Keep in mind while you're reading this. I am going strictly off of what i have seen in beta gameplay.
I feel as if blizzard got a bit lazy in the animation department, specifically weapon animation in the Monk class. For the barbarian, most of his skills fully incorporate his weapons. The wizard, being a caster doesn't really need to do much but hold the weapon. The witch doctor although is sort of a dagger wielding caster, but will he really ever use that dagger? The monk, though strongly focused on dealing damage with the fists, usually keeps his weapons nice and clean and holstered on his back, kind of boring, makes the weapons seem pointless even though they factor into skills by weapon damage percentages and what not. The demon hunter is fine, obviously.
What i would love to see is weapons being incorporated into the skills of the monk. I realize most skills for this character won't and can't involve weapons, but i think some definitely can.
For example, what if for the monk's "deadly reach" skill, instead of just throwing his weapon on his back for that first punch/jab. He jabs with his weapon, be it a sword, javelin, dagger, bo staff even a club. I think it would look way better, and would make more sense. Would it not?
Out of all of his skills this is not the only one that has potential for more use of weapon animations.
Tell me what you think, what skills do you think would look better with weapon animations? What skills do you think would look worse with weapon animations? Do you think the monk's animations are fine the way they are? I think the potential for the monk's skills to look and feel more sensible has been overlooked. Has it?
Im not sure how I feel about the current state of his animations... tbh if it stays like this, id be fine, you think of a monk as a hand to hand anyway.. well just have to see
Dunno I like them the way they are, since I see the monk as a punching character with no weapons that aren't fist weapons.
The only real middle ground I could see with this is if Blizzard made the weapons different for monks in the sense that they were all somehow fist weapons, like make a dagger a spiked knuckle on the monks hands.
I really dislike how the weapons are not part of the monks attacks, the least they could do with a staff is go back to diablo 1 hellfire and steal some ideas from that staff weilding monk. If incorporated the spells with weapons will have a whole new level of badassness instead of having them either on his back or just running with them out for no reason.
I feel as if blizzard got a bit lazy in the animation department, specifically weapon animation in the Monk class. For the barbarian, most of his skills fully incorporate his weapons. The wizard, being a caster doesn't really need to do much but hold the weapon. The witch doctor although is sort of a dagger wielding caster, but will he really ever use that dagger? The monk, though strongly focused on dealing damage with the fists, usually keeps his weapons nice and clean and holstered on his back, kind of boring, makes the weapons seem pointless even though they factor into skills by weapon damage percentages and what not. The demon hunter is fine, obviously.
What i would love to see is weapons being incorporated into the skills of the monk. I realize most skills for this character won't and can't involve weapons, but i think some definitely can.
For example, what if for the monk's "deadly reach" skill, instead of just throwing his weapon on his back for that first punch/jab. He jabs with his weapon, be it a sword, javelin, dagger, bo staff even a club. I think it would look way better, and would make more sense. Would it not?
Out of all of his skills this is not the only one that has potential for more use of weapon animations.
Tell me what you think, what skills do you think would look better with weapon animations? What skills do you think would look worse with weapon animations? Do you think the monk's animations are fine the way they are? I think the potential for the monk's skills to look and feel more sensible has been overlooked. Has it?
Im not sure how I feel about the current state of his animations... tbh if it stays like this, id be fine, you think of a monk as a hand to hand anyway.. well just have to see
The only real middle ground I could see with this is if Blizzard made the weapons different for monks in the sense that they were all somehow fist weapons, like make a dagger a spiked knuckle on the monks hands.