Since the game is still in development I'd like to make some realistic suggestions that shouldn't be too hard to impliment. A lot of things people are suggesting look like a lot of time consumption so I will keep mine to shorter happier game playability stuff. After 15 years of gaming and some of my fondest most fun memories from D1 and D2...i ask
1. Loot- Make loot drops only lootable by certain players in the area. I have always hated trying to rush and loot stuff off bosses trying to snag it before others in the group or watching people group with you always lacking in combat just to make sure they are ready to loot something if it drops off a random mob.
2. Skill Tree- It looks like you guys are sticking with a skill tree list in D3 where the more points you put into a skill the more usefull it is. If you look at the D2 skill tree many of the skills are 90% usefull with just a few points into them and don't become much more effective later on making it a total waste of points. I suggest if something is 100% usefull at 20 points (lets say that's max) that's like 5% per point. So make the last few points, double value to make people want to max skills out. So for instance...
first 5 points Skill is 15% capacity or 3% per point
first 10 points Skill is 35% capacity or 4% per point from 6-10
first 15 points Skill is 60% capacity or 5% per point from 11-15
16- 65%
17- 73%
18- 81%
19- 90%
20- 100%
So to do 100% max damage with say whirlwind you would need 20 points in it, which really means you want to add that extra point from 19-20, rather than before it was pretty useless going from 19-20.
3. Immunities- Lets be carefull with these please. In D2 it made the game horrific to play in some cases where things were double and tripple immune to stuff. Remember the average Diablo player is really a soloist at heart.
4. PvP- Arenas/Events. Somewhere people can meet to fight PC. Gain status, rewards and items according to online rankings!
5. Item Sets/Uniques- Not only did I find the drop ratings rediculously low in D2, I never found 80% of the high end uniques even with full magic find gear on. I think it's kinda silly to play a game for 2 years and not have found an item. More realistic drop rates would be nice.
6. Item power- In a lot of instances finding some uniques or set items was extremely rare and extremely unexciting because of their lack of power compared to many other items. If the items are as hard to find as D2 i vote for more power to those items cause they honestly weren't ALL that great.
7. Elite Level- Upon completing D2 and the Expansion I felt something was still missing. I think you guys should make some kind of Elite Level or fighting arena type place or something for those who have finished the game on all difficulties. Somewhere where every mob is as strong as a Mephisto on Nightmare or something to that extent. There should be something that is still "CHALLENGING" and near impossible or very difficult even for those of max level with all maxed gear. What's the point in max level and max gear if everything is easy after that? Give the mobs a small chance to even drop anything at all and even a common item is powerfull as hell.. and rare/unique items are ubah! Diablo = all about the LOOT!
8. Expansions- Yah it's a ways away I just want to add this to keep this in mind, we gamers blow through content thousands time faster than you create it. If you made an expansion as big if not bigger than the original D2 i'm sure all of us would have bought it at same price as the original game. Like selling the game twice with the same engine..
9. Small Customization- We don't even need the extents of Oblivion but some small character customizations would be nice along with armor/cloth dying posibilites.
10. Randomziing- the dungeons always randomize which is good, drops always randomzie which is good, so how about randomzing bosses? It would be nice to go to some areas and get randomized uber bosses so we couldn't always plan on fighting certain bosses who deal fire or melee or whatever. Getting randomized areas of Mephisto/Diablo type bosses would be fantastic and make people have to come prepared for anything. I'm voting for a higher scale of difficulty in the game basically as much fun as Diablo always has been I think most of us are ready for a real challenging game at higher difficulties.
11. Storage- Make storage space 4-10 x's as large as D2, shared across all characters. I HATE throwing crap down on the ground in someone elses game to log back in with another character to run and grab it all. Lets make it easier to give new characters gear! Thanks!
12. Duping- Good lord duping ruined D1, and pushed trading to crap in D2 and made the game unfun when everyone had all the goodies. I have always and never will use duped items it takes away fun of the game for me. Normally I'd say if it doesn't affect me then I don't care what others do with their game. When I'm trying to trade online though and everyone wants 10 SoJ's for this and 20 SoJ's for that... cause they all bought them on Ebay... this is rediculous I could never trade for anything. Lets erase duping please! Which brings me to the last one I can think of at the moment...
13. Ebaying- Seriously one of the last games I thought people would buy stuff for real money in is a Diablo type game, it's not even an MMO. But they did. It kills the economy for those of us who don't think we need to spend an extra $100 cash just to have stuff in a game. Can you please make and ENFORCE some kind of non real-world selling of items.
2) I think they have the new skill system where not all skills are 20 points but 5 or 10 etc.
3) Totally agree with immunities. Make them something special.. not every mob should have them in hell, perhaps only special mobs or not even them? Try to kill some spectres with barb.. ww don't do it I try berserk.. wait they burn my mana all the time, so balanced when hammerdin throws 1 hammer and they are all dead.
4) yep why not, we had this in bloodmoor in d2.
5) I hope rares could be the top gear again. Uniques nice but at the end rare would beat it with the close to perfect stats.
6)...
7) Don't know so much about it, I've been playing mostly classic where challenges never seem to end.
8) I hope they make the original game long enough that there wouldn't be a need for expansion for at least 2 years. The 1 year in D2 was really too short especially when the game just started to get really good and balanced and LOD made so much changes.
9) I don't care about this one, just have enough different looking item models and having rares as best items would give more variety..
10) Yep this needs to be prevented among all other hacks/cheats
11) I suppose item selling would be prevented only with Soulbound system? But I hope they figure something out..
Btw there is a thread in game suggestion area with "What we want to d3" I guess this post should be in there.
I have only one thing to say - unique items are... well... unique - like one in a million - why should they be less powerful than random rares?
I always thought the whole point of having a unique artfact was to be like "Oh shit! Friends are soooo not gonna belive this! And it sooo epic!"
Unique, one of the kind. That doesn't happen in D2. There are thousands of people with the same gear in LoD, but very few in Classic. Just because rares are the real uniques in there, no one can have exactly the same or it is near impossible. Some type of items are ofc kept as the stylish like red bone helms etc and they are quite common but the stats are still different.
Random rares are harder to get than most uniques.. when u get an unique drop it is the thing you already know what it is and perhaps the one that you were looking for. When a rare for example weapon that you need drops your hopes get high "could this be the one really good weapon for me?" you identify it, maybe it is or maybe not.
When you get that unique set that is best for the build thats it. When you get rares with stats that are good for the build you are never finished, it is almost impossible to get item with perfect stats as a rare so you will always find upgrades.
Before LOD I had these amazing war gauntlets 10 ias 19 dex 13 str 2xfire 2x light res. They were amazing, but they still could have had +def% and +life etc. But I was never unhappy about them.
I'd like some of the higher end rares to be maybe on par with some uniques but not better than. Because if they keep gambling which I assume they will people could gamble a insane rare item and not even need uniques or set items.
They just needed to make uniques a little more useful for the most part. I understand they don't need to be OMFG1337 items but some were pretty lame. Which is a shame because I loved uniques.
Anyway I agree especially aboout immunes, normal and nightmare wasnt a problem really. HELL mode was just kind of "wtf?" Every other room was filled with at least a rare mob and immunes out the butt.
Like I'm a Frozen Orb sorc, I teleported into a area where this mob was extra fast, cold immune, fire immune, magic resistant, and stunned. :confused:
I have only one thing to say - unique items are... well... unique - like one in a million - why should they be less powerful than random rares?
I always thought the whole point of having a unique artfact was to be like "Oh shit! Friends are soooo not gonna belive this! And it sooo epic!"
Id rather there be equally good items in all categories. Have whole categories of items which quickly become useless is lame.
1. Loot- Make loot drops only lootable by certain players in the area. I have always hated trying to rush and loot stuff off bosses trying to snag it before others in the group or watching people group with you always lacking in combat just to make sure they are ready to loot something if it drops off a random mob.
2. Skill Tree- It looks like you guys are sticking with a skill tree list in D3 where the more points you put into a skill the more usefull it is. If you look at the D2 skill tree many of the skills are 90% usefull with just a few points into them and don't become much more effective later on making it a total waste of points. I suggest if something is 100% usefull at 20 points (lets say that's max) that's like 5% per point. So make the last few points, double value to make people want to max skills out. So for instance...
first 5 points Skill is 15% capacity or 3% per point
first 10 points Skill is 35% capacity or 4% per point from 6-10
first 15 points Skill is 60% capacity or 5% per point from 11-15
16- 65%
17- 73%
18- 81%
19- 90%
20- 100%
So to do 100% max damage with say whirlwind you would need 20 points in it, which really means you want to add that extra point from 19-20, rather than before it was pretty useless going from 19-20.
3. Immunities- Lets be carefull with these please. In D2 it made the game horrific to play in some cases where things were double and tripple immune to stuff. Remember the average Diablo player is really a soloist at heart.
4. PvP- Arenas/Events. Somewhere people can meet to fight PC. Gain status, rewards and items according to online rankings!
5. Item Sets/Uniques- Not only did I find the drop ratings rediculously low in D2, I never found 80% of the high end uniques even with full magic find gear on. I think it's kinda silly to play a game for 2 years and not have found an item. More realistic drop rates would be nice.
6. Item power- In a lot of instances finding some uniques or set items was extremely rare and extremely unexciting because of their lack of power compared to many other items. If the items are as hard to find as D2 i vote for more power to those items cause they honestly weren't ALL that great.
7. Elite Level- Upon completing D2 and the Expansion I felt something was still missing. I think you guys should make some kind of Elite Level or fighting arena type place or something for those who have finished the game on all difficulties. Somewhere where every mob is as strong as a Mephisto on Nightmare or something to that extent. There should be something that is still "CHALLENGING" and near impossible or very difficult even for those of max level with all maxed gear. What's the point in max level and max gear if everything is easy after that? Give the mobs a small chance to even drop anything at all and even a common item is powerfull as hell.. and rare/unique items are ubah! Diablo = all about the LOOT!
8. Expansions- Yah it's a ways away I just want to add this to keep this in mind, we gamers blow through content thousands time faster than you create it. If you made an expansion as big if not bigger than the original D2 i'm sure all of us would have bought it at same price as the original game. Like selling the game twice with the same engine..
9. Small Customization- We don't even need the extents of Oblivion but some small character customizations would be nice along with armor/cloth dying posibilites.
10. Randomziing- the dungeons always randomize which is good, drops always randomzie which is good, so how about randomzing bosses? It would be nice to go to some areas and get randomized uber bosses so we couldn't always plan on fighting certain bosses who deal fire or melee or whatever. Getting randomized areas of Mephisto/Diablo type bosses would be fantastic and make people have to come prepared for anything. I'm voting for a higher scale of difficulty in the game basically as much fun as Diablo always has been I think most of us are ready for a real challenging game at higher difficulties.
11. Storage- Make storage space 4-10 x's as large as D2, shared across all characters. I HATE throwing crap down on the ground in someone elses game to log back in with another character to run and grab it all. Lets make it easier to give new characters gear! Thanks!
12. Duping- Good lord duping ruined D1, and pushed trading to crap in D2 and made the game unfun when everyone had all the goodies. I have always and never will use duped items it takes away fun of the game for me. Normally I'd say if it doesn't affect me then I don't care what others do with their game. When I'm trying to trade online though and everyone wants 10 SoJ's for this and 20 SoJ's for that... cause they all bought them on Ebay... this is rediculous I could never trade for anything. Lets erase duping please! Which brings me to the last one I can think of at the moment...
13. Ebaying- Seriously one of the last games I thought people would buy stuff for real money in is a Diablo type game, it's not even an MMO. But they did. It kills the economy for those of us who don't think we need to spend an extra $100 cash just to have stuff in a game. Can you please make and ENFORCE some kind of non real-world selling of items.
Thanks for reading..
2) I think they have the new skill system where not all skills are 20 points but 5 or 10 etc.
3) Totally agree with immunities. Make them something special.. not every mob should have them in hell, perhaps only special mobs or not even them? Try to kill some spectres with barb.. ww don't do it I try berserk.. wait they burn my mana all the time, so balanced when hammerdin throws 1 hammer and they are all dead.
4) yep why not, we had this in bloodmoor in d2.
5) I hope rares could be the top gear again. Uniques nice but at the end rare would beat it with the close to perfect stats.
6)...
7) Don't know so much about it, I've been playing mostly classic where challenges never seem to end.
8) I hope they make the original game long enough that there wouldn't be a need for expansion for at least 2 years. The 1 year in D2 was really too short especially when the game just started to get really good and balanced and LOD made so much changes.
9) I don't care about this one, just have enough different looking item models and having rares as best items would give more variety..
10) Yep this needs to be prevented among all other hacks/cheats
11) I suppose item selling would be prevented only with Soulbound system? But I hope they figure something out..
Btw there is a thread in game suggestion area with "What we want to d3" I guess this post should be in there.
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
The thread was Locked...
Random rares are harder to get than most uniques.. when u get an unique drop it is the thing you already know what it is and perhaps the one that you were looking for. When a rare for example weapon that you need drops your hopes get high "could this be the one really good weapon for me?" you identify it, maybe it is or maybe not.
When you get that unique set that is best for the build thats it. When you get rares with stats that are good for the build you are never finished, it is almost impossible to get item with perfect stats as a rare so you will always find upgrades.
Before LOD I had these amazing war gauntlets 10 ias 19 dex 13 str 2xfire 2x light res. They were amazing, but they still could have had +def% and +life etc. But I was never unhappy about them.
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
They just needed to make uniques a little more useful for the most part. I understand they don't need to be OMFG1337 items but some were pretty lame. Which is a shame because I loved uniques.
Anyway I agree especially aboout immunes, normal and nightmare wasnt a problem really. HELL mode was just kind of "wtf?" Every other room was filled with at least a rare mob and immunes out the butt.
Like I'm a Frozen Orb sorc, I teleported into a area where this mob was extra fast, cold immune, fire immune, magic resistant, and stunned. :confused:
Id rather there be equally good items in all categories. Have whole categories of items which quickly become useless is lame.
~not going to buy a wow-ish diablo 3~
~this is the petition you're looking for~
It'd be nice if they were more up to par though.
i would like to have the uniques be the strongest/best. In d2 runewords took over...