I have searched for a thread discussing this and I haven't turned up anything, so I making this thread.
How would you increase the value of gold? The reason I ask this is because gold is basically worthless to the point where I can join a random game and ask if I can have some gold. The end result is usually 3+ piles of 50,000 gold or more. Nobody uses it unless they like to gamble for items like I do.
I will keep a list in this post of increased gold value ideas. I will start with my two ideas.
1: Shared stash - Had exploded from lack of popularity, but pieces may yet be picked up and glued back together.
The way to increase gold value through shared stash is to make an in game gold fee that we have to pay with a character each time we log in (Example, I log in with Necro first and play as him for a couple hours, then I switch to another character to help with doing Baal runs or give a rush. Only the necro would pay the fee as he was the first character I used when I logged on.) The fee shouldn't be very high at all and we would have the option to keep more items and to make more characters that can do something other than muling. If we were to suddenly run out of gold to pay, we would still have the items in shared stash, but wouldn't be able to access them. There would something put in so lets say the Necro didn't have the money to pay the fee but my other character did, I could still pay the fee with the other character even if the Necro was used first.
2: Item Insurance - Committed suicide due to no support.
We could also have items insured just like we can insure cars and houses in the boring world called real life. Example; Lets say I had a cool dagger that I liked to insure because it's ethereal and I didn't want to lose it. I could have it insured so that if it breaks I would get a new dagger, but also in real life, I would pay a deductible and if needed, have the cost of insurance go up. The cost would be figured out by in game worth, item type, modifiers, etc...
3: Gold Drop Rates are Reduced - Brought up and supported by PhrozenDragon
Name says it all, monsters drop gold less frequently.
Tell me your ideas on how to increase gold value, or share your thoughts on suggested methods or if you think gold value shouldn't be increased. Details would be greatly appreciated.
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Just as the Scorpion hunts...
Silently Lurking...
"Nothing is True. Everything is Permitted." ~ Ezio Auditore de Firenze
(There has been threads on this, but I couldn't find them either.)
I like neither of those ideas, both are complicated and useless when the problem is something entirely different.
I've said this before, but the gold problem in D2 stems almost entirely from one source, and that's the fact that gold is too easy to obtain. The D2 economy suffers from inflation.
Gold is, at present, much like it was in post-WWI Germany; theoretically you'd need a couple of billions of gold (or perhaps more) to buy a runeword. Besides the fact that it's an obscene amount of money to begin with, it's also impossible to amass that amount of monet in D2, due to stash limits for gold. Thus gold cannot be used.
The solution is first and foremost to make gold much more rare. This is accomplished by reducing gold drop rates, and by providing enough gold-sinks (such as repairing, buying, auction house fees and so forth). This will keep the gold availability under control, thus making the gold worth stable. Only then can it be traded with successfully.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
My suggestions are only ideas, nothing less and nothing more. I agree about what you have said with the gold being way to available. But if the gold drop rates are reduced, vendor prices will also have to be reduced, otherwise starting characters wouldn't be able to equip themselves as well as they need to be.
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Just as the Scorpion hunts...
Silently Lurking...
"Nothing is True. Everything is Permitted." ~ Ezio Auditore de Firenze
I really can't say I like either of your ideas, Venom.
Personally, I think an auction system would somehow help. It would be kinda cheep that you would be forced to use gold for the most efficient methods of trading, but assuming they don't screw gold up in this game it would turn out pretty well. Preventing all possible ways to dupe would help too so we don't get mad amounts of gold and items that shouldn't rightly be there in circulation.
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There are no stupid questions, just a bunch of inquisitive idiots.
i think the gold system on world of war craft might make due with the new diablo, i only played it for awhile but it seemed stable to me. in order to get mounts and upgrades or whatnot, you had to really work hard to get them
Shared Stash is absolutely stupid idea. Then no trade will be needed. Well, the gold is very useless in Diablo II. The way to improve its price optimally is by giving gold for upgrading items with stones and runes from blacksmiths. Also when we know that in Diablo III the skills will be improved by runes, that is one way more for using the gold.
How can you say shared stash will prevent trading? Your personal items have always come first and fore-most in Diablo. If you we can't share our items through a shared stash will will either just get two accounts or we can have a buddy hold that item to give it to our alts. It was just way riskier in D2 because of the chances for griefing. Blizzard is trying to cut back on griefing, and a shared stash is a very good example of things they have already discussed and will probably implement to make the game funner.
As items become useless to you, especially really good ones that get replaced by something even better, they will be traded off for something else that could be more rewarding, or simply for currency to go toward something better. There will be a point where you will find an item that would be REALLY good for another player, but you don't even plan on making a character of that class, so you trade it off for gold or something that fits you better. Thats the magic of trading, its not something you force on people, it is something that can be rewarding for them so they simply want to do it.
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There are no stupid questions, just a bunch of inquisitive idiots.
Shared Stash is absolutely stupid idea. Then no trade will be needed. Well, the gold is very useless in Diablo II. The way to improve its price optimally is by giving gold for upgrading items with stones and runes from blacksmiths.
The reason Diablo 2's gold sucks is primarely because of its limit. There is no way to ever come close to match the price of an item in gold. It could be used as a currency if it wasn't so limited, though there are still other broken elements that doesn't make it stable or appropriate.
And Shared Stash isn't stupid. You can already give anything you want to your other char in D2... how does that make trading useless? Everyone is still trading. You can't have all you want from drops.
Shared Stash is absolutely stupid idea. Then no trade will be needed. Well, the gold is very useless in Diablo II. The way to improve its price optimally is by giving gold for upgrading items with stones and runes from blacksmiths. Also when we know that in Diablo III the skills will be improved by runes, that is one way more for using the gold.
No trade with a shared stash? Titan's Quest would like to disagree.
Drops are random, you cannot assure that you get anything you want/need. Because of that trading will always be viable and possibly, depending on the drop rate, wiser than trying to get it yourself.
confusing doesnt make them complex. I get it, gold doesn't matter just items. That doesn't fix any gold issues. Unless you are saying every cent should go to purchasing new gear or repairs. In Diablo you never bought your gear other than act 1 lvl 1-5. As far as repairs go it is just a simple gold sink and is common and usual so how does this fix the gold problem. Realisitically yes, money wouldn't matter if monsters from hell were running around but this is a game where there is gold and people are stable enough to use it.
Lower drop rates and increase viable gold sinks.
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Imagine one DEVASTATED WORLD ...
Imagine you inside it !
Except the Diablo world isn't devastated. There are healthy nations everywhere that have economies that need to go around. There aren't one million demons running around in like some horror movie killing everyone in the world within days, there are demons on another plane who come through gates in limited numbers. Gold still functions under these circumstances.
Plus it would make no sense whatsoever for blizzard to invent a new coin system. Why break with what can work with a little tweaking, which on top of that is familiar and easy to grasp?
And if that's not good, then please give us an eligible replacement for gold.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
No matter what you use to replace gold it is still a monetary way to buy things. It is like people who say they want to live in an old school bartering world. All money does it consolidate your skills and goods into a universal means to use them. Whether you come up with world stone fragments or copper bolts/silver screws, it is still just a means to buy things.
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No matter what you use to replace gold it is still a monetary way to buy things. It is like people who say they want to live in an old school bartering world. All money does it consolidate your skills and goods into a universal means to use them. Whether you come up with world stone fragments or copper bolts/silver screws, it is still just a means to buy things.
Thats not all what money does. Money have alot of fuctions.. four actually.
And in the context of his arguments (a lore wise view of the world) he would be quiet right but PhrozenDragon already explained why his wrong. It's not a apocalyptic world after all.
I admite that find such large amounts of gold everywhere is kind strange but thats just a detail eclipsed by the functions that money must have gameplay wise.
what are the four functions? other than a means to purchase things
The other 3 funcions aside from a exchange tool is:
- Money are also a way of store your purchase power(wealth). Imagine yourself in a economy without a currency. You would have to store your purchase power by storing goods. It would require a very large space and would be terrible to manage. Also some of those goods (like food or wood) continually loose it's valor. Irocally we face this problem in D2, we have to store all our wealth using our stash wich should also be used to store the goods we want to use, not only the goods we want to trade.
-Money also used as a way to measure the valor of the goods. In a economy without a currency based at the direct trade of goods people would have a very hard time to know execly the valor of some goods because one should allways measure it based at price of the good he/she have to offer. A big problem with it is that the price of the goods change alot from place to place, making a open economy impossible without a currency.
-Currency is also a political tool for public administration. By using monetary politics a governement can apply a inflactionary or deflacionary strategy to encourage trading (and the production) or chill down the economy to avoid a high prices, respectively.
all of those functions still serve as a means to obtain things.
storing PURCHASE power.
measure the valor of goods i.e. what it is worth i.e. what it can be traded for
inflation and deflation are just lowering and raising purchasing costs
but we digress, there needs to be more useful money sinks.
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Actually acumlate wealth is the oposite of obtain goods (purchase things) as saving and consumption are traditionally oposite concepts in the economic theory. It's not a method to obtain thing, it's a method to increase your potential to obtain things. Those are quite different concepts.
Measure the valor of something are surely not the same of purchasing something. Theres alot of reasons to know the valor of stuff you will never ever purchase. It's not a method to obtain things but a method to know information.
And lowring and raising purchasing costs are totally different thing then use money to obtain something. Actually deflaction is the oposite - it's a method to make people NOT obtain goods.
Actually this is a economy discussion, wich is a really bad and ugly off topic and i'm doing ALOT of off topics for some reason...
I've no doubt we will have a good currency in D3. The D2 case is a unbelievable mistake that only happened because they had no experience with this kind of stuff. I don't really know why 'im still here in this overdead thread lol
agreed and give us something to do with our money. pointless things that rpg'ers like. I think smiths need to carry more viable weapons and armor for us to purchase. They should at least be comparable to the drops we receive. On top of that they can add many pointless but fun gold sinks such as clan emblems, armor dyes, maybe even the ability to add different looks to armor. WE just need a reason to spen all the money we accumulate.
To some degree I get what Sonicpld is saying, they could incorporate a system where for every monster you kill you gain fame/honor. Then when you go to the shops the merchants would be more than happy to supply you with things because of the amount of fame/honor you have gained. Kinda like when celebrities get free stuff so that a particular brand is seen on them. While the system is unique and somewhat different it is still based on the same concept of gold. Kill monsters in order to obtain items. Calling fame/honor just make sit sound different. It could work and would be a bit of a change form the old gold scenario but the system still remains the same. Like I mentioned earlier a benefit to this system is not allow twinked characters. However, blizzard has said they don't mind twinks. They see it as a reward for already playing the game. The more I talk about it though the more I like it. It could add to grinding in the game to earn up more fame/honor. Plus it just sounds cooler and more worth while to gain honor instead of gold from monsters. The problem with a fame/honor system is how do you explain that every merchant is willing to give you items based on your fame/honor
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nah ... GOLD and MONEY again ...
i'm sick of this !
Let for a second accept a very new concept - like "fame", "glory", "acceptance"
corelation between these 3 parameters could provide you a possibilitie to trade them for a items, and all of it depend of real DOES into the game.
Not like - "here 1290384029384029842 gold to this noob - go and buy alll items from the providers,
or
today i will buy 2348320948230984234234 gold just because on the "someone official site" site someone sell it for 1$ each trilion.
Nah - let the item be deserved to have them , not just buyed.
This is a bit complex concept for a people who do not wish to go to real war in Hell.
because Hell is not your local purhase store !
P.S. - i really like direct xchange of items between players ! ( on STALLS - like Silkroad )
and Auction House - like Runes of Magic.
do something with iconomich, because after players reach a decent level they become very trade persons, and he game change from the War game to a trade game.
I'm sorry, but your post about this are really ridiculous. You also have absolutely no idea how to properly write which makes things worse, and a lot of what you say makes no sense.
How would you increase the value of gold? The reason I ask this is because gold is basically worthless to the point where I can join a random game and ask if I can have some gold. The end result is usually 3+ piles of 50,000 gold or more. Nobody uses it unless they like to gamble for items like I do.
I will keep a list in this post of increased gold value ideas. I will start with my two ideas.
1: Shared stash - Had exploded from lack of popularity, but pieces may yet be picked up and glued back together.
The way to increase gold value through shared stash is to make an in game gold fee that we have to pay with a character each time we log in (Example, I log in with Necro first and play as him for a couple hours, then I switch to another character to help with doing Baal runs or give a rush. Only the necro would pay the fee as he was the first character I used when I logged on.) The fee shouldn't be very high at all and we would have the option to keep more items and to make more characters that can do something other than muling. If we were to suddenly run out of gold to pay, we would still have the items in shared stash, but wouldn't be able to access them. There would something put in so lets say the Necro didn't have the money to pay the fee but my other character did, I could still pay the fee with the other character even if the Necro was used first.
2: Item Insurance - Committed suicide due to no support.
We could also have items insured just like we can insure cars and houses in the boring world called real life. Example; Lets say I had a cool dagger that I liked to insure because it's ethereal and I didn't want to lose it. I could have it insured so that if it breaks I would get a new dagger, but also in real life, I would pay a deductible and if needed, have the cost of insurance go up. The cost would be figured out by in game worth, item type, modifiers, etc...
3: Gold Drop Rates are Reduced - Brought up and supported by PhrozenDragon
Name says it all, monsters drop gold less frequently.
Tell me your ideas on how to increase gold value, or share your thoughts on suggested methods or if you think gold value shouldn't be increased. Details would be greatly appreciated.
I like neither of those ideas, both are complicated and useless when the problem is something entirely different.
I've said this before, but the gold problem in D2 stems almost entirely from one source, and that's the fact that gold is too easy to obtain. The D2 economy suffers from inflation.
Gold is, at present, much like it was in post-WWI Germany; theoretically you'd need a couple of billions of gold (or perhaps more) to buy a runeword. Besides the fact that it's an obscene amount of money to begin with, it's also impossible to amass that amount of monet in D2, due to stash limits for gold. Thus gold cannot be used.
The solution is first and foremost to make gold much more rare. This is accomplished by reducing gold drop rates, and by providing enough gold-sinks (such as repairing, buying, auction house fees and so forth). This will keep the gold availability under control, thus making the gold worth stable. Only then can it be traded with successfully.
Personally, I think an auction system would somehow help. It would be kinda cheep that you would be forced to use gold for the most efficient methods of trading, but assuming they don't screw gold up in this game it would turn out pretty well. Preventing all possible ways to dupe would help too so we don't get mad amounts of gold and items that shouldn't rightly be there in circulation.
How can you say shared stash will prevent trading? Your personal items have always come first and fore-most in Diablo. If you we can't share our items through a shared stash will will either just get two accounts or we can have a buddy hold that item to give it to our alts. It was just way riskier in D2 because of the chances for griefing. Blizzard is trying to cut back on griefing, and a shared stash is a very good example of things they have already discussed and will probably implement to make the game funner.
As items become useless to you, especially really good ones that get replaced by something even better, they will be traded off for something else that could be more rewarding, or simply for currency to go toward something better. There will be a point where you will find an item that would be REALLY good for another player, but you don't even plan on making a character of that class, so you trade it off for gold or something that fits you better. Thats the magic of trading, its not something you force on people, it is something that can be rewarding for them so they simply want to do it.
The reason Diablo 2's gold sucks is primarely because of its limit. There is no way to ever come close to match the price of an item in gold. It could be used as a currency if it wasn't so limited, though there are still other broken elements that doesn't make it stable or appropriate.
And Shared Stash isn't stupid. You can already give anything you want to your other char in D2... how does that make trading useless? Everyone is still trading. You can't have all you want from drops.
No trade with a shared stash? Titan's Quest would like to disagree.
Drops are random, you cannot assure that you get anything you want/need. Because of that trading will always be viable and possibly, depending on the drop rate, wiser than trying to get it yourself.
But other than that point I agree with you.
confusing doesnt make them complex. I get it, gold doesn't matter just items. That doesn't fix any gold issues. Unless you are saying every cent should go to purchasing new gear or repairs. In Diablo you never bought your gear other than act 1 lvl 1-5. As far as repairs go it is just a simple gold sink and is common and usual so how does this fix the gold problem. Realisitically yes, money wouldn't matter if monsters from hell were running around but this is a game where there is gold and people are stable enough to use it.
Lower drop rates and increase viable gold sinks.
Find any Diablo news? Contact me or anyone else on the News team
Plus it would make no sense whatsoever for blizzard to invent a new coin system. Why break with what can work with a little tweaking, which on top of that is familiar and easy to grasp?
And if that's not good, then please give us an eligible replacement for gold.
Find any Diablo news? Contact me or anyone else on the News team
Thats not all what money does. Money have alot of fuctions.. four actually.
And in the context of his arguments (a lore wise view of the world) he would be quiet right but PhrozenDragon already explained why his wrong. It's not a apocalyptic world after all.
I admite that find such large amounts of gold everywhere is kind strange but thats just a detail eclipsed by the functions that money must have gameplay wise.
Find any Diablo news? Contact me or anyone else on the News team
The other 3 funcions aside from a exchange tool is:
- Money are also a way of store your purchase power(wealth). Imagine yourself in a economy without a currency. You would have to store your purchase power by storing goods. It would require a very large space and would be terrible to manage. Also some of those goods (like food or wood) continually loose it's valor. Irocally we face this problem in D2, we have to store all our wealth using our stash wich should also be used to store the goods we want to use, not only the goods we want to trade.
-Money also used as a way to measure the valor of the goods. In a economy without a currency based at the direct trade of goods people would have a very hard time to know execly the valor of some goods because one should allways measure it based at price of the good he/she have to offer. A big problem with it is that the price of the goods change alot from place to place, making a open economy impossible without a currency.
-Currency is also a political tool for public administration. By using monetary politics a governement can apply a inflactionary or deflacionary strategy to encourage trading (and the production) or chill down the economy to avoid a high prices, respectively.
storing PURCHASE power.
measure the valor of goods i.e. what it is worth i.e. what it can be traded for
inflation and deflation are just lowering and raising purchasing costs
but we digress, there needs to be more useful money sinks.
Find any Diablo news? Contact me or anyone else on the News team
Measure the valor of something are surely not the same of purchasing something. Theres alot of reasons to know the valor of stuff you will never ever purchase. It's not a method to obtain things but a method to know information.
And lowring and raising purchasing costs are totally different thing then use money to obtain something. Actually deflaction is the oposite - it's a method to make people NOT obtain goods.
Actually this is a economy discussion, wich is a really bad and ugly off topic and i'm doing ALOT of off topics for some reason...
I've no doubt we will have a good currency in D3. The D2 case is a unbelievable mistake that only happened because they had no experience with this kind of stuff. I don't really know why 'im still here in this overdead thread lol
Find any Diablo news? Contact me or anyone else on the News team
To some degree I get what Sonicpld is saying, they could incorporate a system where for every monster you kill you gain fame/honor. Then when you go to the shops the merchants would be more than happy to supply you with things because of the amount of fame/honor you have gained. Kinda like when celebrities get free stuff so that a particular brand is seen on them. While the system is unique and somewhat different it is still based on the same concept of gold. Kill monsters in order to obtain items. Calling fame/honor just make sit sound different. It could work and would be a bit of a change form the old gold scenario but the system still remains the same. Like I mentioned earlier a benefit to this system is not allow twinked characters. However, blizzard has said they don't mind twinks. They see it as a reward for already playing the game. The more I talk about it though the more I like it. It could add to grinding in the game to earn up more fame/honor. Plus it just sounds cooler and more worth while to gain honor instead of gold from monsters. The problem with a fame/honor system is how do you explain that every merchant is willing to give you items based on your fame/honor
Find any Diablo news? Contact me or anyone else on the News team
I'm sorry, but your post about this are really ridiculous. You also have absolutely no idea how to properly write which makes things worse, and a lot of what you say makes no sense.