http://us.battle.net...STjP!VTS!bcZbaa This is the build I was using for all 2minute cooldowns. Punish on Bash boosts all 2 minute cooldowns by 18% damage which is actually ridiculous. Your build is decent however I would change the rune on CoTA to The Council Rises. I truly believe it's the be all end all of COTA runes.
Snipped just for that part =D I see how The Council Rises rune for cota would be nice, but I really don't think it's the best rune choice. This is all speculation atm of course, but IMO I don't think they will die in 15 seconds, at least not all of them. IF that is true then all the rune is doing is giving them a 6% bonus to damage, which isn't very much at all. If anything I'd pick one of the runes that affects one of them, the least damage still giving one of them 180% frontal AOE damage off of your weapon. Just my opinion, man =D
In inferno and hell I have faith that they will die extremely fast if focused. Speculation as always, but it's a safe bet. If our character has a high chance of dieing (read: You will die, a lot.) then I'm assuming the same goes for the poor Ancients. I also like the added damage to each one as I mentioned before in case 1 dies, individual possible damage is lost. It's more about gambling than anything else, this rune is the safest of them all and thats the way I like to play. I humbly respect your opinion!
You guys keep missing the point :/..
Yet again - You're theory crafting and all but the point was you will STILL not be able to use it more then once per fight. EVVENNN if you cycle between battles, you will have one skill per fight, AND TWO SKILLS STILL RECHARGING. I don't feel like seeing two skills on my bar that I won't be able to use for a long time. I want to charge, pop EQ, CoTA ANNNND WoTB, because they are AWESOME. Not because I want to be ultra mega super duper strong and deal 34085203 damage in 1 second.
My point was I wish these were 45s cd spells, so I can use them much more frequently as NORMAL SKILLS, since we have more then enough "OH SHIAT" spells.
For example, instead of "Revenge" or "Rend" as AOE, I wish I had EQ. Because its COOL. I don't care about the damn damage I want to be a BADASS BARBARIAN and to feel amazing on every single pack when I pop everything. Regardless if its weak.
Now did I make myself clear?
Feel + Fun >>>>>>>>>>>>>> Damage
Here's an idea than. More pew pew, less QQ. The Barbarian has some of the strongest attacks in the game. You can't justify nerfing Earthquake by more than half of its damage just to use it more often. As many have explained, the time of spamming has passed. The time of thinking has begun. And these three skills aren't meant to be used together, they are meant as a skill for burning when in a tough situation. Though props to you Fist for both explaining how to make it work and making it seem like I am playing Pokemon.(A wild champion appears!)
And when talking about companions, the Call of the Ancients spell is the strongest companion spell out there. Sure they last 15 to 20 seconds, but you have three companions dealing at least 60% weapon damage. If you look at the other companion skills for other classes, they are wimpish in comparison to CotA. The Companion spell for DH does 30% sure, but it attacks PERIODICALLY. So that isn't even that much damage considering it might attack once every 15 seconds. Then look at the Familiar for the Wizard. It deals 20% but lasts only 5 minutes making that decrease worthwhile. But if you look at the runes for it, it is meant more of as a buff mechanic instead of an extra boost of DPS. Finally we look at the Witch Doctor, which isn't even fair considering it is the summoning class of the game. The Zombie Dogs skill deals 9% weapon damage but you also get three, making it about 18%. But if you have played the beta, they are not all that strong and will require the Leeching Beasts rune and Jungle Fortitude, Zombie Handler, and Fierce Loyalty to have them be any sort of effective. The Gargantuan is also weak in comparison to specing for the dogs because the Gargantuan only does 25% without runes. Plus if it dies early, you gotta wait a while before summoning again. Just like the Zombie Dogs. I would also compare the Fetish Army, but considering we don't know how many Fetishes are summoned, I will exclude it at this time.
If you were able to read it, it shows that Call of the Ancients is the the strongest companion spell outside of the Witch Doctor. And that the cooldown is necessary. And while I tried to confince you that the cooldowns are necessary without nerfing, if you don't want to understand than fine. Deal with thinking you are the Almighty while we actually discusss the pros and cons of cooldowns.
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I don't always burn. But when I do, I use hellfire.
http://us.battle.net...STjP!VTS!bcZbaa This is the build I was using for all 2minute cooldowns. Punish on Bash boosts all 2 minute cooldowns by 18% damage which is actually ridiculous. Your build is decent however I would change the rune on CoTA to The Council Rises. I truly believe it's the be all end all of COTA runes.
Snipped just for that part =D I see how The Council Rises rune for cota would be nice, but I really don't think it's the best rune choice. This is all speculation atm of course, but IMO I don't think they will die in 15 seconds, at least not all of them. IF that is true then all the rune is doing is giving them a 6% bonus to damage, which isn't very much at all. If anything I'd pick one of the runes that affects one of them, the least damage still giving one of them 180% frontal AOE damage off of your weapon. Just my opinion, man =D
In inferno and hell I have faith that they will die extremely fast if focused. Speculation as always, but it's a safe bet. If our character has a high chance of dieing (read: You will die, a lot.) then I'm assuming the same goes for the poor Ancients. I also like the added damage to each one as I mentioned before in case 1 dies, individual possible damage is lost. It's more about gambling than anything else, this rune is the safest of them all and thats the way I like to play. I humbly respect your opinion!
You guys keep missing the point :/..
Yet again - You're theory crafting and all but the point was you will STILL not be able to use it more then once per fight. EVVENNN if you cycle between battles, you will have one skill per fight, AND TWO SKILLS STILL RECHARGING. I don't feel like seeing two skills on my bar that I won't be able to use for a long time. I want to charge, pop EQ, CoTA ANNNND WoTB, because they are AWESOME. Not because I want to be ultra mega super duper strong and deal 34085203 damage in 1 second.
My point was I wish these were 45s cd spells, so I can use them much more frequently as NORMAL SKILLS, since we have more then enough "OH SHIAT" spells.
For example, instead of "Revenge" or "Rend" as AOE, I wish I had EQ. Because its COOL. I don't care about the damn damage I want to be a BADASS BARBARIAN and to feel amazing on every single pack when I pop everything. Regardless if its weak.
Now did I make myself clear?
Feel + Fun >>>>>>>>>>>>>> Damage
Yes you made yourself quite... clear. Don't use them then.
I understand the idea behind it, and the pros and cons of it.
I guess we'll just have to wait and see how badly the CDs affect us. Maybe a rare \ champion pack in inferno will take 2 minutes to kill, so you can burn all your CD's on it and it wouldn't feel so bad
Feel free to keep the debate going though D:
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And when talking about companions, the Call of the Ancients spell is the strongest companion spell out there. Sure they last 15 to 20 seconds, but you have three companions dealing at least 60% weapon damage. If you look at the other companion skills for other classes, they are wimpish in comparison to CotA. The Companion spell for DH does 30% sure, but it attacks PERIODICALLY. So that isn't even that much damage considering it might attack once every 15 seconds. Then look at the Familiar for the Wizard. It deals 20% but lasts only 5 minutes making that decrease worthwhile. But if you look at the runes for it, it is meant more of as a buff mechanic instead of an extra boost of DPS. Finally we look at the Witch Doctor, which isn't even fair considering it is the summoning class of the game. The Zombie Dogs skill deals 9% weapon damage but you also get three, making it about 18%. But if you have played the beta, they are not all that strong and will require the Leeching Beasts rune and Jungle Fortitude, Zombie Handler, and Fierce Loyalty to have them be any sort of effective. The Gargantuan is also weak in comparison to specing for the dogs because the Gargantuan only does 25% without runes. Plus if it dies early, you gotta wait a while before summoning again. Just like the Zombie Dogs. I would also compare the Fetish Army, but considering we don't know how many Fetishes are summoned, I will exclude it at this time.
If you were able to read it, it shows that Call of the Ancients is the the strongest companion spell outside of the Witch Doctor. And that the cooldown is necessary. And while I tried to confince you that the cooldowns are necessary without nerfing, if you don't want to understand than fine. Deal with thinking you are the Almighty while we actually discusss the pros and cons of cooldowns.
Yes you made yourself quite... clear. Don't use them then.
I guess we'll just have to wait and see how badly the CDs affect us. Maybe a rare \ champion pack in inferno will take 2 minutes to kill, so you can burn all your CD's on it and it wouldn't feel so bad
Feel free to keep the debate going though D: