A royal ring (to keep the 6pc Akkhan set) and a Captains Belt along with either captains pants or boots and you get another 10% without worrying about the weapon.
Though you are going to need that ring slot for Unity later if you are going to step in t6 since the other slot is going to be taken by SoJ. In the end it's better to run 6/6 Akkhan. Even if you end up with like 1sec of downtime on AC its not such a huge problem.
lol? unity? really you can do t6 with t3-4 gear if you got unity and follower so no you wont need to give up RoRG for unity... specialy when cindercoat is a must piece for fire build or other builds going aughlid/captain sets
The lol unity provides a 50% dmg reduction and since you will be running 6/6 Akkhan you get to use Harrington and Reaper's Wraps.
You gain a lot more this way with unity than using either Aughild's or captain and in general you can go a lot more offensive.Unity even gives you 10-15% elite dmg just like the Aughild's set does on top of providing a lot more dmg reduction since it affects everything.
Also Cindercoat isnt a must at all. If you use a fire build, Cindercoat really fucks up your EHP because you get a lot less healing from the Wrathfull passive and as I said above Reaper's Wraps solves the Wrath issues even on Boss fight. Sure we can argue about the +5-10% on fire dmg but it's not that gamebreaking to make it a must.
you are still mistaken and heres exactly why if you are going without cindercoat you will have to have a primary skill (wrath generator) because without the 30% cost reduction even reapers wrath cant make up for the cost of Foth so you will be dry of wrath which means less damage and less healing since wrathful aint coming to play
thats why cindercoat does the massive job of giving you 30% cost reduction which removes the primary skill generator and on top of that gives you another 20% fire dmg
btw if you havnt tested the wrathful generation dont spit out non sense please... im running blessed hammers as cost of 3 wrath each hammer gives me 4k because i got 22k health globe now i can cast off 2 every 1.12 seconds which comes to 8k.(im not with akkhan set) add the life per hit and 8k life per second and im face tanking t5 ez
how reapers suppose to maintain you on bosses? when each cast of foth cost 13 wrath when you generate 7.5 wrath and you cast 2 foth per 1.20 seconds how much health globe you think boss drops? and on top of that you need to stop attacking and run to take them if you go solo which makes you lose more dps
go with RoRG and cindercoat it does the job insanely better than going without
Playing both with FotF-Shotgun build and Darklight-Fire build,I don't have a wrath generator on my skills except for provoke and neither a cindercoat for my fire build and never had any issues so ye, I have tested it and it works perfectly just with Reaper's Wraps even on single target. You just need to play smart and you will see that in the end you dont need a cindercoat.
first of all with shotgun build you take 10 mana generation so it has nothing to do with this build anyway...
second lets say with or without cinder you can maintain spam non stop foth as it is anyways Crusader got way more toughness than dps so the lack here is dps now basicly if you need unity + follower to survive t6 there is already a mistake in the build or bad gear...
now as a crusader you will want more dps since toughness now unity gives you 15% elite dmg and 3x stats now cindercoat gives you 20% fire dmg so you earn 5% more fire dmg and it adds to normal mobs and elites
so in the end you gain more damage... so why go unity?
A royal ring (to keep the 6pc Akkhan set) and a Captains Belt along with either captains pants or boots and you get another 10% without worrying about the weapon.
Though you are going to need that ring slot for Unity later if you are going to step in t6 since the other slot is going to be taken by SoJ. In the end it's better to run 6/6 Akkhan. Even if you end up with like 1sec of downtime on AC its not such a huge problem.
lol? unity? really you can do t6 with t3-4 gear if you got unity and follower so no you wont need to give up RoRG for unity... specialy when cindercoat is a must piece for fire build or other builds going aughlid/captain sets
The lol unity provides a 50% dmg reduction and since you will be running 6/6 Akkhan you get to use Harrington and Reaper's Wraps.
You gain a lot more this way with unity than using either Aughild's or captain and in general you can go a lot more offensive.Unity even gives you 10-15% elite dmg just like the Aughild's set does on top of providing a lot more dmg reduction since it affects everything.
Also Cindercoat isnt a must at all. If you use a fire build, Cindercoat really fucks up your EHP because you get a lot less healing from the Wrathfull passive and as I said above Reaper's Wraps solves the Wrath issues even on Boss fight. Sure we can argue about the +5-10% on fire dmg but it's not that gamebreaking to make it a must.
you are still mistaken and heres exactly why if you are going without cindercoat you will have to have a primary skill (wrath generator) because without the 30% cost reduction even reapers wrath cant make up for the cost of Foth so you will be dry of wrath which means less damage and less healing since wrathful aint coming to play
thats why cindercoat does the massive job of giving you 30% cost reduction which removes the primary skill generator and on top of that gives you another 20% fire dmg
btw if you havnt tested the wrathful generation dont spit out non sense please... im running blessed hammers as cost of 3 wrath each hammer gives me 4k because i got 22k health globe now i can cast off 2 every 1.12 seconds which comes to 8k.(im not with akkhan set) add the life per hit and 8k life per second and im face tanking t5 ez
how reapers suppose to maintain you on bosses? when each cast of foth cost 13 wrath when you generate 7.5 wrath and you cast 2 foth per 1.20 seconds how much health globe you think boss drops? and on top of that you need to stop attacking and run to take them if you go solo which makes you lose more dps
go with RoRG and cindercoat it does the job insanely better than going without
Playing both with FotF-Shotgun build and Darklight-Fire build,I don't have a wrath generator on my skills except for provoke and neither a cindercoat for my fire build and never had any issues so ye, I have tested it and it works perfectly just with Reaper's Wraps even on single target. You just need to play smart and you will see that in the end you dont need a cindercoat.
first of all with shotgun build you take 10 mana generation so it has nothing to do with this build anyway...
second lets say with or without cinder you can maintain spam non stop foth as it is anyways Crusader got way more toughness than dps so the lack here is dps now basicly if you need unity + follower to survive t6 there is already a mistake in the build or bad gear...
now as a crusader you will want more dps since toughness now unity gives you 15% elite dmg and 3x stats now cindercoat gives you 20% fire dmg so you earn 5% more fire dmg and it adds to normal mobs and elites
so in the end you gain more damage... so why go unity?
Afaik Cindercoat is only +5-10% on fire dmg and can't go above that so correct me here if I'm wrong but even on the armory it shows that it's 5-10% so no idea where you get this 20% on cindercoat.
Now on unity,as I said above you can squeeze more dmg by rerolling stats like vit or all res to dps ones like cc,chd,cdr. I for one have several pieces that have neither vit or all resist at all.That's why you go unity because it lets you go with a more offensive stat orientation which results in more dps.
Afaik Cindercoat is only +5-10% on fire dmg and can't go above that so correct me here if I'm wrong but even on the armory it shows that it's 5-10% so no idea where you get this 20% on cindercoat.
Condercoat at lvl 70 is 15-20% Fire damage. Of course considering other sources of +Fire damage (weapon, ring, bracers, neck, gloves, hat) theres a good chance that 15-20% is only going to be an effective 6-9% increase in damage....
Afaik Cindercoat is only +5-10% on fire dmg and can't go above that so correct me here if I'm wrong but even on the armory it shows that it's 5-10% so no idea where you get this 20% on cindercoat.
Condercoat at lvl 70 is 15-20% Fire damage. Of course considering other sources of +Fire damage (weapon, ring, bracers, neck, gloves, hat) theres a good chance that 15-20% is only going to be an effective 6-9% increase in damage....
where did you get the information about this? never heard a single thing about it there is a limit to % of elemental dmg?
@Fordragon you never found cindercoat lvl 70? and yeah all items on the blizzard armory are load of crap they are wrong stated
Elemental bonuses are additive so 20% Cindercoat is going to increase your fire damage output by 20%.
Okay, so Jimmy Crusader has Magefists, SoJ, Bracers, Axe of Sankis, Amulet and Andariels on, rocking a measly 100% Extra Fire Damage over these 6 items. He does 200% Fire damage (100% + 100% bonus elemental). I'm going to use 100% bonus as it makes the numbers easier. That could easily be up to 140% for a barbarian for example
Equipping Cindercoat gives another 20%. So he goes from doing 200% Fire damage to 220% Fire damage. Do you see how that is an EFFECTIVE 10% DPS increase?
If my maths is wrong enlighten me I could be overlooking something glaring...
This is why +elite damage is worth slightly more than +elemental, ofc when getting your first bit they are as effective as each other but you will gather +elemental damage much more easily; and the more you have on the less effective the next bit becomes. The same applies to +elite damage too; but its rarer, outside of Sunkeeper Dual-wielding; to go much above 50% elite damage than 50% elemental.
Its why things like Lidless Wall and Doombringer are great for physical builds - there aren't as many sources of +physical damage out there as there are pretty much any other school Poison has some pants, Fire has loads, Holy also suffers; Lightning has Thundergods Vigor, Cold has Frostburn; sure they aren't the most OP of examples but it is still more; and frankly I can be flexable with what else I'd want as a 4th affix on my belt or gloves
*shrug* You said "i think I have way over the cap" just check. Open your window. see what your CDR is at. 55.55% is the exact level at which the duration is equal to the cooldown; although with latency and human error you probably want to get a touch over that.
56%+ CDR = Perma Akkarats. Anything less, no. When you grab empowered or channeling presumably you already notice having shorter CD than duration; so if your question was "can it happen" - yes, yes it can.
Elemental bonuses are additive so 20% Cindercoat is going to increase your fire damage output by 20%.
Okay, so Jimmy Crusader has Magefists, SoJ, Bracers, Axe of Sankis, Amulet and Andariels on, rocking a measly 100% Extra Fire Damage over these 6 items. He does 200% Fire damage (100% + 100% bonus elemental). I'm going to use 100% bonus as it makes the numbers easier. That could easily be up to 140% for a barbarian for example
Equipping Cindercoat gives another 20%. So he goes from doing 200% Fire damage to 220% Fire damage. Do you see how that is an EFFECTIVE 10% DPS increase?
If my maths is wrong enlighten me I could be overlooking something glaring...
This is why +elite damage is worth slightly more than +elemental, ofc when getting your first bit they are as effective as each other but you will gather +elemental damage much more easily; and the more you have on the less effective the next bit becomes. The same applies to +elite damage too; but its rarer, outside of Sunkeeper Dual-wielding; to go much above 50% elite damage than 50% elemental.
Its why things like Lidless Wall and Doombringer are great for physical builds - there aren't as many sources of +physical damage out there as there are pretty much any other school Poison has some pants, Fire has loads, Holy also suffers; Lightning has Thundergods Vigor, Cold has Frostburn; sure they aren't the most OP of examples but it is still more; and frankly I can be flexable with what else I'd want as a 4th affix on my belt or gloves
yeah i got the point thanks but that aint the issue here at all since you have the akkhan set since its 5-6 pieces you cant get much fire dmg anyway
if you got 6 parts of akkhan you can have maximum 80% amulet bracers wep ring (100% if you got with lidless wall but its a shit shield) now since Darklight is the BiS for this build it goes down to 60%
now as 5 pieces with cindercoat it goes to 80% fire dmg so the different here aint that much and to actualy find 6 good pieces of akkhan as pain as it is to get 6 pieces as it is is nearly impossible
ill do admit getting rorg with crit dmg or crit chance on drop is hard aswell but it aint harder than finding good unity + 6 good pieces you got a way better shot for aiming for 5 pieces + rorg + cindercoat
on top of that cindercoat does the job of maintaining your foth as spamable untill this both sets tested out its really hard to say whats the best here but i bet my money on cindercoat
So let's assume that you are rocking with these stats maxed out but some random chest. This gives you 100% increased damage on your Fire skills. For the sake of the argument we can say that your FotH baseline hit will be 1000 damage. With the 100% Fire increase you will have FotH hitting for 2000. Should you incorporate a Cindercoat your Fire bonus jumps to 120% which will translate to 2200 damage from FotH. The increase is 20% no matter what.
The increase is 20% of your base damage yes. But it is a 10% effective increase compared to without the item as your maths prooves.
2200 is 10% more than 2000
The more of a +dmg type you get, the less effective more of it becomes. There are many sources of +Fire damage; as a result each individual piece is less necessary. and provides less of an increase in total damage compared to the first pieces you put on. I'm sure you already understand this, btw; its probably an issue in how I expressed it. But yeah, if you're building physical damage and aren't using Doombringer (let's say you prefer 2H style) you want a Phys Andariels more so than a Fire builder wants a Fire Andariels... It also makes Lidless Wall strong if it has one of the rarer elemental affixes.
second lets say with or without cinder you can maintain spam non stop foth as it is anyways Crusader got way more toughness than dps so the lack here is dps now basicly if you need unity + follower to survive t6 there is already a mistake in the build or bad gear...
now as a crusader you will want more dps since toughness now unity gives you 15% elite dmg and 3x stats now cindercoat gives you 20% fire dmg so you earn 5% more fire dmg and it adds to normal mobs and elites
so in the end you gain more damage... so why go unity?
Now on unity,as I said above you can squeeze more dmg by rerolling stats like vit or all res to dps ones like cc,chd,cdr. I for one have several pieces that have neither vit or all resist at all.That's why you go unity because it lets you go with a more offensive stat orientation which results in more dps.
http://eu.battle.net/d3/en/profile/Fordragon-2878/hero/9763301
where did you get the information about this? never heard a single thing about it there is a limit to % of elemental dmg?
@Fordragon you never found cindercoat lvl 70? and yeah all items on the blizzard armory are load of crap they are wrong stated
Equipping Cindercoat gives another 20%. So he goes from doing 200% Fire damage to 220% Fire damage. Do you see how that is an EFFECTIVE 10% DPS increase?
If my maths is wrong enlighten me I could be overlooking something glaring...
This is why +elite damage is worth slightly more than +elemental, ofc when getting your first bit they are as effective as each other but you will gather +elemental damage much more easily; and the more you have on the less effective the next bit becomes. The same applies to +elite damage too; but its rarer, outside of Sunkeeper Dual-wielding; to go much above 50% elite damage than 50% elemental.
Its why things like Lidless Wall and Doombringer are great for physical builds - there aren't as many sources of +physical damage out there as there are pretty much any other school Poison has some pants, Fire has loads, Holy also suffers; Lightning has Thundergods Vigor, Cold has Frostburn; sure they aren't the most OP of examples but it is still more; and frankly I can be flexable with what else I'd want as a 4th affix on my belt or gloves
But I still think there is like an 0.3 second downtime? It feels like it atleast.
I cant spam the button and go insta into akarats again
Cant the akarats downtime be 0.0000 sec?
So I can instapush the button after its down?
56%+ CDR = Perma Akkarats. Anything less, no. When you grab empowered or channeling presumably you already notice having shorter CD than duration; so if your question was "can it happen" - yes, yes it can.
if you got 6 parts of akkhan you can have maximum 80% amulet bracers wep ring (100% if you got with lidless wall but its a shit shield) now since Darklight is the BiS for this build it goes down to 60%
now as 5 pieces with cindercoat it goes to 80% fire dmg so the different here aint that much and to actualy find 6 good pieces of akkhan as pain as it is to get 6 pieces as it is is nearly impossible
ill do admit getting rorg with crit dmg or crit chance on drop is hard aswell but it aint harder than finding good unity + 6 good pieces you got a way better shot for aiming for 5 pieces + rorg + cindercoat
on top of that cindercoat does the job of maintaining your foth as spamable untill this both sets tested out its really hard to say whats the best here but i bet my money on cindercoat
2200 is 10% more than 2000
The more of a +dmg type you get, the less effective more of it becomes. There are many sources of +Fire damage; as a result each individual piece is less necessary. and provides less of an increase in total damage compared to the first pieces you put on. I'm sure you already understand this, btw; its probably an issue in how I expressed it. But yeah, if you're building physical damage and aren't using Doombringer (let's say you prefer 2H style) you want a Phys Andariels more so than a Fire builder wants a Fire Andariels... It also makes Lidless Wall strong if it has one of the rarer elemental affixes.
Feel teh powah!