I have a few quick questions about D3.
Sorry if they have been dealt with before, I just joined.
These are directed at anyone that knows the answers. Now then.
If I understand it right, havokFX was bought, then discontinued.
Will this affect the release date?
Havok was purchased by Intel one year prior, and should one examine their upcoming release page, its use has continued, and at an increasing pace. Havok has not been discontinued.
Should one assume that it has indeed been discontinued, one would find that this would not affect the development, considering it has already been successfully implemented within the Diablo3 engine.
I must be confused as to what havok is.
(Ripped from wikipedia)
In February 2008, NVIDIA bought Ageia and the PhysX engine and is integrating it into its CUDA framework, which already has multiple drivers for Linux, effectively rendering the PhysX add-in card redundant. With Intel's cancellation of Havok FX, PhysX is currently the only available solution for physics hardware acceleration
(Ripped from wikipedia)
This was in it's entry on physX.
Please someone clear up my confusion.
Is havok something different from havokFX?
Havok Inc. as well as the Havok Physics™ technology still exists, whereas HavokFX - the kit utilizing graphics cards for physics simulations, have been canceled. Thus, one would expect the game to mainly rely on the CPU for physics calculations, at least for the time being.
It would be sweet if D3 supported physX AND havok, kinda like D2 supported glide and DirectX.
(ahh, what would 3dFX have come up with in the last few years if they were around.)
It would be sweet if D3 supported physX AND havok, kinda like D2 supported glide and DirectX.
(ahh, what would 3dFX have come up with in the last few years if they were around.)
HavokFX isn't even in existance anymore! Why would Diablo 3 support it?
Diablo 3 is run on Havok physics, but HavokFX does not process that information, because it doesn't exist anymore. PhysX can process it if you have it. If not, you're processor will do the work.
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Sorry if they have been dealt with before, I just joined.
These are directed at anyone that knows the answers. Now then.
If I understand it right, havokFX was bought, then discontinued.
Will this affect the release date?
Should one assume that it has indeed been discontinued, one would find that this would not affect the development, considering it has already been successfully implemented within the Diablo3 engine.
(Ripped from wikipedia)
In February 2008, NVIDIA bought Ageia and the PhysX engine and is integrating it into its CUDA framework, which already has multiple drivers for Linux, effectively rendering the PhysX add-in card redundant. With Intel's cancellation of Havok FX, PhysX is currently the only available solution for physics hardware acceleration
(Ripped from wikipedia)
This was in it's entry on physX.
Please someone clear up my confusion.
Is havok something different from havokFX?
(ahh, what would 3dFX have come up with in the last few years if they were around.)
HavokFX isn't even in existance anymore! Why would Diablo 3 support it?
Diablo 3 is run on Havok physics, but HavokFX does not process that information, because it doesn't exist anymore. PhysX can process it if you have it. If not, you're processor will do the work.
It's the decisions you make when you have no time to make them that define who you are.