I have two (2) one handed crossbows. (Don't have any two handed crossbows.) The recoil doesn't really exist. That recoil in the game is from before they re-skinned the guns to be crossbows.
For the last time, guns = gunpowder, so therefore guns = one-handed crossbows would mean one-handed crossbows = gunpowder, which doesn't work. So, in conclusion, one-hand crossbows ARE NOT guns. Argue with that logic now, bitches!!
Indeed. They are not guns, they are reskinned guns.
I wonder. If I reskin a Witch Doctor to look like a Barbarian, and I play it, then, according to your logic, I am playing a barbarian that raises zombie walls and has zombie dogs, but still a Barbarian, right?
Yes, as a Barbarian may reject his heritage and decide to study the dark arts. Just like Drizzt Do 'Urden, a drow who rejects his heritage and becomes a Ranger of Mielikki, traveling the surface world with Bruenor Battlehammer, Cattibrie, Wulfgar, Regis, and his most trusted astral companion, Guenhwyvar.
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Just as the Scorpion hunts...
Silently Lurking...
"Nothing is True. Everything is Permitted." ~ Ezio Auditore de Firenze
Reskinning a model is hardly the same as what Drizzt went through. Drizzt left everything he knew to find a new place to live (Don't ruin it, I'm only on book 3!) whereas reskinning a barbarian has no backstory or anything, it's just a reskinned witch doctor.
Let me try it with another approach. In Diablo 1's expansion, you get the Monk. The Monk has the same skin as the Warrior. Does this mean the Monk is actually the Warrior, or did they just reskin it, just like the reskinned guns in D3?
Just think that they're magical crossbows firing magical bolts.
Not really. Not all weapons and equipaments are magical in D3. If pistol crossbows were a special unique item i would not complain. But this is not how the game work.
And even fantasyc have it's limitations. Just because theres a magic class here doesn't mean lame stuff is acceptable. Everyone would hate a bard that kill enemies using his songs for example.
For the last time, guns = gunpowder, so therefore guns = one-handed crossbows would mean one-handed crossbows = gunpowder, which doesn't work. So, in conclusion, one-hand crossbows ARE NOT guns. Argue with that logic now, bitches!!
For the number of times you have been repeating this, I would have thought you were purposely trolling if I didn't know any better.
I need to announce a tragic fact to you- YOU ARE NOT MAKING ANY SENSE AT ALL.
Let me explain to you something that is having difficulty seeping through your brain. For diablo characters who could potentially shoot firebolts from their asses, specific weapon mechanics argumentation sound silly at best.
If there were guns in diablo, what makes you think they would have been powered by gunpowder? Just like the crossbow of the DH which can fire all sorts of things through skill enhancement, if guns were in diablo they would presumably be able to do all these stuff as well. And I doubt gunpowder use can result into molten or entangling projectiles skills.
Yes this is the world of fantasy. Some basics apply- like you wouldn't be hitting monsters on the head with a bow- but they are not as many as you think. Just like with the far-fetched, 'logical' explanations in this thread of how the DH uses xbows, you can clearly see how people can try to make 'sense' of any kind of crap.
Now why are people saying xbows=guns?
Because they feel like guns. The way the DH uses them is very similar to how guns are used in games(poses are akin to Devil May Cry which plays as a freaking third person shooter).
From here on, whether you call them dual xbows or dual pinatas, to most people who are not throwing a fit when the words 'gun' and 'diablo'are in the same sentence , these xbows will be very reminiscent of guns.
This is the reason why some are saying Blizzard have been hypocrites with their no guns in diablo. Point is, gun-type gameplay offers undeniable variety in builds and choices in skill development. This must have been the driving force behind the choice of the dual xbows which satisfies both game development needs and desperate and close-minded nerds' wishes.
Not really. Not all weapons and equipaments are magical in D3. If pistol crossbows were a special unique item i would not complain. But this is not how the game work.
And even fantasyc have it's limitations. Just because theres a magic class here doesn't mean lame stuff is acceptable. Everyone would hate a bard that kill enemies using his songs for example.
I just think that in an ARPG like Diablo, sometimes gameplay takes precedence over realism.
I personally like the gameplay dual xbows promise to bring.
Gameplay ? I cant see anything that pistol crossbows can add to the gameplay that a repeating croissbow can't =/ Imo pistol crossbow is a mere attempt to add fancy visuals to the game. For most it works, for me it doesn't because i just hate fancy visuals.
There is just something cool about having two smaller xbows rather than one big xbow, like using two 1h axes vs a 2h axe, it just adds more choices. As long as they keep using two 1h weapons vs one 2h balanced, everyone should be happy.
Weapons like xbows, even a small scale toy would require you to reload and aim. Anyone who keep saying "use magic to reload" STOP. Read my earlier post. I would suggest they remove dual xbows and maybe replace the OFF-HAND with a throwing knife or dagger. Thats the same hand you use to reload.
Gameplay ? I cant see anything that pistol crossbows can add to the gameplay that a repeating croissbow can't =/ Imo pistol crossbow is a mere attempt to add fancy visuals to the game. For most it works, for me it doesn't because i just hate fancy visuals.
Like said, it adds the possibility of having either 2x 1h or 1x 2h, as melee classes do. That is a real gameplay addition.
Already having crossbows as a close combat weapon is unrealistic enough, so I just personally don't see the point about being too fussed about realism. Crossbow loading is really slow, makes you vulnerable for close combat, and they're usually intended as long range weapons.
Considering how the Amazon in D2 had ONE viable weapon type option (bows) in 1.10+ because crossbows were inherently too slow and thus did less damage, I welcome this change.
I doubt it's going anywhere.
Again, i don't see any gameplay difference if they added 2h repeating crossbows instead of those pistols crossbows. In the end you would have an option for a slow/strong and a weak/fast weapon, wich is the fundamental difference between dual wielding and 2h weapons.
And my point is not only realism. Other "unrealistric" features (like the super large inventory, unlimitted ammo, etc...) exist for the sake of gameplay and cause of the fact that those features have a small visual impact due those things only exist inside the game's interface. Unlike those, the pistol crossbows adds little/nothing to gameplay and have a dramatic visual impact because it appears at your character.
My point is that those pistol crossbows is an alien in the diablo's universe, both in terms of flavor and in terms of stetics. If you're playing D2 or reading the lagacy of blood novel, would you ever think of pistols crossbows ?
When you have an consolidated fantasy world any kind of change is delicate. The change needs a context, a background. This weapon type is outside the flavor standarts builded for decades. And the worst is that this dramatic change occurs only to add fancy visuals, something the diablo's universe never had and never needed.
Again, i don't see any gameplay difference if they added 2h repeating crossbows instead of those pistols crossbows. In the end you would have an option for a slow/strong and a weak/fast weapon, wich is the fundamental difference between dual wielding and 2h weapons.
And my point is not only realism. Other "unrealistric" features (like the super large inventory, unlimitted ammo, etc...) exist for the sake of gameplay and cause of the fact that those features have a small visual impact due those things only exist inside the game's interface. Unlike those, the pistol crossbows adds little/nothing to gameplay and have a dramatic visual impact because it appears at your character.
My point is that those pistol crossbows is an alien in the diablo's universe, both in terms of flavor and in terms of stetics. If you're playing D2 or reading the lagacy of blood novel, would you ever think of pistols crossbows ?
When you have an consolidated fantasy world any kind of change is delicate. The change needs a context, a background. This weapon type is outside the flavor standarts builded for decades. And the worst is that this dramatic change occurs only to add fancy visuals, something the diablo's universe never had and never needed.
If this is your argument, I don't understand why you don't just argue for three types of weapons, "Melee Weapon", "Ranged Weapon", and "Caster Weapon". You fight against having 1h crossbows but not about 1h swords or 1h maces or 1h axes?
Well, 1h crossbows add just about as much as 1h swords, 1h maces, and 1h axes. Just sayin'.
Edit: One more thing: It has nothing to do with realism or lack thereof. It has everything to do with fun, and with more options.
If you want realism, you are in the wrong genre, and the Diablo series is not for you.
Just play a vanquisher in TL and see what you think - that's the obvious model for the DH.
It's pretty funny, this game has character design that incorporates bizarre african/polynesian stereotypes from goofy fantasy literature 150 years ago, and had exploding potions that were basically grenades in D2 - but use a 15th century adaptation of a portable tube and gunpowder and oooohnoooes it isn't fantasy anymore! :nuke:
At least TL (and WoW, with the dwarves/goblins) has fun with the cyberpunk stuff and does something original with it - D3 is bound by fantasy cliches in all the wrong ways IMO.
1h swords and such are easier to accept since those actually exist and makes perfect sense. A 1h crossbow makes as little sense as a 1h bow, mostly because of the lack of explanation to the reloading. Demon and such have an explanation, so they make sense, but this reloading does not.
I guess all you can do is try to think of the reloading as some kind of mechanism, similar to the traps technology, that the DH can place in all 1h crossbows she finds to make them automatically reload when she fires. The automatic appearance of the ammo in the slot... well it is a rule that almost every game breaks, so that is something you simply have to accept or think of as the wonders of magic.
The problem is...there are 1h crossbows... Like I said earlier, I have two 1h crossbows myself.
As for them making sense, it's Diablo. I said it before and I'll say it again, if you want things to be realistic, if you want things to be logical, if you want things to make sense, go play another game, because this franchise is not the right one for you.
Just play a vanquisher in TL and see what you think - that's the obvious model for the DH.
It's pretty funny, this game has character design that incorporates bizarre african/polynesian stereotypes from goofy fantasy literature 150 years ago, and had exploding potions that were basically grenades in D2 - but use a 15th century adaptation of a portable tube and gunpowder and oooohnoooes it isn't fantasy anymore! :nuke:
At least TL (and WoW, with the dwarves/goblins) has fun with the cyberpunk stuff and does something original with it - D3 is bound by fantasy cliches in all the wrong ways IMO.
At least TL (and WoW, with the dwarves/goblins) has fun with the cyberpunkstuff and does something original with it - D3 is bound by fantasy cliches in all the wrong ways IMO.
I said that 1h crossbows didn't make sense because of the automatic reloading, not because they exist. Or can your crossbows reload by themselves?
You openly accept that Bowazons can fire three arrows a second, that barbarians can fight easily with two 150+ swords, that Assassins pull as many traps out of their ass as they want, but then get hung up on a crossbow mechanism to reload bolts into the crossbow?
And no, my crossbows don't reload. Neither can I fire three arrows a second, lift two 150+ swords, or pull traps out of my ass.
This is a fantasy game.
Why do people get hung up about the smallest details?
Yes, sorry, my bad. Though cyberpunk would be fun! BTW, anyone notice that the wizard basically uses a laser blast as his/her main attack? But noooooooo that is still "classic fantasy".
Yes, sorry, my bad. Though cyberpunk would be fun! BTW, anyone notice that the wizard basically uses a laser blast as his/her main attack? But noooooooo that is still "classic fantasy".
A blast of pure energy makes perfect sense. What device is this "laser" you speak of?
The first has a very obvious explanation. The Bowazon is very fast
The second has an equally obvious explanation. The Barbarian is very strong That is made quite obvious by his ability to slam enemies across the entire screen.
The third is regarding ammo, the ability for game characters to store stuff without even having pockets on their pants, which I have stated multiple times that I ignore because there is no good way to explain it. I have no problems accepting things if they can't be explained. But I do want an explanation if there is room for one.
So you make excuses for everything else, but stick with 1h crossbows?
Alright, here's an equally simplistic explination: The Demon Hunter simply reloads her crossbows so fast you can't see her doing it. If you accept firing 3 arrows a second, you can easily accept this explanation.
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Indeed. They are not guns, they are reskinned guns.
I wonder. If I reskin a Witch Doctor to look like a Barbarian, and I play it, then, according to your logic, I am playing a barbarian that raises zombie walls and has zombie dogs, but still a Barbarian, right?
Let me try it with another approach. In Diablo 1's expansion, you get the Monk. The Monk has the same skin as the Warrior. Does this mean the Monk is actually the Warrior, or did they just reskin it, just like the reskinned guns in D3?
Not really. Not all weapons and equipaments are magical in D3. If pistol crossbows were a special unique item i would not complain. But this is not how the game work.
And even fantasyc have it's limitations. Just because theres a magic class here doesn't mean lame stuff is acceptable. Everyone would hate a bard that kill enemies using his songs for example.
For the number of times you have been repeating this, I would have thought you were purposely trolling if I didn't know any better.
I need to announce a tragic fact to you- YOU ARE NOT MAKING ANY SENSE AT ALL.
Let me explain to you something that is having difficulty seeping through your brain. For diablo characters who could potentially shoot firebolts from their asses, specific weapon mechanics argumentation sound silly at best.
If there were guns in diablo, what makes you think they would have been powered by gunpowder? Just like the crossbow of the DH which can fire all sorts of things through skill enhancement, if guns were in diablo they would presumably be able to do all these stuff as well. And I doubt gunpowder use can result into molten or entangling projectiles skills.
Yes this is the world of fantasy. Some basics apply- like you wouldn't be hitting monsters on the head with a bow- but they are not as many as you think. Just like with the far-fetched, 'logical' explanations in this thread of how the DH uses xbows, you can clearly see how people can try to make 'sense' of any kind of crap.
Now why are people saying xbows=guns?
Because they feel like guns. The way the DH uses them is very similar to how guns are used in games(poses are akin to Devil May Cry which plays as a freaking third person shooter).
From here on, whether you call them dual xbows or dual pinatas, to most people who are not throwing a fit when the words 'gun' and 'diablo'are in the same sentence , these xbows will be very reminiscent of guns.
This is the reason why some are saying Blizzard have been hypocrites with their no guns in diablo. Point is, gun-type gameplay offers undeniable variety in builds and choices in skill development. This must have been the driving force behind the choice of the dual xbows which satisfies both game development needs and desperate and close-minded nerds' wishes.
Gameplay ? I cant see anything that pistol crossbows can add to the gameplay that a repeating croissbow can't =/ Imo pistol crossbow is a mere attempt to add fancy visuals to the game. For most it works, for me it doesn't because i just hate fancy visuals.
I think you may have just figured out the Demon Hunter's transportation skill.
How do you reload a knife?... o.O;
My brain... It hurts...
Again, i don't see any gameplay difference if they added 2h repeating crossbows instead of those pistols crossbows. In the end you would have an option for a slow/strong and a weak/fast weapon, wich is the fundamental difference between dual wielding and 2h weapons.
And my point is not only realism. Other "unrealistric" features (like the super large inventory, unlimitted ammo, etc...) exist for the sake of gameplay and cause of the fact that those features have a small visual impact due those things only exist inside the game's interface. Unlike those, the pistol crossbows adds little/nothing to gameplay and have a dramatic visual impact because it appears at your character.
My point is that those pistol crossbows is an alien in the diablo's universe, both in terms of flavor and in terms of stetics. If you're playing D2 or reading the lagacy of blood novel, would you ever think of pistols crossbows ?
When you have an consolidated fantasy world any kind of change is delicate. The change needs a context, a background. This weapon type is outside the flavor standarts builded for decades. And the worst is that this dramatic change occurs only to add fancy visuals, something the diablo's universe never had and never needed.
If this is your argument, I don't understand why you don't just argue for three types of weapons, "Melee Weapon", "Ranged Weapon", and "Caster Weapon". You fight against having 1h crossbows but not about 1h swords or 1h maces or 1h axes?
Well, 1h crossbows add just about as much as 1h swords, 1h maces, and 1h axes. Just sayin'.
Edit: One more thing: It has nothing to do with realism or lack thereof. It has everything to do with fun, and with more options.
If you want realism, you are in the wrong genre, and the Diablo series is not for you.
It's pretty funny, this game has character design that incorporates bizarre african/polynesian stereotypes from goofy fantasy literature 150 years ago, and had exploding potions that were basically grenades in D2 - but use a 15th century adaptation of a portable tube and gunpowder and oooohnoooes it isn't fantasy anymore! :nuke:
At least TL (and WoW, with the dwarves/goblins) has fun with the cyberpunk stuff and does something original with it - D3 is bound by fantasy cliches in all the wrong ways IMO.
The problem is...there are 1h crossbows... Like I said earlier, I have two 1h crossbows myself.
As for them making sense, it's Diablo. I said it before and I'll say it again, if you want things to be realistic, if you want things to be logical, if you want things to make sense, go play another game, because this franchise is not the right one for you.
QFT
Steampunk?
You openly accept that Bowazons can fire three arrows a second, that barbarians can fight easily with two 150+ swords, that Assassins pull as many traps out of their ass as they want, but then get hung up on a crossbow mechanism to reload bolts into the crossbow?
And no, my crossbows don't reload. Neither can I fire three arrows a second, lift two 150+ swords, or pull traps out of my ass.
This is a fantasy game.
Why do people get hung up about the smallest details?
Yes, sorry, my bad. Though cyberpunk would be fun! BTW, anyone notice that the wizard basically uses a laser blast as his/her main attack? But noooooooo that is still "classic fantasy".
:starwars:
A blast of pure energy makes perfect sense. What device is this "laser" you speak of?
So you make excuses for everything else, but stick with 1h crossbows?
Alright, here's an equally simplistic explination: The Demon Hunter simply reloads her crossbows so fast you can't see her doing it. If you accept firing 3 arrows a second, you can easily accept this explanation.