Just wondering if anyone else ever tried a party of Necromancers?
Myself and a few friends did it for kicks, and we cleared normal in no time - and decided that it was an awful lot of fun. There was something so satisfying about the screen being filled with skellies, and we just stood there and watched it all.
Main problem is the Maggot Lair - that was long and laborious because the damn things wouldn't walk past each other. Skeletons are too polite to shove!
Aside from that, only one of us died with any frequency, because she kept attacking baddies no matter how often we told her to just stay back (plus she was ten levels behind the rest of us, so died VERY quick).
Only at big bosses did we have to go back and get refills of skellies; I think Diablo with his pink lightning of hurtiness was the worst.
So, yeah, was just wondering if anyone else had done it.
nope.but sounds like a lot of fun, but with more variety i would like......like....maybe one necro focused on curses, the other on bone magic, one on poison, and like 3 on skellies and maybe a guy on summons
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-Equinox
"We're like the downtown of the Diablo related internet lol"
-Winged
Poison is underpowered and too slow in my opinion but it is fun so I'd have one necro focusing on poison nova with maxed synergies as well as a golem and maxed synergies as points permit. That has all skills points used up well into nightmare.
Another could focus on bone spirit as well as bone spear maxed as much as possible with all synergies also maxed. Also a golem and synergies as points permit. Bone spear is useful when you line yourself up side on to a row of monsters as the spear goes through each monster!
The other should aim for revives of about ten with synergies maxed out. This necessarily means the possibility of lots of skeletons too and this should be maxed as points permit.
Avoid hirelings who do cold damage and go for an Act V barb and in normal use an Act 2 guard until you get to Act 5.
That's what we do although we always mix it up and the builds never follow this "set" course because we like to do our own things and experiment. But necros are lots of fun. Fragile, but fun!
If you're wondering. In a party of necros we only ever have one necro going toe to toe with Baal - dishing out bone spirit like crazy and quaffing full rejuves. The others hang around and handle his nasty summoned thingies and drop full rejuves / super mana / super health etc for the necro who is up close and personal with Baal. The others have the luxury of being able to stand back and safely open their inventories.
One more very important thing: curses. A matter of personal preference. Only one of you needs to do this. Don't pump too many points in here. Also, one of my builds has an iron golem and fire golem maxed. Not a good thing. So what if they die - just use a bit of mana for another. They are only good as tanks. That build was a mistake but, oh well, lots of fun.
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So we've got over the problem of colour in D3. Great. Now let's argue about everything else not yet set in stone and help make this game simply great! Game on.
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Just wondering if anyone else ever tried a party of Necromancers?
Myself and a few friends did it for kicks, and we cleared normal in no time - and decided that it was an awful lot of fun. There was something so satisfying about the screen being filled with skellies, and we just stood there and watched it all.
Main problem is the Maggot Lair - that was long and laborious because the damn things wouldn't walk past each other. Skeletons are too polite to shove!
Aside from that, only one of us died with any frequency, because she kept attacking baddies no matter how often we told her to just stay back (plus she was ten levels behind the rest of us, so died VERY quick).
Only at big bosses did we have to go back and get refills of skellies; I think Diablo with his pink lightning of hurtiness was the worst.
So, yeah, was just wondering if anyone else had done it.
-Equinox
"We're like the downtown of the Diablo related internet lol"
-Winged
Poison is underpowered and too slow in my opinion but it is fun so I'd have one necro focusing on poison nova with maxed synergies as well as a golem and maxed synergies as points permit. That has all skills points used up well into nightmare.
Another could focus on bone spirit as well as bone spear maxed as much as possible with all synergies also maxed. Also a golem and synergies as points permit. Bone spear is useful when you line yourself up side on to a row of monsters as the spear goes through each monster!
The other should aim for revives of about ten with synergies maxed out. This necessarily means the possibility of lots of skeletons too and this should be maxed as points permit.
Avoid hirelings who do cold damage and go for an Act V barb and in normal use an Act 2 guard until you get to Act 5.
That's what we do although we always mix it up and the builds never follow this "set" course because we like to do our own things and experiment. But necros are lots of fun. Fragile, but fun!
If you're wondering. In a party of necros we only ever have one necro going toe to toe with Baal - dishing out bone spirit like crazy and quaffing full rejuves. The others hang around and handle his nasty summoned thingies and drop full rejuves / super mana / super health etc for the necro who is up close and personal with Baal. The others have the luxury of being able to stand back and safely open their inventories.
One more very important thing: curses. A matter of personal preference. Only one of you needs to do this. Don't pump too many points in here. Also, one of my builds has an iron golem and fire golem maxed. Not a good thing. So what if they die - just use a bit of mana for another. They are only good as tanks. That build was a mistake but, oh well, lots of fun.