They deployed it today, then had to roll it back :| Supposedly it will make a grand return tomorrow.
Looks like Iron Rose bug will still be around, and they're not going to remove the HP cost increase from Trag'Ouls or boost Corpse Lance / Explosion with Pestilience set yet.
Bottom line, Rathma's rules, Inarius drools, everyone else is still fucked.
No ban or roll back perfect.Great job blizz,u just kill one part of the game.
I don't think ban is a good idea.I try 3 or 4 games and I bored.This is not a game.Stop kill and go.(at gr100-140)
But they must take back gem up and paragons
do you think lbs was a point? All people at the top of the lbs don't care about it at all, we all know from the beginning that era 8 lbs will be wiped dew to Kryshbin and Grim Reaper, but we all played for legendary gems.
For the whole 7th Era we were rotting in NS with low gr compared to twisted wiz, and it was the worst game design blizzard can give to us. But for this 3 days the game shines and blooms, perfect gameplay with tons of XP, challenge and reward with high lvl gems. It was good and fair, why people with 700 paragon and 90th gems are talking about this "abuse" idk. If you think that grim reaper + frailty is easy to use = you know nothing.
where are all whiners now? where are your 135+ gems?)))
@ Nachten. This comment is not only insulting, it's antagonizing!
relax, man, nothing insulting, who cares abount non-season at all? You need to understand that blizzard cares only about season, read todays blue-posts lol, "will fix for the beginning of the season", "see you in 11th season" etc. All we have in non-season now - just PTR with $15 entrance tax. So why do you think it is unfair to have 135+ gems on NS-PTR ?????))))))))))
Is this live on the US servers yet? Checked EU and nothing yet. Teardrop still procs like crazy and Rathma is the same as before it seems.
Sad to say, but there is another quote from reddit:
Hey all, quick update: it seems we ran into an issue as the hotfixes were rolling out, so we will be delaying it until tomorrow. Sorry for the confusion!
All of this is excellent except the nerf to inarius set. That nerf really bites. I was playing a completely bug free game trying to enjoy a nice simple T13 inarius build and they screwed that build and didn't buff the other sets enough, the rathma change is welcome. Necro toughness still bad
The hotfix is live now, I'm 99% sure. It is so hard to tell, but I'm wrecking shit with minimum numbers of Mages out on Rathma's. The text on the set won't be fixed without a client patch, but the hotfix did seem to change the numbers internally.
The hotfix is live now, I'm 99% sure. It is so hard to tell, but I'm wrecking shit with minimum numbers of Mages out on Rathma's. The text on the set won't be fixed without a client patch, but the hotfix did seem to change the numbers internally.
Did u already find Hellcat Waistguard belt?
The numbers are still the same in EU - 2.6.0.46006.
Those are the client patch numbers I'm pretty sure, the hotfix is server side.
The real problem is that Necro lacks any complimentary bracers. A good deal of other classes' toughness comes out of bracer synergy.
Something like:
The cool down of Simulacrum is reduced by 1 second for each enemy hit by bone spear and death nova. While Simulacrum is active, gain 50% damage reduction.
Or:
Each skeletal mage you have active reduces damage by 10%, Max 50%.
Or:
Consuming a corpse with devour grants an aura of miasma within 20 yards of you that lasts 15 seconds. Each stack of miasma reduces damage of enemies in the aura by 5%. Max 50%.
Or:
When you spend health on a skill, gain a blood shield that absorbs the same amount of health you spent, up to your maximum health.
Or:
When you hit with a skill that generates Essence, gain 20% damage reduction for each enemy hit for 6 seconds, max 60%.
Your Essence generators deal 200% increased damage when they hit only one target.
To anyone confused the hotfix was recalled and cheaters are celebrating, its coming back to PC tomorrow. It is apparently live on console and Inarius is nerfed to the ground, the only miranaes you will see are every 3 seconds and if you spam actuall skills to proc it. Really shoddy behaviour from bliz
blizz did another F U to us teardrop gem was fine wtf lol now I don't even wanna play necro anymore wat a waste of 15$ for some dumb wings and stash tabs sigh. guess back to demon hunter very disappointed with blizz agin. the teardrop gem was fine wtf lol . oh well happy hunting guys.here u go guys new class ok now les nerf it so wizard/witch doctor are still the best rip
Rollback Post to RevisionRollBack
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See link:
https://us.battle.net/forums/en/d3/topic/20757516466
They deployed it today, then had to roll it back :| Supposedly it will make a grand return tomorrow.
Looks like Iron Rose bug will still be around, and they're not going to remove the HP cost increase from Trag'Ouls or boost Corpse Lance / Explosion with Pestilience set yet.
Bottom line, Rathma's rules, Inarius drools, everyone else is still fucked.
Finally fixing the Mage spam issue, Necro is looking better. Still only willing to pay $10, so we'll see about sales in the future.
No ban or roll back perfect.Great job blizz,u just kill one part of the game.
So my Rathma build is officially OP now
Poor NS legit players.
http://www.angryroleplayer.com/
http://www.youtube.com/c/angryroleplayer
https://www.diablofans.com/builds/105329-2-6-7-rend-bleed-whirlwind-gr130
https://www.diablofans.com/builds/105301-2-6-7-fist-of-the-heavens-aegis-of-valor-gr110
I don't think ban is a good idea.I try 3 or 4 games and I bored.This is not a game.Stop kill and go.(at gr100-140)
But they must take back gem up and paragons
played that challenge rift necro, since i haven't bought the pack. didn't have any fun.
http://www.diablofans.com/blizz-tracker/topic/68554-update-on-era-8-leaderboards
For the whole 7th Era we were rotting in NS with low gr compared to twisted wiz, and it was the worst game design blizzard can give to us. But for this 3 days the game shines and blooms, perfect gameplay with tons of XP, challenge and reward with high lvl gems. It was good and fair, why people with 700 paragon and 90th gems are talking about this "abuse" idk. If you think that grim reaper + frailty is easy to use = you know nothing.
relax, man, nothing insulting, who cares abount non-season at all? You need to understand that blizzard cares only about season, read todays blue-posts lol, "will fix for the beginning of the season", "see you in 11th season" etc. All we have in non-season now - just PTR with $15 entrance tax. So why do you think it is unfair to have 135+ gems on NS-PTR ?????))))))))))
Is this live on the US servers yet? Checked EU and nothing yet. Teardrop still procs like crazy and Rathma is the same as before it seems.
Source.
Right, that is why my post title said the hotfix is for tomorrow (July 7th). They tried and rolled the hotfix back on the 6th initially.So i think the hotfix isn't live yet.
All of this is excellent except the nerf to inarius set. That nerf really bites. I was playing a completely bug free game trying to enjoy a nice simple T13 inarius build and they screwed that build and didn't buff the other sets enough, the rathma change is welcome. Necro toughness still bad
The hotfix is live now, I'm 99% sure. It is so hard to tell, but I'm wrecking shit with minimum numbers of Mages out on Rathma's. The text on the set won't be fixed without a client patch, but the hotfix did seem to change the numbers internally.
Still do not understand what is nerfed on Inarious, can someone explain to me?
I dont see a LB wipe yet
The real problem is that Necro lacks any complimentary bracers. A good deal of other classes' toughness comes out of bracer synergy.
Something like:
The cool down of Simulacrum is reduced by 1 second for each enemy hit by bone spear and death nova. While Simulacrum is active, gain 50% damage reduction.
Or:
Each skeletal mage you have active reduces damage by 10%, Max 50%.
Or:
Consuming a corpse with devour grants an aura of miasma within 20 yards of you that lasts 15 seconds. Each stack of miasma reduces damage of enemies in the aura by 5%. Max 50%.
Or:
When you spend health on a skill, gain a blood shield that absorbs the same amount of health you spent, up to your maximum health.
Or:
When you hit with a skill that generates Essence, gain 20% damage reduction for each enemy hit for 6 seconds, max 60%.
Your Essence generators deal 200% increased damage when they hit only one target.
To anyone confused the hotfix was recalled and cheaters are celebrating, its coming back to PC tomorrow. It is apparently live on console and Inarius is nerfed to the ground, the only miranaes you will see are every 3 seconds and if you spam actuall skills to proc it. Really shoddy behaviour from bliz
Definitely not live on EU. Teardrop still the same. Hopefully tomorrow.
It's a good change. It was crazy OP before.
blizz did another F U to us teardrop gem was fine wtf lol now I don't even wanna play necro anymore wat a waste of 15$ for some dumb wings and stash tabs sigh. guess back to demon hunter very disappointed with blizz agin. the teardrop gem was fine wtf lol . oh well happy hunting guys.here u go guys new class ok now les nerf it so wizard/witch doctor are still the best
rip