some kind of scaling random dungeons. That even after killing Diablo or any end boss in Hell, there is still very hard challenge for you to accomplish, a bit like the uber demons from Diablo 2, but a bit more "realistic"...
let's say you are level 50, you go in a hidden random dungeon level 50, unique monsters drop level 40 items. Then, you are level 80, you go in another hidden random dungeon, there are level 80 monsters, they drop level 75 items. This way, people never... get too powerful.
In diablo 2, you reach level 70, you are pretty much done in pve. You can level up till 99, but you won't face too much challenge anymore.
With the scaling dungeons, even level 99, there is still a challenge, monsters are level 99, they drop level 99 items etc..
As for drops, i dont think diablo should have drops. Simply because hes the final boss. But i like the idea of having items drops in certain locations.
I like your idea to decrease quality of drop when the boss is exploited.
Well, I'd really like to know the magical formula to prevent farming bosses that is not in this topic.
Its ALL about restricting the player and pointing him in an other direction. You can't prevent without restrictions, unless you make it useless, which is worse.