.... shamanism has to do with spirits (most of the time evil)... necromancy has to do with death and spirits. They both share a common link but I'm pretty sure they will play differently We'll just have to see for ourself. Anyway, I already know what name I'm gonna use for my WD ---> DOCTORLOOMPA
Well I'm going with the WD altough I don't like the fact that my pets aren't blockers, tanks, mages anymore. The class doesn't thrill me like the nec but atm he seems to be the only "close" one to my so loved nec/druid.
I'll tell you why WD replacing Necro is not feeling right. It's because it drains more of the Baroque, Gothic feeling of the game. It's not the same having a master of the Necromantic arts emitting blue/black aura and an African shaman with colorful leaves on his helmet. Same with the colorful, low-poly textures, same with the Monk. The people at Irvine are obviously not fans of the Baroque culture and they show it at every opportunity. Where is the perfectly demonstrated inventory, the angel holding the red globe, the baroque tapestry in skills sections, the memorable old-world instrument themes (ex Tristram, Rogue encampment)?
The Witch Doctor is not a Necromancer, he's a Witch Doctor: A jungle dweller, who relies on ancient tribal magics and powers that originate from deep in the jungles. The Necromancer is a darker, deathlier character who uses the dead and undead to do his bidding, including fighting and summoning. He's very different, being more towards the macabre. The Witch Doctor is just that: a Witch Doctor. He's like the spooky old man living in the forest, using nature for his poisons and ancient tribal rituals for his spells. Two very different classes, if you ask me. I personally love the fact that all the classes are new in Diablo 3, except the Barbarian. That's a whole different story. The next unheard-of class should be different and new as well. Out with the old, and in in with the new.
As for the Barbarian returning, it makes great sense: It's been many years since the destruction of his homeland, and that battle was the greatest of all battles because of the Worldstone and the power it held inside of it. The Barbarian has returned to avenge his dead comrades and the evil that destroyed his home, so bringing him back into the picture is an excellent move by Blizzard I think.
As for the other classes, I say bring the new ones in! Get some diversity in there, make them cool and exciting, make them different from eachother, and get some cool new spells in there at the same time as well. I can't wait for the last class, I'm hoping it will be something wild and new.
Let me start with the fact that Blizzard has stated that the witch doctor is different enough to where they could still add the necro IF they decide to.
I personally do not want the necro added in addition to the WD
the necro was already like 100 yrs old in D2. 20 years later, he is like what? 200 now (j.k. I know 100 + 20 = 187). I think decard should be the only really, really, really old fart.
Actually the cult of Rathma is old, the person you playing is in his mid twenties. The only reason he looks as old as Decard Cain is because necromancers study in crypts and such, and barely eat, resulting in a man or woman who looks skeletal and looks really old due to little or no exposure to the outside world.
the necro was an old, unmuscular, creepy looking guy. The WD is an old, unmuscular, creepy looking guy. ? Basically the same except the WD Has a tan.
As explained above, he is not old and wasn't entirely muscular. Look at Zayl, he is young, around 27, has some muscle built into him, and moves pretty damn quick for an "old" guy.
simply put, IMO, they play the same.
Summons=summons (they only possible difference is strength vs. # like the Druid and necro in D2.
curses vs. Horrify/confuse ( of course they have different effects but the principle is the same. No actual damage but makes killing easier.)
bone vs. Fire (bone was used primarily as ranged attacks. Fire is used for ranged, at least with the flame skull. Bone wall replaced by zombie wall)
I just don't see enough differences between the two. I think these two are even more similar than the sorceress and the wizard. I personally have no problem playing the WD as replacement for the necro.
Witch Doctor uses powders and elixirs to affect his enemies, calls upon zombies to aid him (Isn't that kind of a given for witch doctors?), and overall is basically a creepy druid.
Necromancers are important to the story as they protect the Balance. They tread the line between life and death. They rely on spirits for almost all of their skills, with a couple coming from plant species found in their native jungle home. To get a better idea on how Necromancers work in comparison to the Witch Doctor, read up on the lore and you will see that the two are very different.
Necromancers are an ancient order to protect and uphold the balance of Sanctuary. Witch Doctors are from tribes that wage holy wars against each other to obtain sacrifices for their rituals. And to tell you the truth, I think the Witch Doctor was based off the African Jungle Tribes. Just please do some research before you go off like that about two very different classes.
Rollback Post to RevisionRollBack
Just as the Scorpion hunts...
"Nothing is True. Everything is Permitted." ~ Ezio Auditore de Firenze
Clearly that post made you look like at least (1/2) an imbecile.
The OP compared bone wall with wall of zombies. Can you even compare the 2? You expect a wall of zombies to just block your way and not have an offensive quality?
Now for some fun-
The OP compared 1 WHOLE skill (curse) tree of the necro to like...1 skill of the WD.
The barb could summon a sort of totem to scare enemies. HEY HE IS THE SAME AS THE NECRO!!!
Compared 1 WHOLE skill tree for offensive bone spells to like...1 skill of the WD.
The sorceress could throw firebolts at enemies. HEY SHE IS THE SAME AS THE NECRO!!!
The druid could summon animals. HEY HE IS THE SAME AS THE NECRO!!!
Now for some extra fun-
Amazon could summon a warrior. Assassin could do the same.
AMAZING!!! If we follow the OP's logic and yours paroxysm, we are like-
BARB=NECRO=DRUID=SORC=AMAZON=ASSASSIN=ALL CHARS THAT WERE EVER CREATED IN ARPGS.
Edit- Scyber usually puts forward very high quality threads. Pretty unusual he came up with such a garbage far-fetched theory on why he thinks WD is the same as the Necro. Guess all of his threads can't be winners. He simply doesn't want to see any more old chars return, which is fair enough. However he should just have come up with a better story than this rotten one here.