Today I want to show off the Lightning version of the Raekor's Furious Charge build in combination with IK for Unity-like damage mitigation. With the recent buff to 2-handed weapons, a Furnace may be a better alternative, but after having tested 3 popular weapon choices - Thunderfury, Odyn Son, and Shard of Hate - a dual wield setup is sick good.
In this video I go over the build, gear, paragon points, solo a Greater Rift, and talk about limitations and possible solutions. Enjoy!
Just a shoutout to you MHM and MHG.com - love your vids and various builds, keep em comin'! - but back to the topic, the Raekor's changes and FC builds all look super fun. Kind of reminiscent of the Storm Set Jawbreaker Monk. Mastering the charge should be a nice skill that separates good Barbs from great ones. But all in all, every Barb should check this set out and have some fun trying it when 2.1 drops. (whenever that is! lol) - Nice work
Just a shoutout to you MHM and MHG.com - love your vids and various builds, keep em comin'! - but back to the topic, the Raekor's changes and FC builds all look super fun. Kind of reminiscent of the Storm Set Jawbreaker Monk. Mastering the charge should be a nice skill that separates good Barbs from great ones. But all in all, every Barb should check this set out and have some fun trying it when 2.1 drops. (whenever that is! lol) - Nice work
Thanks, glad you like the videos! Not all of my build videos are the most efficient, but I like to mess around with different ideas. Also, Raekor's is a little twitchy (some people say clunky) and may give people motion sickness because it's so abrupt, but there's finally a viable alternative to EQ.
I really think that lightning raekor has the biggest potential for greater rifts. Now that raekor has a huge aoe burst damage the only problem is single target damage (rift boss), and this could be solved by lightning procs weapons. The introduction of ramaladni's gift gives also a great buff to those weapons: a godly-rolled odyn son with 10% damage and socket will be the bis for main hand. Frenzy gives the best procs for odyn son and shard of hate bolts and gives the much needed single target cc. My only concern is the toughness. With the introducion of the new Vile Wards we can't use both raekor and IK (using the 2hander is not worth because the procs from our 1hand are the reason why this build is a lightning one and not a fire one which has more burst damage). Now the choice is the following: 5 piece raekor, unity and strongharm, or 4 piece raekor, rorg and aughild (but we lose unity or soj).
Also, what do you think about the legendary gems for this build? The conduit one seems good, and the one that cleanse the staggered damage too i guess. Anyway ty for posting this and keep up the good work.
Yes, I think Frenzy will probably be the way to go, but I've also been thinking about dropping IK altogether and trying to mix in Vile Ward (if I find it), Strongarms, Chilanik's or Cassius, and more CDR, maybe even Aughild's. I'm not sure about legendary gems quite yet. This may work better with a 2H (Furnace) now that 2H weapons got buffed.
My personal opinion is that making videos of builds now is pointless - maybe not all will remain the same after patch ! Furious Charge is made to be used with Boulder toss wearing nemesis and yan's pants ! ill make video after patch - right now i do 200mil hits with each boulder after each 2-3 charges - i can increase that to 500mil by changing belt to harington and helm to andariel - but loose alot of defense !
Each furioud charge does 22-28mil crits !
I finished level 25 rift in 20mins with same build im playing on 2.0.6 now until patch !
Raekor - gloves, boots, shoulders,armor
IK - helm, belt OR harington + physical andariel/pride's fall
Doombringer/Sunkeeper + 300 Spear
Physical SOJ, nemesis and amulet
Yan's pants
RORG
Passives:Relentless, Berserker Rage, Animosity, Rampage
Skills: Battle Rage - Bloodshed, , WOTB - Slaughter, Ground Stomp - Wreching Smash (u choose rest)
Paragon Skills: Max of all: FURY CHD, CHC, RCR, LPH, Area DMG !
2 bad No Escape Passsive is broken and doesnt affect boulder toss !
Will make a video after patch if it ever comes out
Why would you say they're pointless?? The whole idea of PTR is to test things that will go LIVE to see if there are any bugs or anything extremely broken. Raekor's works the SAME way on PTR as it does on live - the only difference is smarter pathing. Most of the PTR build videos I make I try to think critically about and discern what will stay and what will change. From what I've seen, there's nothing OP about the Raekor set, and nothing broken. If anything, it's now competitive with EQ. There are so many other builds that can be made now which are awesome, which some people will say are OP until they actually have the gear and can try out those builds. For instance, perma WOTB and perma Archon are BACK with the rank 50 legendary gem. Is that OP? No way. Is it fun? Hell yes!
I think he's just jelly bro. He's using a build that has pretty much flopped since it came out while you're attempting to be innovative and bring some build diversity to the Barbarian aside from Boulder Toss and Leapquake. Kudos man.
I tested this build with Frenzy depth diggers and the gem that adds 20% dmg to primary skills.
Unfortunately single target dps is not even then that good. I had odyn and shard 75% lightning and also ancients. At lvl 27 i had low dps.
Dont want to steal the thread butI think the most overall good performing built in the patch is the cold barb with earthquake ancients. Incredible cc paired with the legendary gems for 20% dmg to impaired targets , 10% from cleave , 25% from berseker rage , 10% critical, is way too good. I actually saw 3.2m dps no wrath, with brawler and 25 rampage stacks.
I think it's going to be competitive with EQ. I'm actually getting ready to post a freezequake video, and it's a work in progress, so I'll have to get back with further testing using IK, ancients, cleave, zerker rage, etc. Gives me more to think about. I'm also going to try and make a WW build work, as I think it has some very strong synergy with certain legendary gems.
Boulder barb has flopped for the most part. Be it cliche to admit I'm on a damn Leapquake barb as well, I pair it with Ancients and I get destroyed mobs. If the boulder doesn't crit the entire groove is thrown off until you can regenerate Fury. Thanks to some local changes that's easier to sustain... Although a Boulder/EQ/Anicnets barb might be a feasible (not sure how viable though) choice considering Earthen Might works again... o.o hmmm...
I'm not saying the boulder barb isn't a good build, just that it's not widely accepted.
Boulder barb has flopped for the most part. Be it cliche to admit I'm on a damn Leapquake barb as well, I pair it with Ancients and I get destroyed mobs. If the boulder doesn't crit the entire groove is thrown off until you can regenerate Fury. Thanks to some local changes that's easier to sustain... Although a Boulder/EQ/Anicnets barb might be a feasible (not sure how viable though) choice considering Earthen Might works again... o.o hmmm...
I'm not saying the boulder barb isn't a good build, just that it's not widely accepted.
No matter how you slice it, it's 'twitchy' gameplay, something I've mentioned many times. Honestly the more I play it the more I don't think it'll be what most people run because:
1) Motion is too abrupt and you'll get sick of it after a few days.
2) As you mentioned if FC doesn't hit enough targets, or Boulder doesn't crit, or something minute goes wrong, the entire rotation is reset.
It's a very strong build, no doubt, and it has the most burst potential of any build I've ever seen for barbs, but it also has very little to no room for error. I think some pros will run it, but personally I probably won't. I'd rather make a whirlwind build work - something I've been dying to do since double nado/permazerk got axed - so that'll be what I test next.
Can someone explain me why light Reakor > fire Reakor?I have also seen Alkaizer playin Odyn/SoH Combo, why not TF?
On live server i am playing EQLeap right now but with the changes to EQ fire will be outperformed (cc) by cold EQ?
One of the main reasons people always went fire was leap quake and the extra damage from the fire rune on earthquake. You don't really have that with Raekors since you will get all the runes anyway, meaning the damage from FC will always be the same % regardless of the element. You will just need to pick which rune you want in your tool bar and the FC will do damage with that element. This frees up the user to have some flexibility.
The element you want to pick will be determined more by what gear you have, your secondary attacks and skills. I have a really good SoH, Odins Son and TF plus I like the idea of extra stuns and crowd control for lightning. For me, I think the lightning weapons out perform the fire ones in straight up damage. If SoH had a fire proc, then it might be different, but when I got my SoH I was able to effectively do T6.
Some people are looking at going cold as well, because there are some good cold weapons, again getting all the runes for FC opens up different play styles. Which is a good thing imo
Can someone explain me why light Reakor > fire Reakor?I have also seen Alkaizer playin Odyn/SoH Combo, why not TF?
On live server i am playing EQLeap right now but with the changes to EQ fire will be outperformed (cc) by cold EQ?
I think more people will be using 2h now that it got buffed so hard, so the point is mute. Odyn is good because it's MH damage so higher damage range, the proc is very strong against single targets (all 3 strikes will hit the single target, not the same with TF), and it helps SoH do more damage. Against packs, SoH does more overall damage than TF, though TF is a guaranteed hit. It's also preference.
TF has a good aoe proc but the raekor build has already a good aoe damage. Also TF increases survivability by lowering the attack speed of the enemies, but this is pointless since with raekor you can permafreeze mobs. Odyn Son and SoH give good single target damage, something that this build struggles with. Also, Odyn Son is a mace and has high weapon damage, since the damage of Furious Charge is computed from your main hand weapon damage this is easily the best in slot item for a lightning build. Fire is good with a 2-hander (Maximus, Furnace). If the Furnace stays the way it is then Fire will be better than lightining, but i think Blizzard will change that sooner or later. Pigeonholing every build for every character into a single weapon is just a bad design.
As far as the earthquake is concerned i believe both fire and cold will be viable. Fire has good damages, cold has good cc. The problem with cold is the 2-hander, i just can't find one that synergizes well with the build. In my opinion, cold will be better in group play for a full toughness-cdr barb with azurewrath and shield, since cold brings a lot of group buffs (the Ancients, cleave, rend). Only time will tell!
I think EQ builds all over will be going 2h, and you don't need a crazy synergy. Maximus is good, BUT you give up 1125 vit for 20% fire and a proc that's sometimes on. Compared to a rend/EQ build with Furnace, for example, where you can still maintain the toughness and get a crazy proc to boot.
Can someone explain me why light Reakor > fire Reakor?I have also seen Alkaizer playin Odyn/SoH Combo, why not TF?
On live server i am playing EQLeap right now but with the changes to EQ fire will be outperformed (cc) by cold EQ?
One of the main reasons people always went fire was leap quake and the extra damage from the fire rune on earthquake. You don't really have that with Raekors since you will get all the runes anyway, meaning the damage from FC will always be the same % regardless of the element. You will just need to pick which rune you want in your tool bar and the FC will do damage with that element. This frees up the user to have some flexibility.
The element you want to pick will be determined more by what gear you have, your secondary attacks and skills. I have a really good SoH, Odins Son and TF plus I like the idea of extra stuns and crowd control for lightning. For me, I think the lightning weapons out perform the fire ones in straight up damage. If SoH had a fire proc, then it might be different, but when I got my SoH I was able to effectively do T6.
Some people are looking at going cold as well, because there are some good cold weapons, again getting all the runes for FC opens up different play styles. Which is a good thing imo
See above reply, but I think with the recent buff (and re-buff) of 2h weapons, more and more people will go to 2h vs. dual wield. Furnace with EQ/rend is crazy strong.
Depends on what other set bonuses you're trying to work in. Using Raekor's pants allows you to use other things like Vile Ward, Aughilds, etc. It also depends on whether you plan on JUST focusing on charge or other damage sources as well, because for everything else you're not moving so Hexing is pointless. IMO
With the buff to Cota, what would you say to Vile Ward + 3pc Immortal?(You'd have to use the 2H mace, but with the buff to 2H'ers maybe it's viable now?) Gloves/helm/chest/boots for raekor's.
You could drop any active damage skills so that you don't need to stand still to attack, letting COTA make up for your Single Target damage. You can switch out Vile Ward for Hexing depending on what works best for you. I guess you could run Berzerker Rage and maybe overpower?(Skill doesn't matter, just picked one that's semi spammy and doesn't cost fury).
With the buff to Cota, what would you say to Vile Ward + 3pc Immortal?(You'd have to use the 2H mace, but with the buff to 2H'ers maybe it's viable now?) Gloves/helm/chest/boots for raekor's.
You could drop any active damage skills so that you don't need to stand still to attack, letting COTA make up for your Single Target damage. You can switch out Vile Ward for Hexing depending on what works best for you. I guess you could run Berzerker Rage and maybe overpower?(Skill doesn't matter, just picked one that's semi spammy and doesn't cost fury).
There are a lot more possibilities now with the CoTA buff, especially for fire. I think they're going to do some pretty sick damage and help out with the single target in a big way. I also think Furnace will be BiS for this - slow attack speed, highest damage range, tons of +elite damage. You'll want to work in Tasker and Theo though if you go for something like that. I'll be testing the new CoTA very soon!
In this video I go over the build, gear, paragon points, solo a Greater Rift, and talk about limitations and possible solutions. Enjoy!
http://youtu.be/I6Lo_iVHXf0
MeatHeadGaming - YouTube - Twitch - Facebook - Web
Yes, I think Frenzy will probably be the way to go, but I've also been thinking about dropping IK altogether and trying to mix in Vile Ward (if I find it), Strongarms, Chilanik's or Cassius, and more CDR, maybe even Aughild's. I'm not sure about legendary gems quite yet. This may work better with a 2H (Furnace) now that 2H weapons got buffed.
MeatHeadGaming - YouTube - Twitch - Facebook - Web
MeatHeadGaming - YouTube - Twitch - Facebook - Web
MeatHeadGaming - YouTube - Twitch - Facebook - Web
I'm not saying the boulder barb isn't a good build, just that it's not widely accepted.
1) Motion is too abrupt and you'll get sick of it after a few days.
2) As you mentioned if FC doesn't hit enough targets, or Boulder doesn't crit, or something minute goes wrong, the entire rotation is reset.
It's a very strong build, no doubt, and it has the most burst potential of any build I've ever seen for barbs, but it also has very little to no room for error. I think some pros will run it, but personally I probably won't. I'd rather make a whirlwind build work - something I've been dying to do since double nado/permazerk got axed - so that'll be what I test next.
MeatHeadGaming - YouTube - Twitch - Facebook - Web
The element you want to pick will be determined more by what gear you have, your secondary attacks and skills. I have a really good SoH, Odins Son and TF plus I like the idea of extra stuns and crowd control for lightning. For me, I think the lightning weapons out perform the fire ones in straight up damage. If SoH had a fire proc, then it might be different, but when I got my SoH I was able to effectively do T6.
Some people are looking at going cold as well, because there are some good cold weapons, again getting all the runes for FC opens up different play styles. Which is a good thing imo
I think EQ builds all over will be going 2h, and you don't need a crazy synergy. Maximus is good, BUT you give up 1125 vit for 20% fire and a proc that's sometimes on. Compared to a rend/EQ build with Furnace, for example, where you can still maintain the toughness and get a crazy proc to boot.
See above reply, but I think with the recent buff (and re-buff) of 2h weapons, more and more people will go to 2h vs. dual wield. Furnace with EQ/rend is crazy strong.
MeatHeadGaming - YouTube - Twitch - Facebook - Web
MeatHeadGaming - YouTube - Twitch - Facebook - Web
You could drop any active damage skills so that you don't need to stand still to attack, letting COTA make up for your Single Target damage. You can switch out Vile Ward for Hexing depending on what works best for you. I guess you could run Berzerker Rage and maybe overpower?(Skill doesn't matter, just picked one that's semi spammy and doesn't cost fury).
MeatHeadGaming - YouTube - Twitch - Facebook - Web