Arcane I really dislike pretty often, depending where I am.
Had this one yesterday:
Horde Arcane Vortex Jailer.
Oh and it was a pack of Fallen Overseers. See them, 10 arcane beams pop into existence. Get vortexed into the middle of them all. Jailed. Dead as 4 of the 10 beams rotate into me. 10 Overseers all hop out of their wind up animation, disappointed they didn't get to smack me. I guess Arcane was redundant there anyhow, I'd have been smashed regardless =)
I'll agree Shielding is rough, especially if you rely on Life On Hit.
I got the best elite group last night - the wretched mother types that spit out zombies...
Horde/illusionist/molten/plagued.
If it wasn't for the enrage timer, I would have never killed this set - they just sit there and summon zombies and shoot easily dodge projectiles. The zombies they summon drop loot as well; I got several 70 kill streaks during that fight. It was like 2 screen fulls of loot (mostly gold).
In inferno invulnerable minions is bad. I had some "fun" combos in hell on my barb last night though...
I had Shielding, vampiric, frozen Dune Dervishes, anyone who plays a barb knows how annoying that can be.
Another was Desecrator, Plagued, Vampiric Act2 caster constructs that shoot the fireballs that leave burning ground. That was exhausting, I would just try to corner one and burn it down with cooldowns, then play "the floor is lava" until cooldowns were up again.
I can only imagine what it might have been like with another affix on either of those groups...
Oh, I have to mention the funniest I've come across.
Only on nightmare, but it was one of the longer fights I've ever had. Act 3, heading towards Azmodan, with Tyrael following.
Plagued Vampiric. Tyrael would stand in the plague pools, and is of course invincible, and take so much damage that he'd full heal them all. I had to first dismiss my companion to lower the healing going to them, then pull one at a time away from Tyrael, burn him down, and go get the next. When I was down to just 1 (out of 4 starting, Tyrael would not get out of the pools and I couldn't out damage the healing. I had to drag the thing over to a waypoint, port to town, back to the monster, hit it a few times and repeat, before Tyrael could heal it back up.
Act 2 of Hell rewarded me with this fun pack on my Demon Hunter
Molten + Vortex + Jailer all on a pack of Dune Dervishes.
Vortexed, jailed, and they all spun up, I was turned into sliced ham.
Since then, only thing that bugs me mostly, is the Invuln Minions (which we ALL hate). Especially something like this:
Invulnerable Minions + Fast + Molten + Frozen on SPIDERLINGS - I'm sorry, what did I do to deserve THAT?
On the flip-side, my funniest kill (both for me and the elite) was in Inferno, an elite with Missile Dampening + Reflects Damage. I didn't see what he had, just saw the dampening aura around him. Lobbed a couple Nether Tentacles in, and began kiting him atop them, killing him superfast. Just as he died, so did I.
I had a molten/mortar/fast/vortex pack of colossal golgors. Of course they one shot me in Act 3 Inferno so none of those abilities really mattered. Anything with invulnerable minions and some sort of thing like arcane/molten/plague/frozen is a nightmare. Anything with molten/plague and vortex can be horse shit as well.
Certain enemies are just insane with certain affixes. Those little spiders with fire chains are horrible, huge enemies with fast that require kiting, pestilence mobs with jailor or frozen, dune dervishes with vampiric, etc
Tyrael would not get out of the pools and I couldn't out damage the healing
I think they did a quiet nerf here. I don't think followers (without health pools) heal vampiric mobs anymore. And if they do, it's far less than it used to be.
I encountered, essentially, that same group in nightmare on my barbarian early. I had to dismiss my templar cuz he kept standing in everything. After that, it was pretty easy.
Invulnerable is just ridiculous, since most of them seem to crowd around you so you can't hit the main dude.
The rest depends on the combos... a particularly gruesome one that actually made me take a break was Molten/Vortex/Jailer/Arcane on those tongue dudes, forgot the name. In a dungeon, nowhere to go to begin with and not only did they vortex me, they also shot out their stupid ass overpowered tongue to get near me when I actually got away, which wasn't often.
Invulnerable is absolute BS because your enchantress and mystic ally attack them instead of the boss. Terrible coding on Blizzard's part, but that's what I come to expect.
invulnerable,teleport,knockback,nightmare you cant do anything but runa way and get punched into the sky so annoying
Ha. Had one like that. Invulnerable, Nightmare, Fast, Molten, on a Coven Summoner so his minions were the demon things. Made it easy to see who I really had to kill, not that I could ever get near enough to touch him as he stood behind a lake of molten fire that I was unwillingly running away from.
Arcane I really dislike pretty often, depending where I am.
Had this one yesterday:
Horde Arcane Vortex Jailer.
Oh and it was a pack of Fallen Overseers. See them, 10 arcane beams pop into existence. Get vortexed into the middle of them all. Jailed. Dead as 4 of the 10 beams rotate into me. 10 Overseers all hop out of their wind up animation, disappointed they didn't get to smack me. I guess Arcane was redundant there anyhow, I'd have been smashed regardless =)
I'll agree Shielding is rough, especially if you rely on Life On Hit.
as a barb i never minded shielding because ive noticed life on hit, even though dealing no damage, we still gain the life.
and for me as a barb, arcane - vortex - invulnerable - any
Being a DH (only in hell act 3) - anything with fast, teleport or vortex since I can't keep my range on them and can get beat down quite easily. Had a fast jailer mortar once which was really, really tough.
Fire Chains is top 1, with small, quick mobs that can't stand still it just means you are screwed
Desacrate, Vortex, Scorch and this pseky laser thing are close, especially with nasty combinations
My personal hate goes to Teleport tho. Most of the fights with Elites I do in Act II are either by walking in/out (gay, I know) or blocking the mobs in a corridor. Having them appear behind your back... Eew.
Before talking affixes, I want to state that the mob type is more important than the bonus affixes. I'd rather fight the worst combination of bats than a bad type with anything. So, my lists:
as Barb:
type: ranged mobs that kite me like Winged Moloks and slow, heavy hitters like Returned Executioners
affixes: Desecrator, Arcane Enchanted, Molten, Fire Chains(bonus for Fast or Teleport), Shielding, Invulnerable Minions
I think, it's worth to mention that several of these affixes get boosted alot by others. While those boosters on their own are no problem, they can really amplify the above mentioned killer affixes. Prime examples would be Horde or Vortex on Molten mobs. So, the best mob would still be the one in my sig.
edit: Sorry, didn't see this is in the Monk forums. But I guess the Barb versions also apply.
Had this one yesterday:
Horde Arcane Vortex Jailer.
Oh and it was a pack of Fallen Overseers. See them, 10 arcane beams pop into existence. Get vortexed into the middle of them all. Jailed. Dead as 4 of the 10 beams rotate into me. 10 Overseers all hop out of their wind up animation, disappointed they didn't get to smack me. I guess Arcane was redundant there anyhow, I'd have been smashed regardless =)
I'll agree Shielding is rough, especially if you rely on Life On Hit.
I got the best elite group last night - the wretched mother types that spit out zombies...
Horde/illusionist/molten/plagued.
If it wasn't for the enrage timer, I would have never killed this set - they just sit there and summon zombies and shoot easily dodge projectiles. The zombies they summon drop loot as well; I got several 70 kill streaks during that fight. It was like 2 screen fulls of loot (mostly gold).
I had Shielding, vampiric, frozen Dune Dervishes, anyone who plays a barb knows how annoying that can be.
Another was Desecrator, Plagued, Vampiric Act2 caster constructs that shoot the fireballs that leave burning ground. That was exhausting, I would just try to corner one and burn it down with cooldowns, then play "the floor is lava" until cooldowns were up again.
I can only imagine what it might have been like with another affix on either of those groups...
Only on nightmare, but it was one of the longer fights I've ever had. Act 3, heading towards Azmodan, with Tyrael following.
Plagued Vampiric. Tyrael would stand in the plague pools, and is of course invincible, and take so much damage that he'd full heal them all. I had to first dismiss my companion to lower the healing going to them, then pull one at a time away from Tyrael, burn him down, and go get the next. When I was down to just 1 (out of 4 starting, Tyrael would not get out of the pools and I couldn't out damage the healing. I had to drag the thing over to a waypoint, port to town, back to the monster, hit it a few times and repeat, before Tyrael could heal it back up.
Molten + Vortex + Jailer all on a pack of Dune Dervishes.
Vortexed, jailed, and they all spun up, I was turned into sliced ham.
Since then, only thing that bugs me mostly, is the Invuln Minions (which we ALL hate). Especially something like this:
Invulnerable Minions + Fast + Molten + Frozen on SPIDERLINGS - I'm sorry, what did I do to deserve THAT?
On the flip-side, my funniest kill (both for me and the elite) was in Inferno, an elite with Missile Dampening + Reflects Damage. I didn't see what he had, just saw the dampening aura around him. Lobbed a couple Nether Tentacles in, and began kiting him atop them, killing him superfast. Just as he died, so did I.
Certain enemies are just insane with certain affixes. Those little spiders with fire chains are horrible, huge enemies with fast that require kiting, pestilence mobs with jailor or frozen, dune dervishes with vampiric, etc
I think they did a quiet nerf here. I don't think followers (without health pools) heal vampiric mobs anymore. And if they do, it's far less than it used to be.
I encountered, essentially, that same group in nightmare on my barbarian early. I had to dismiss my templar cuz he kept standing in everything. After that, it was pretty easy.
The rest depends on the combos... a particularly gruesome one that actually made me take a break was Molten/Vortex/Jailer/Arcane on those tongue dudes, forgot the name. In a dungeon, nowhere to go to begin with and not only did they vortex me, they also shot out their stupid ass overpowered tongue to get near me when I actually got away, which wasn't often.
Ha. Had one like that. Invulnerable, Nightmare, Fast, Molten, on a Coven Summoner so his minions were the demon things. Made it easy to see who I really had to kill, not that I could ever get near enough to touch him as he stood behind a lake of molten fire that I was unwillingly running away from.
as a barb i never minded shielding because ive noticed life on hit, even though dealing no damage, we still gain the life.
and for me as a barb, arcane - vortex - invulnerable - any
Desacrate, Vortex, Scorch and this pseky laser thing are close, especially with nasty combinations
My personal hate goes to Teleport tho. Most of the fights with Elites I do in Act II are either by walking in/out (gay, I know) or blocking the mobs in a corridor. Having them appear behind your back... Eew.
There's not much a monk can do about that aside from cry a bit.
Edit: I still think that Sand Wasp alone should count as one of the affixes. Those things are murder.
as Barb:
type: ranged mobs that kite me like Winged Moloks and slow, heavy hitters like Returned Executioners
affixes: Desecrator, Arcane Enchanted, Molten, Fire Chains(bonus for Fast or Teleport), Shielding, Invulnerable Minions
as DH:
type: Soul Ripper
affixes: Mortar, Reflect Damage, Invulnerable Minions
I think, it's worth to mention that several of these affixes get boosted alot by others. While those boosters on their own are no problem, they can really amplify the above mentioned killer affixes. Prime examples would be Horde or Vortex on Molten mobs. So, the best mob would still be the one in my sig.
edit: Sorry, didn't see this is in the Monk forums. But I guess the Barb versions also apply.
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450