We all know the reason why Blizzard changed the Legendary (Unique) item color from Gold to Orange was due to Yellow and Gold being too similar in color but why did Blizzard decide to change the Legendary item color over the Rare item color? Since the Legendary items hold more meaning and memories and are far more important, it seems the better choice would have been to simply change the Rare item color to Orange and thus being able to leave the Legendary item the color it's always been. So has Blizzard ever said anything about it other than "yellow and gold were too similar"?
I don't see why it matters what color it is as long as we know which color is legendary and which isn't
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As a colorblind person I liked the gold color way better as it was bright and noticeable. Rares were not hard to separate from Golds as they are, on the other hand, bland. The brown color of the uniques was slightly close to the Rares for me though.
The new system on the other hand? To be honest I still haven't seen the new Orange among many other Rares on the ground. Hard to tell at this point.
To be honest, considering how important the whole "looting" aspect of the game is, I'm amazed they haven't created an awesome "animated letters" system for the items' names.
It's not that hard to create a texture that mimics real gold and constantly shines in real time fashion and makes the item name look absurdly cool. I wish we had it for Magic and Rare items too.
I think they should make unique items in animated, sparkly, rainbow-coloured letters. EPIC, RIGHT?
But really, I see their point that not everyone has a good monitor, so they can look close together. On my ancient monitor I used to use they would sometimes look the same, but that's not the case anymore. But I agree, they could have changed the colour of rare, or brightened up the gold, or something (or like Zero said, make it shiny).
In the end, I personally don't care what colour they use. It could be hot pink and I'd learn to love it because it's legendary!
I think they should make unique items in animated, sparkly, rainbow-coloured letters. EPIC, RIGHT?
.... It could be hot pink and I'd learn to love it because it's legendary!
Heh - you're 100% right about that - we'd be conditioned in a matter of hours to instantly LOVE whatever color they chose because it would mean "Hot DAMN, New shiny eq on my 'toon time!"
..i read on a Blue Post that they removed the Dark Gold because it was difficult to read, and they like for the items to be easy to read in D3...
It's that it's too similar to the color for rare. It's either, change the color of legendaries to dark gold, or change the colors of rare. Regardless of what they do it's "not the same as D2" and someone will complain. Though I would agree, given the color scheme of the interface itself, gold was hard to read. Now before someone tells me to get my eyes checked, I have 15/20 vision (or 20/15, whichever means "better than normal" :P), it's just a matter of colors starting to become muddy. This may not be a problem with D3's darker interface.
That said, people need to understand that Uniques aren't Legendaries. So applying the same logic to a completely different rarity type, regardless if it shares a similar tier of rarity as its predecessor is silly.
Adding an option for this would be pointless busywork that really accomplishes nothing. I know people think more options are better, but that's actually not the case when it comes to an interface and game being intuitive. If more options were better, we could come up with options for everything and have a 400 page options menu.
Orange is probably the best, and closest option without completely ruining or changing the color scheme by say making rares, purple.
The best way out is to let players choose colors for items by themself.
i agree they should add a option to change item colors... so everyone would choose the color they want
I was thinking that too. Like you can set your keybinds, you could set text colour for some things. That would be so weird seeing other peoples screenshots of items, lol. I know that's one more thing Blizzard would think is pointless to add though. I don't really think it's needed either, but it's not really a bad idea.
It would be great if you switched someones colours around on them, reversed them, and when a bunch of crap dropped they started pissing their pants in excitement.
To be honest, considering how important the whole "looting" aspect of the game is, I'm amazed they haven't created an awesome "animated letters" system for the items' names.
It's not that hard to create a texture that mimics real gold and constantly shines in real time fashion and makes the item name look absurdly cool. I wish we had it for Magic and Rare items too.
That would be awesome. But considering that they don't even animate the items, I can't imagine them wanting to animate the text.
15/20 is better than 20/15 fyi. first number is distance, second number is distance you can see from. so with 15/20 you can see objects at 20 feet that normal vision can see at 15.
OT, I don't really have an opinion on it. Whatever they choose I will be happy with. It doesn't affect the gameplay, and it doesn't affect the quality of the item, and those are whats important.
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If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
The new system on the other hand? To be honest I still haven't seen the new Orange among many other Rares on the ground. Hard to tell at this point.
Ha. Bagstone.
It's not that hard to create a texture that mimics real gold and constantly shines in real time fashion and makes the item name look absurdly cool. I wish we had it for Magic and Rare items too.
But really, I see their point that not everyone has a good monitor, so they can look close together. On my ancient monitor I used to use they would sometimes look the same, but that's not the case anymore. But I agree, they could have changed the colour of rare, or brightened up the gold, or something (or like Zero said, make it shiny).
In the end, I personally don't care what colour they use. It could be hot pink and I'd learn to love it because it's legendary!
Heh - you're 100% right about that - we'd be conditioned in a matter of hours to instantly LOVE whatever color they chose because it would mean "Hot DAMN, New shiny eq on my 'toon time!"
It's that it's too similar to the color for rare. It's either, change the color of legendaries to dark gold, or change the colors of rare. Regardless of what they do it's "not the same as D2" and someone will complain. Though I would agree, given the color scheme of the interface itself, gold was hard to read. Now before someone tells me to get my eyes checked, I have 15/20 vision (or 20/15, whichever means "better than normal" :P), it's just a matter of colors starting to become muddy. This may not be a problem with D3's darker interface.
That said, people need to understand that Uniques aren't Legendaries. So applying the same logic to a completely different rarity type, regardless if it shares a similar tier of rarity as its predecessor is silly.
Adding an option for this would be pointless busywork that really accomplishes nothing. I know people think more options are better, but that's actually not the case when it comes to an interface and game being intuitive. If more options were better, we could come up with options for everything and have a 400 page options menu.
Orange is probably the best, and closest option without completely ruining or changing the color scheme by say making rares, purple.
I was thinking that too. Like you can set your keybinds, you could set text colour for some things. That would be so weird seeing other peoples screenshots of items, lol. I know that's one more thing Blizzard would think is pointless to add though. I don't really think it's needed either, but it's not really a bad idea.
It would be great if you switched someones colours around on them, reversed them, and when a bunch of crap dropped they started pissing their pants in excitement.
That would be awesome. But considering that they don't even animate the items, I can't imagine them wanting to animate the text.
OT, I don't really have an opinion on it. Whatever they choose I will be happy with. It doesn't affect the gameplay, and it doesn't affect the quality of the item, and those are whats important.