I myself have had difficulty in act ii. I found the best thing for me to do was to go back and farm act i . GF gear and lower difficulties just didn't tickle my fancy. I actually think I get more money doing longer act ii runs anyway.
You don't have any resistances at all, and quite a low HP pool. So most likely you are getting one shotted by everything. If your DPS is around 40-45k, then you might go for a "glass cannon" approach, but your dps is too low for that.
A upgrade for your belt & shoulders should be very easy to find (around 500k each)! Try to add a good bunch of dex, vit and all resistances. Also if you bring the gem in your weapon to the next stage to 70 critical hit dammage, it should boost your dps quite a bit for a small amount of gold.
For your skills try to swap out marked for death for Gloom with gloom for those nasty situations you are going to take dammage. Use smoke screen only to escape things like jailer affixes. Swap Nether tentacles for ball of lightning, it's simply amazing. Also for your Caltrops, switch the rune to Tortous ground to root your enemies. Then go back to act 1 and become familiar with your new specs
Hope this helps.
Pretty good advice in this post. The first thing that I would do it to replace your shoulders and bracers and get some AR on them. The cost shouldn't be that high to replace these 2 items. The belt should be really easy to replace with one that has Dex and some Vit.
You really need to start upgrading your gems, especially your weapon. Getting another 30 or more crit damage is really going to help. You have 8 other emeralds you could upgrade which could get you another 60+ Dex.
I don't like using Nightstalker and think you'd be much better off using either Sharpshooter for offense or Tactical Advantage for defense. Your boots don't have movement speed and your health is so low that I think I'd go for TA, for now.
Anyone recommending a gearing DH to get items with all resist are assuming endless amounts of cash. He also posted on MMO champion, so I'll just copy paste what I wrote there to explain why All resists for anyone but the über rich that are just looking to faceroll is a waste:
"(S)he's a demon hunter. All resistance is a waste, unless (s)he can stack it to the point where (s)he'd have to spend atleast a houndred million on the gear to actually get any DPS out of it. The far better way to go is to learn to use Smoke Screen correctly, and just go pure glass cannon and stack even more DPS. Unlike Witch Doctors and Wizards who has passive skills that reduces damage taken, and a significant amount of glyphs that will boost their defence (such as Prismatic armor giving wizards 50% more all resi), demon hunters has only two - Shadow Power: Gloom (which, without the nat's 4 set or a ridicolously high crit chance + night stalker will have a *very* low uptime, and not really allow you to use any other disc skills), and our Turret that gives a small radius (15 yard radius, to be a little more specific, so 30 yards across) 15% dmg reduction.
We're far better off relying on NOT getting hit, and stunning/slowing/kiting.
For the OP - Spray of teeth with your crit chance is useless. Use Devouring arrow, it'll give you far more DPS. Use Ball Lightning if you want AOE on your spender. Use screaming skull or frost arrow if you want control. Get tactical advantage over night stalker, and Vault instead of either Marked for Death or Caltrops - it'll improve your kiting, *alot*. As for improvements - get a radiant square gem (should cost you like 150-200K, and increase your crit dmg by 15%) for your wep. Get a pair of boots with +12% movement speed for kiting, it'll also help *ALOT*."
He posted that he had 1.5M gold total to make good of on the MMO-champ forums, so getting all the items with all resistance is a no-go. He's far better off going full-time glass cannon, and just learning to dodge - if you want to play a tanky ranged, you pick one of the two other ranged classes that actually has, you know, TANKY ABILITIES AND PASSIVES. DH's do not. They rely on stunlocking, on kiting, and on avoiding damage. I
if you want to play a tanky ranged, you pick one of the two other ranged classes that actually has, you know, TANKY ABILITIES AND PASSIVES. DH's do not. They rely on stunlocking, on kiting, and on avoiding damage. I
And my point stands. That guy isn't playing a tanky ranged, he's playing a melee-tank - in which case, you'd be much better off rolling a Monk. It can do what he's doing far more efficiently, and for cheaper. The guy has 672 all resistance, as far as I can see on the blurry picture that's provided, and 1.5K life on hit.
Now, disregarding the LoH, this means that every one of his items capable of having All resistance, INCLUDING rings and his amulet, has about 62 all resistance, average, out of a maximum of 80.
If you want that, along with some dex for dps, and vitality so you do not get oneshot, then you *will* end up paying a shitton of money. Much more than the 1.5M that this guy has aviable. Not to mention the need for a 500K gem in his weapon, a weapon with 900 Life on Hit+socket, and an additional 300-400 LoH from amulet/rings.
It is FAR less efficient gearing a DH this way than it is gearing a tanky wizard, who gets a shitton of tools to help them survive - if they stack 2k int for dps, they get 200 all resistance for FREE. If they use the prismatic glyph, they get 50% more resistances. So that means before they even have ANY resistances on their armor, they have a base of 300 all resi, if they were to go tanky.
I would recommend more resists, act2 has a lot of fast/annoying mobs in it, the fast ones don't hit that hard, and not very hard at all with around 200+ resist. (ok still moderately hard hitting, but it helps!). I spent around 100k on gear and could afford that same amount of dps and health, plus 180ish resists.
You can get a pretty nice upgrade by just crafting higher level gems for all those sockets you have, so I'd do that. Also since you're using a 2 handed xbow, I would take full advantage of that by using either impale with grievous wounds, or cluster arrow with shooting stars. This gives a nice damage return per hatred spent, but it also lets you maximize kiting, which is what you'll defiantly have to do.